Fixed tnt bug (SG)
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@ -1911,6 +1911,9 @@ public abstract class SurvivalGames extends Game
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if (!UtilInv.IsItem(player.getItemInHand(), Material.TNT, (byte) 0))
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if (!UtilInv.IsItem(player.getItemInHand(), Material.TNT, (byte) 0))
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return;
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return;
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if(!IsAlive(player))
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return;
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event.setCancelled(true);
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event.setCancelled(true);
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