Blazr converted to Google Sheets
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@ -29,9 +29,9 @@ import nautilus.game.arcade.kit.perks.PerkSpeed;
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public class KitBlaze extends SmashKit
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{
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private static final Perk[] PERKS = {
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new PerkSmashStats(6, 1.5, 0.25, 5),
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new PerkDoubleJump("Double Jump", 1, 1, false),
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new PerkKnockbackFire(1.50),
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new PerkSmashStats(),
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new PerkDoubleJump("Double Jump"),
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new PerkKnockbackFire(),
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new PerkSpeed(0),
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new PerkInferno(),
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new PerkFirefly(),
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@ -34,29 +34,45 @@ import nautilus.game.arcade.kit.perks.data.FireflyData;
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public class PerkFirefly extends SmashPerk
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{
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private static final int COOLDOWN = 12000;
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private static final int DURATION = 2750;
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private static final int DAMAGE = 7;
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private static final int RADIUS_NORMAL = 4;
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private static final float VELOCITY_NORMAL = 0.7F;
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private static final int RADIUS_SMASH = 7;
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private static final float VELOCITY_SMASH = 0.79F;
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private static final int HIT_FREQUENCY = 2000;
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private static final int WARMUP_TIME = 1500;
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private static final int MIN_CANCEL_DAMAGE = 4;
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private static final int KNOCKBACK_MAGNITUDE = 2;
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private Set<FireflyData> _data = new HashSet<FireflyData>();
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private int _cooldown;
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private int _duration ;
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private int _damage;
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private int _radiusNormal;
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private float _velocityNormal;
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private int _radiusSmash;
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private float _velocitySmash;
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private int _hitFrequency;
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private int _warmupTime;
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private int _minCancelDamage;
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private int _knockbackMagnitude;
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private Set<FireflyData> _data = new HashSet<>();
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private int _tick = 0;
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public PerkFirefly()
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{
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super("Firefly", new String[] { C.cYellow + "Right-Click" + C.cGray + " with Axe to use " + C.cGreen + "Firefly" });
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super("Firefly", new String[]{C.cYellow + "Right-Click" + C.cGray + " with Axe to use " + C.cGreen + "Firefly"});
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}
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@Override
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public void setupValues()
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{
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_cooldown = getPerkTime("Cooldown");
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_duration = getPerkInt("Duration (ms)");
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_damage = getPerkInt("Damage");
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_radiusNormal = getPerkInt("Radius Normal");
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_velocityNormal = getPerkFloat("Velocity Normal");
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_radiusSmash = getPerkInt("Radius Smash");
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_velocitySmash = getPerkFloat("Velocity Smash");
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_hitFrequency = getPerkInt("Hit Frequency (ms)");
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_warmupTime = getPerkInt("Warmup Time (ms)");
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_minCancelDamage = getPerkInt("Cancel Damage");
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_knockbackMagnitude = getPerkInt("Knockback Magnitude");
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}
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@EventHandler
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@ -94,7 +110,7 @@ public class PerkFirefly extends SmashPerk
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return;
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}
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if (!Recharge.Instance.use(player, GetName(), COOLDOWN, true, true))
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if (!Recharge.Instance.use(player, GetName(), _cooldown, true, true))
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{
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return;
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}
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@ -126,7 +142,7 @@ public class PerkFirefly extends SmashPerk
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Iterator<FireflyData> dataIterator = _data.iterator();
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//There are a lot of magic numbers here, they are all arbitrary sound and particle values.
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while (dataIterator.hasNext())
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{
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FireflyData data = dataIterator.next();
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@ -134,15 +150,15 @@ public class PerkFirefly extends SmashPerk
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Player player = data.Player;
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boolean superActive = isSuperActive(data.Player);
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String skillName = superActive ? "Phoenix" : GetName();
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if (UtilPlayer.isSpectator(player))
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{
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dataIterator.remove();
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continue;
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}
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// Warmup
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if (!UtilTime.elapsed(data.Time, WARMUP_TIME) && !superActive)
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if (!UtilTime.elapsed(data.Time, _warmupTime) && !superActive)
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{
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UtilAction.zeroVelocity(player);
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player.getWorld().playSound(player.getLocation(), Sound.EXPLODE, 0.2f, 0.6f);
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@ -151,14 +167,14 @@ public class PerkFirefly extends SmashPerk
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// Sound and Effect
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UtilParticle.PlayParticleToAll(ParticleType.FIREWORKS_SPARK, player.getLocation().add(0, 1, 0), 0.6f, 0.6f, 0.6f, 0, 10, ViewDist.LONG);
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float progress = (float) (System.currentTimeMillis() - data.Time) / WARMUP_TIME;
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float progress = (float) (System.currentTimeMillis() - data.Time) / _warmupTime;
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player.getWorld().playSound(player.getLocation(), Sound.BLAZE_BREATH, 0.5f, 1f + progress);
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}
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// Velocity
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else if (!UtilTime.elapsed(data.Time, DURATION) || superActive)
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else if (!UtilTime.elapsed(data.Time, _duration) || superActive)
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{
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UtilAction.velocity(player, player.getLocation().getDirection().multiply(superActive ? VELOCITY_SMASH : VELOCITY_NORMAL).add(new Vector(0, 0.15, 0)));
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UtilAction.velocity(player, player.getLocation().getDirection().multiply(superActive ? _velocitySmash : _velocityNormal).add(new Vector(0, 0.15, 0)));
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player.getWorld().playSound(player.getLocation(), Sound.EXPLODE, 0.6f, 1.2f);
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// Sound and Effect
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@ -176,7 +192,7 @@ public class PerkFirefly extends SmashPerk
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player.getWorld().playSound(player.getLocation(), Sound.EXPLODE, 0.75f, 0.75f);
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}
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for (Player other : UtilPlayer.getNearby(player.getLocation(), superActive ? RADIUS_SMASH : RADIUS_NORMAL))
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for (Player other : UtilPlayer.getNearby(player.getLocation(), superActive ? _radiusSmash : _radiusNormal))
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{
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if (other.equals(player))
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{
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@ -192,10 +208,10 @@ public class PerkFirefly extends SmashPerk
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if (_tick % 12 == 0)
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{
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if (Recharge.Instance.use(other, GetName() + " hit by " + player.getName(), HIT_FREQUENCY, false, false))
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{
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if (Recharge.Instance.use(other, GetName() + " hit by " + player.getName(), _hitFrequency, false, false))
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{
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// Damage Event
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Manager.GetDamage().NewDamageEvent(other, player, null, DamageCause.CUSTOM, DAMAGE, true, true, false, player.getName(), skillName);
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Manager.GetDamage().NewDamageEvent(other, player, null, DamageCause.CUSTOM, _damage, true, true, false, player.getName(), skillName);
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UtilPlayer.message(other, F.main("Game", F.elem(Manager.GetColor(player) + player.getName()) + " hit you with " + F.elem(skillName) + "."));
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}
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@ -212,11 +228,11 @@ public class PerkFirefly extends SmashPerk
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@EventHandler
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public void FireflyDamage(CustomDamageEvent event)
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{
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if (event.GetDamage() < MIN_CANCEL_DAMAGE)
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if (event.GetDamage() < _minCancelDamage)
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{
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return;
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}
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if (!(event.GetDamagerEntity(true) instanceof Player))
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{
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return;
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@ -232,7 +248,7 @@ public class PerkFirefly extends SmashPerk
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{
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continue;
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}
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if (!UtilTime.elapsed(data.Time, 1250) && !isSuperActive(data.Player))
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{
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if (isTeamDamage(data.Player, event.GetDamagerPlayer(true)))
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@ -256,7 +272,7 @@ public class PerkFirefly extends SmashPerk
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{
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return;
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}
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event.AddKnockback(GetName(), KNOCKBACK_MAGNITUDE);
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event.AddKnockback(GetName(), _knockbackMagnitude);
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}
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}
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@ -30,13 +30,14 @@ public class PerkInferno extends SmashPerk
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{
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private static final float MAX_ENERGY = 0.999F;
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private static final float ENERGY_PER_TICK = 0.025F;
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private static final float ENERGY_PER_ITEM = 0.035F;
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private float _energyTick = 0.025F;
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private float _energyItem = 0.035F;
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private static final double ITEM_EXPIRE_TIME = 0.7;
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private static final double ITEM_BURN_TIME = 0.5;
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private static final double ITEM_DAMAGE = 0.25;
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private static final float ITEM_VELOCITY_MAGNITUDE = 1.6F;
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private double _itemExpireTime = 0.7;
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private double _itemBurnTime = 0.5;
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private double _itemDamage = 0.25;
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private float _itemVelocityMagnitude = 1.6F;
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private Map<UUID, Long> _active = new HashMap<>();
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@ -45,6 +46,17 @@ public class PerkInferno extends SmashPerk
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super("Inferno", new String[] { C.cYellow + "Hold Block" + C.cGray + " to use " + C.cGreen + "Inferno" });
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}
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@Override
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public void setupValues()
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{
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_energyTick = getPerkFloat("Energy Tick");
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_energyItem = getPerkFloat("Energy Item");
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_itemExpireTime = getPerkDouble("Expire Time");
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_itemBurnTime = getPerkDouble("Burn Time");
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_itemDamage = getPerkDouble("Damage");
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_itemVelocityMagnitude = getPerkFloat("Velocity Magnitude");
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}
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@EventHandler
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public void EnergyUpdate(UpdateEvent event)
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{
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@ -62,7 +74,7 @@ public class PerkInferno extends SmashPerk
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if (!player.isBlocking())
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{
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player.setExp(Math.min(MAX_ENERGY, player.getExp() + ENERGY_PER_TICK));
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player.setExp(Math.min(MAX_ENERGY, player.getExp() + _energyTick));
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}
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}
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}
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@ -130,7 +142,7 @@ public class PerkInferno extends SmashPerk
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continue;
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}
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cur.setExp(cur.getExp() - ENERGY_PER_ITEM);
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cur.setExp(cur.getExp() - _energyItem);
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if (cur.getExp() <= 0)
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{
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@ -140,10 +152,10 @@ public class PerkInferno extends SmashPerk
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// Fire
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Item fire = cur.getWorld().dropItem(cur.getEyeLocation(), new ItemStack(Material.BLAZE_POWDER));
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Manager.GetFire().Add(fire, cur, ITEM_EXPIRE_TIME, 0, ITEM_BURN_TIME, ITEM_DAMAGE, GetName(), false);
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Manager.GetFire().Add(fire, cur, _itemExpireTime, 0, _itemBurnTime, _itemDamage, GetName(), false);
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fire.teleport(cur.getEyeLocation());
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fire.setVelocity(cur.getLocation().getDirection().add(getRandomVector()).multiply(ITEM_VELOCITY_MAGNITUDE));
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fire.setVelocity(cur.getLocation().getDirection().add(getRandomVector()).multiply(_itemVelocityMagnitude));
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// Effect
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cur.getWorld().playSound(cur.getLocation(), Sound.GHAST_FIREBALL, 0.1f, 1f);
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@ -10,13 +10,11 @@ import nautilus.game.arcade.kit.Perk;
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public class SmashBlaze extends SmashUltimate
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{
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private static final int DURATION = 18000;
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public SmashBlaze()
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{
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super("Phoenix", new String[] {}, Sound.BLAZE_DEATH, DURATION);
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super("Phoenix", new String[] {}, Sound.BLAZE_DEATH, 0);
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}
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@Override
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public void activate(Player player)
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{
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@ -11,7 +11,12 @@ import nautilus.game.arcade.kit.Perk;
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public class PerkKnockbackFire extends Perk
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{
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private double _power;
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public PerkKnockbackFire()
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{
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this(0);
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}
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public PerkKnockbackFire(double power)
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{
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super("Flaming Knockback", new String[]
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@ -21,7 +26,13 @@ public class PerkKnockbackFire extends Perk
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_power = power;
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}
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@Override
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public void setupValues()
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{
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_power = getPerkDouble("Power");
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}
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@EventHandler(priority = EventPriority.HIGH)
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public void Knockback(CustomDamageEvent event)
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{
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