siege weapon interaction fix
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66a18dcc87
commit
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@ -23,6 +23,7 @@ import org.bukkit.event.inventory.InventoryCloseEvent;
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import org.bukkit.event.player.PlayerArmorStandManipulateEvent;
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import org.bukkit.event.player.PlayerArmorStandManipulateEvent;
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import org.bukkit.event.player.PlayerInteractAtEntityEvent;
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import org.bukkit.event.player.PlayerInteractAtEntityEvent;
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import org.bukkit.event.player.PlayerInteractEntityEvent;
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import org.bukkit.event.player.PlayerInteractEntityEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.world.ChunkUnloadEvent;
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import org.bukkit.event.world.ChunkUnloadEvent;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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@ -744,6 +745,16 @@ public abstract class SiegeWeapon implements Listener
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}
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}
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}
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}
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@EventHandler
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public void onInteract(PlayerInteractEvent event)
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{
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if (event.getPlayer().equals(_rider))
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{
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handleRightClick(event.getPlayer());
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event.setCancelled(true);
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}
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}
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@EventHandler
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@EventHandler
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public void onInteract(PlayerInteractEntityEvent event)
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public void onInteract(PlayerInteractEntityEvent event)
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{
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{
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