fix idle manager to persist teleports and make xp rewards depending on playtime
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@ -37,6 +37,7 @@ import org.bukkit.event.hanging.HangingBreakEvent;
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import org.bukkit.event.hanging.HangingPlaceEvent;
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import org.bukkit.event.player.PlayerCommandPreprocessEvent;
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import org.bukkit.event.player.PlayerInteractEntityEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.event.world.WorldLoadEvent;
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import org.bukkit.scoreboard.NameTagVisibility;
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@ -149,6 +150,7 @@ public abstract class Game implements Listener
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// Player Data
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private NautHashMap<Player, HashMap<String, GemData>> _gemCount = new NautHashMap<Player, HashMap<String, GemData>>();
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private NautHashMap<Player, HashMap<String, Integer>> _stats = new NautHashMap<Player, HashMap<String, Integer>>();
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private NautHashMap<Player, Long> _playerInTime = new NautHashMap<>();
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// Player Location Store
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private NautHashMap<String, Location> _playerLocationStore = new NautHashMap<String, Location>();
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@ -2117,6 +2119,31 @@ public abstract class Game implements Listener
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}
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@EventHandler
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public void onJoin(PlayerJoinEvent event)
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{
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if (!IsLive())
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return;
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if (!JoinInProgress)
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return;
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_playerInTime.put(event.getPlayer(), System.currentTimeMillis());
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}
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public long getPlayerIngameTime(Player player)
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{
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if (_playerInTime.containsKey(player))
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return _playerInTime.get(player);
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return 0;
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}
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public void addPlayerInTime(Player player)
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{
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_playerInTime.put(player, System.currentTimeMillis());
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}
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private void addRelativeSpawns(ArrayList<Location> spawns, Location location)
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{
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//Gather Extra Spawns
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@ -757,6 +757,8 @@ public class GameManager implements Listener
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//Teleport
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team.SpawnTeleport(player);
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game.addPlayerInTime(player);
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Manager.Clear(player);
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UtilInv.Clear(player);
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@ -1,8 +1,18 @@
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package nautilus.game.arcade.managers;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Map;
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import org.bukkit.Bukkit;
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import org.bukkit.Sound;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.AsyncPlayerChatEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.event.player.PlayerTeleportEvent;
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import mineplex.core.common.Rank;
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import mineplex.core.common.util.C;
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import mineplex.core.common.util.UtilPlayer;
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@ -13,20 +23,13 @@ import mineplex.core.updater.event.UpdateEvent;
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import nautilus.game.arcade.ArcadeManager;
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import nautilus.game.arcade.game.Game.GameState;
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import org.bukkit.Bukkit;
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import org.bukkit.Sound;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.AsyncPlayerChatEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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public class IdleManager implements Listener
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{
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private final ArcadeManager _arcadeManager;
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private final Map<Player, Float> _yaw = new HashMap<>();
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private final Map<Player, Long> _idle = new HashMap<>();
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private final Map<Player, Integer> _beep = new HashMap<>();
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private final HashSet<Player> _teleported = new HashSet();
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public IdleManager(ArcadeManager manager)
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{
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@ -65,6 +68,9 @@ public class IdleManager implements Listener
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for (Player player : UtilServer.getPlayers())
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{
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if (_teleported.contains(player))
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continue;
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if (!_yaw.containsKey(player) || !_idle.containsKey(player))
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{
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_yaw.put(player, player.getLocation().getYaw());
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@ -121,12 +127,28 @@ public class IdleManager implements Listener
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}
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}
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@EventHandler
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public void playerTeleport(PlayerTeleportEvent event)
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{
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_teleported.add(event.getPlayer());
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_arcadeManager.runSyncLater(new Runnable()
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{
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@Override
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public void run()
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{
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_yaw.put(event.getPlayer(), event.getPlayer().getLocation().getYaw());
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_teleported.remove(event.getPlayer());
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}
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}, 5);
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}
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@EventHandler
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public void onPlayerQuit(PlayerQuitEvent event)
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{
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_yaw.remove(event.getPlayer());
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_idle.remove(event.getPlayer());
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_beep.remove(event.getPlayer());
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_teleported.remove(event.getPlayer());
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}
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public ArcadeManager getArcadeManager()
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@ -68,6 +68,10 @@ public class ExperienceStatTracker extends StatTracker<Game>
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//Game Time = 1 Exp per 3 Seconds
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long time = System.currentTimeMillis();
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long playerJoin = getGame().getPlayerIngameTime(player);
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if (playerJoin == 0)
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playerJoin = _startTime;
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//Exp Until They Quit
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if (!player.isOnline())
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@ -82,7 +86,7 @@ public class ExperienceStatTracker extends StatTracker<Game>
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}
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}
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double timeExp = (time - _startTime)/1500d;
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double timeExp = (time - playerJoin)/1500d;
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//Mult
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double mult = 1;
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