Staggered game teleports/start

This commit is contained in:
Chiss 2014-03-13 18:18:22 +11:00
parent 27f554ab61
commit f4cd2fcbb9
4 changed files with 119 additions and 89 deletions

View File

@ -72,11 +72,11 @@ public abstract class Game implements Listener
private GameState _gameState = GameState.Loading;
private long _gameStateTime = System.currentTimeMillis();
private boolean _prepareCountdown = false;
private int _countdown = -1;
private boolean _countdownForce = false;
private int _playerCount = 0;
private String _customWinLine = "";
//Kits
@ -274,16 +274,6 @@ public abstract class Game implements Listener
_countdownForce = value;
}
public int GetPlayerCountAtStart()
{
return _playerCount;
}
public void SetPlayerCountAtStart(int count)
{
_playerCount = count;
}
public NautHashMap<GameTeam, ArrayList<Player>> GetTeamPreferences()
{
return _teamPreference;
@ -858,6 +848,13 @@ public abstract class Game implements Listener
public void AnnounceGame()
{
for (Player player : UtilServer.getPlayers())
AnnounceGame(player);
if (AnnounceSilence)
Manager.GetChat().Silence(9000, false);
}
public void AnnounceGame(Player player)
{
player.playSound(player.getLocation(), Sound.LEVEL_UP, 2f, 1f);
@ -880,10 +877,6 @@ public abstract class Game implements Listener
UtilPlayer.message(player, ArcadeFormat.Line);
}
if (AnnounceSilence)
Manager.GetChat().Silence(9000, false);
}
public void AnnounceEnd(GameTeam team)
{
for (Player player : UtilServer.getPlayers())
@ -1019,4 +1012,14 @@ public abstract class Game implements Listener
_helpIndex = (_helpIndex + 1)%_help.length;
}
public void StartPrepareCountdown()
{
_prepareCountdown = true;
}
public boolean CanStartPrepareCountdown()
{
return _prepareCountdown;
}
}

View File

@ -207,14 +207,19 @@ public class GameTeam
return GetColor() + "§l" + GetName();
}
public void SpawnTeleport()
{
for (Player player : GetPlayers(true))
public void SpawnTeleport(Player player)
{
player.leaveVehicle();
player.eject();
player.teleport(GetSpawn());
}
public void SpawnTeleport()
{
for (Player player : GetPlayers(true))
{
SpawnTeleport(player);
}
}
public HashSet<Kit> GetRestrictedKits()

View File

@ -101,6 +101,8 @@ public abstract class Kit implements Listener
perk.Apply(player);
GiveItems(player);
UtilInv.Update(player);
}
public abstract void GiveItems(Player player);

View File

@ -1,5 +1,6 @@
package nautilus.game.arcade.managers;
import java.util.ArrayList;
import java.util.Iterator;
import mineplex.core.common.util.C;
@ -118,6 +119,8 @@ public class GameManager implements Listener
}
}
else if (game.GetState() == GameState.Prepare)
{
if (game.CanStartPrepareCountdown())
{
if (UtilTime.elapsed(game.GetStateTime(), 9000))
{
@ -140,6 +143,7 @@ public class GameManager implements Listener
player.playSound(player.getLocation(), Sound.NOTE_STICKS, 1f, 1f);
}
}
}
else if (game.GetState() == GameState.Live)
{
if (game.GetType() == GameType.Bridge)
@ -466,24 +470,28 @@ public class GameManager implements Listener
@EventHandler
public void PlayerPrepare(GameStateChangeEvent event)
{
Game game = event.GetGame();
final Game game = event.GetGame();
if (event.GetState() != GameState.Prepare)
return;
//Teleport
for (GameTeam team : game.GetTeamList())
team.SpawnTeleport();
//Save Initial Player Count
game.SetPlayerCountAtStart(game.GetPlayers(true).size());
//Announce
game.AnnounceGame();
final ArrayList<Player> players = game.GetPlayers(true);
//Prepare Players
for (Player player : game.GetPlayers(true))
for (int i=0 ; i<players.size() ; i++)
{
final Player player = players.get(i);
final GameTeam team = game.GetTeam(player);
UtilServer.getServer().getScheduler().runTaskLater(Manager.GetPlugin(), new Runnable()
{
public void run()
{
//Teleport
if (team != null)
team.SpawnTeleport(player);
Manager.Clear(player);
UtilInv.Clear(player);
@ -492,6 +500,18 @@ public class GameManager implements Listener
if (game.GetKit(player) != null)
game.GetKit(player).ApplyKit(player);
}
}, i);
}
//Announce Game after every player is TP'd in
UtilServer.getServer().getScheduler().runTaskLater(Manager.GetPlugin(), new Runnable()
{
public void run()
{
game.AnnounceGame();
game.StartPrepareCountdown();
}
}, players.size());
}
@EventHandler