Minestrike
- added mixed slow/instant mode - added accurate hitboxes for slow bullets - added many new weapons - removed speed from knife - adjusted gun balance
This commit is contained in:
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21225d7b65
commit
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@ -54,7 +54,7 @@ import mineplex.core.common.util.UtilPlayer;
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import mineplex.core.common.util.UtilServer;
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import mineplex.core.common.util.UtilTime;
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import mineplex.core.common.util.UtilWorld;
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import mineplex.core.treasure.TreasureManager;
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import mineplex.core.treasure.TreasureManager;
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import mineplex.minecraft.game.core.condition.ConditionManager;
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import mineplex.core.cosmetic.CosmeticManager;
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import mineplex.core.disguise.DisguiseManager;
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@ -22,6 +22,8 @@ import org.bukkit.entity.Item;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Painting;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Projectile;
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import org.bukkit.entity.Snowball;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.entity.EntityRegainHealthEvent;
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@ -51,6 +53,7 @@ import mineplex.core.common.util.C;
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import mineplex.core.common.util.F;
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import mineplex.core.common.util.UtilAction;
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import mineplex.core.common.util.UtilAlg;
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import mineplex.core.common.util.UtilBlock;
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import mineplex.core.common.util.UtilEnt;
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import mineplex.core.common.util.UtilEvent;
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import mineplex.core.common.util.UtilGear;
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@ -87,6 +90,7 @@ import nautilus.game.arcade.game.games.minestrike.items.StrikeItemType;
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import nautilus.game.arcade.game.games.minestrike.items.equipment.armor.Armor;
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import nautilus.game.arcade.game.games.minestrike.items.grenades.Grenade;
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import nautilus.game.arcade.game.games.minestrike.items.guns.Gun;
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import nautilus.game.arcade.game.games.minestrike.items.guns.GunType;
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import nautilus.game.arcade.game.games.minestrike.items.guns.pistol.Glock18;
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import nautilus.game.arcade.game.games.minestrike.items.guns.pistol.P2000;
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import nautilus.game.arcade.game.games.minestrike.items.guns.rifle.AWP;
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@ -104,8 +108,11 @@ public class MineStrike extends TeamGame
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private int _roundsToWin = 10;
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private long _roundTime = 120000;
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private boolean _bulletInstant = true;
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private boolean _debug = true;
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private int _bulletInstant = 2; //0 = Slow, 1 = Instant, 2 = Mix
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private boolean _customHitbox = true;
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private boolean _bulletAlternate = false;
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//Map Data
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private ArrayList<Location> _bombSites;
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@ -123,7 +130,7 @@ public class MineStrike extends TeamGame
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private HashMap<Entity, Bullet> _bullets = new HashMap<Entity, Bullet>();
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private HashMap<Entity, Grenade> _grenadesThrown = new HashMap<Entity, Grenade>();
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private HashMap<Location, Long> _incendiary = new HashMap<Location, Long>();
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private Bomb _bomb = null;
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@ -177,7 +184,7 @@ public class MineStrike extends TeamGame
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this._help = new String[]
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{
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"Tap Crouch when close to an ally to Boost",
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//"Tap Crouch when close to an ally to Boost",
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"Moving decreases accuracy",
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"Sprinting heavily decreases accuracy",
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"Jumping massively decreases accuracy",
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@ -187,6 +194,8 @@ public class MineStrike extends TeamGame
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"Left-Click to roll Grenades",
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"Right-Click to throw Grenades",
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"Burst Fire for greater accuracy",
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"Sniper Rifles are only accurate while scoped",
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"Rifles have 30% recoil reduction while scoped",
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};
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}
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@ -228,7 +237,7 @@ public class MineStrike extends TeamGame
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//Sneak
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disguiseSneak(event.GetPlayer(), team);
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//Armor
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giveTeamArmor(event.GetPlayer(), Color.fromRGB(255, 0, 0));
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}
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@ -244,7 +253,7 @@ public class MineStrike extends TeamGame
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//Sneak
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disguiseSneak(event.GetPlayer(), team);
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//Armor
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giveTeamArmor(event.GetPlayer(), Color.fromRGB(0, 0, 255));
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}
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@ -441,7 +450,7 @@ public class MineStrike extends TeamGame
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{
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_grenadesThrown.put(ent, grenade);
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}
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public void registerIncendiary(Location loc, long endTime)
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{
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_incendiary.put(loc, endTime);
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@ -652,7 +661,7 @@ public class MineStrike extends TeamGame
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primaryDropped = true;
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}
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}
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//Drop Remaining
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boolean grenadeDropped = false;
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for (StrikeItem item : toDrop)
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@ -660,14 +669,14 @@ public class MineStrike extends TeamGame
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//Record Primary Dropped
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if (item.getType() == StrikeItemType.PRIMARY_WEAPON)
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continue;
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//Pistol
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if (item.getType() == StrikeItemType.SECONDARY_WEAPON)
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{
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item.drop(this, player, true, primaryDropped);
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continue;
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}
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//Grenade
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if (item.getType() == StrikeItemType.GRENADE)
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{
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@ -675,7 +684,7 @@ public class MineStrike extends TeamGame
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grenadeDropped = true;
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continue;
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}
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//Other
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item.drop(this, player, true, false);
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}
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@ -761,31 +770,106 @@ public class MineStrike extends TeamGame
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gun.reduceCone();
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}
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}
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@EventHandler
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public void slowBulletHit(final ProjectileHitEvent event)
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{
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if (!(event.getEntity() instanceof Snowball))
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return;
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Bullet bullet = _bullets.get(event.getEntity());
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//Particle
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if (bullet != null && bullet.Shooter != null)
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UtilParticle.PlayParticle(bullet.Shooter, ParticleType.FIREWORKS_SPARK, event.getEntity().getLocation(), 0, 0, 0, 0, 1);
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//Hit Block Sound
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event.getEntity().getWorld().playSound(event.getEntity().getLocation(), Sound.ENDERMAN_HIT, 1f, 1f);
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//Block Particle
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Location loc = event.getEntity().getLocation().add(event.getEntity().getVelocity().multiply(0.8));
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Block block = loc.getBlock();
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if (block.getType() == Material.AIR)
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{
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Block closest = null;
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double closestDist = 0;
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for (Block other : UtilBlock.getSurrounding(block, true))
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{
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if (other.getType() == Material.AIR)
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continue;
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double dist = UtilMath.offset(loc, other.getLocation().add(0.5, 0.5, 0.5));
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if (closest == null || dist < closestDist)
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{
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closest = other;
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closestDist = dist;
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}
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}
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if (closest != null)
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block = closest;
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}
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block.getWorld().playEffect(block.getLocation(), Effect.STEP_SOUND, block.getType());
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}
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@EventHandler
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public void slowBulletWhizz(UpdateEvent event)
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{
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if (event.getType() != UpdateType.TICK)
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return;
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for (Entity ent : _bullets.keySet())
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{
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if (ent instanceof Snowball)
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continue;
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if (ent.getTicksLived() < 10)
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continue;
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Bullet bullet = _bullets.get(ent);
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for (Player player : UtilServer.getPlayers())
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{
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if (UtilMath.offset(ent, player) < 4)
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{
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if (!bullet.WhizzSound.contains(player))
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{
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player.playSound(ent.getLocation(), Sound.BAT_IDLE, (float)(0.5 + Math.random() * 0.5), 1f);
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bullet.WhizzSound.add(player);
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}
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}
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}
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}
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}
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@EventHandler(priority = EventPriority.MONITOR)
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public void projectileHitParticle(final ProjectileHitEvent event)
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public void instantBulletHit(final ProjectileHitEvent event)
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{
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if (!(event.getEntity() instanceof Arrow))
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return;
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UtilServer.getServer().getScheduler().scheduleSyncDelayedTask(Manager.GetPlugin(), new Runnable()
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{
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public void run()
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{
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Arrow arrow = (Arrow)event.getEntity();
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Bullet bullet = _bullets.get(arrow);
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//Particle
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if (bullet != null && bullet.Shooter != null)
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UtilParticle.PlayParticle(bullet.Shooter, ParticleType.FIREWORKS_SPARK, arrow.getLocation(), 0, 0, 0, 0, 1);
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//Hit Block Sound
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arrow.getWorld().playSound(arrow.getLocation(), Sound.ENDERMAN_HIT, 1f, 1f);
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//Bullet Whiz Sound
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bulletWhizzSound(arrow.getLocation(), bullet);
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instantBulletWhizz(arrow.getLocation(), bullet);
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//Block Particle
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try
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{
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@ -810,61 +894,72 @@ public class MineStrike extends TeamGame
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{
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e.printStackTrace();
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}
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_bullets.remove(arrow);
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arrow.remove();
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}
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}, 0);
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}
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private void bulletWhizzSound(Location bulletEndLocation, Bullet bullet)
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private void instantBulletWhizz(Location bulletEndLocation, Bullet bullet)
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{
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if (bullet == null)
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return;
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Location loc = bullet.Origin.clone();
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HashSet<Player> hasPlayedFor = new HashSet<Player>();
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if (bullet.Shooter != null)
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hasPlayedFor.add(bullet.Shooter);
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bullet.WhizzSound.add(bullet.Shooter);
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//Move between points, check players
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while (UtilMath.offset(loc, bulletEndLocation) > 1)
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{
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//This is used to calculate whether players are between current/end.
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//Add 5 so you still hear the whizz if it hits just infront of you.
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double offsetStartToEnd = UtilMath.offset(loc, bulletEndLocation) + 4;
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for (Player player : UtilServer.getPlayers())
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{
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if (hasPlayedFor.contains(player))
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if (bullet.WhizzSound.contains(player))
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continue;
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//Remove players who are not between current/end points
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if (offsetStartToEnd < UtilMath.offset(player.getEyeLocation(), loc) &&
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offsetStartToEnd < UtilMath.offset(player.getEyeLocation(), bulletEndLocation))
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offsetStartToEnd < UtilMath.offset(player.getEyeLocation(), bulletEndLocation))
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{
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hasPlayedFor.add(player);
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bullet.WhizzSound.add(player);
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continue;
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}
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//Check
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if (UtilMath.offset(player.getEyeLocation(), loc) < 4)
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{
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player.playSound(loc, Sound.BAT_IDLE, (float)(0.5 + Math.random() * 0.5), 1f);
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hasPlayedFor.add(player);
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bullet.WhizzSound.add(player);
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}
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}
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//Move Closer
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loc.add(UtilAlg.getTrajectory(loc, bulletEndLocation));
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}
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}
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@EventHandler(priority=EventPriority.MONITOR)
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public void removeArrowsFromPlayer(CustomDamageEvent event)
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{
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if (event.GetDamageePlayer() != null)
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((CraftPlayer) event.GetDamageePlayer()).getHandle().p(0);
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}
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@EventHandler(priority=EventPriority.HIGH)
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public void damage(CustomDamageEvent event)
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{
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if (event.GetDamageePlayer() == null)
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return;
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if (event.GetCause() == DamageCause.FALL)
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{
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event.AddMod(GetName(), "Fall Reduction", -2, false);
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@ -927,16 +1022,33 @@ public class MineStrike extends TeamGame
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return;
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}
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//Gun
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Bullet bullet = _bullets.remove(event.GetProjectile());
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if (bullet == null)
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return;
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//Get Hit Area
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int hitArea = 0;
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if (_customHitbox)
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{
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if (event.GetProjectile() instanceof Arrow)
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hitArea = getArrowHitArea(event.GetDamageePlayer(), bullet.Origin.clone(), bullet.Direction.clone());
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else
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hitArea = getSnowballHitArea(event.GetDamageePlayer(), event.GetProjectile());
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}
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if (hitArea == -1)
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{
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event.SetCancelled("Miss");
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return;
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}
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//Bullet Whiz Sound
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bulletWhizzSound(event.GetDamageePlayer().getEyeLocation(), bullet);
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if (event.GetProjectile() instanceof Arrow)
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instantBulletWhizz(event.GetDamageePlayer().getEyeLocation(), bullet);
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//Wipe previous data!
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event.GetCancellers().clear();
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@ -945,28 +1057,107 @@ public class MineStrike extends TeamGame
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if (!Manager.CanHurt(event.GetDamageePlayer(), event.GetDamagerPlayer(true)))
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event.SetCancelled("Team Damage");
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event.AddMod(GetName(), "Negate Arrow", -event.GetDamageInitial(), false);
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event.AddMod(GetName(), bullet.Gun.getName(), bullet.getDamage(event.GetDamageeEntity().getLocation()), true);
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event.AddMod(GetName(), "Negate Default", -event.GetDamageInitial(), false);
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if (event.GetDamageePlayer() != null)
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//Damage + Dropoff
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double damage = bullet.getDamage();
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double damageDropoff = bullet.getDamageDropoff(event.GetDamageeEntity().getLocation());
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//Add Damages
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event.AddMod(bullet.Shooter.getName(), bullet.Gun.getName(), damage, true);
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event.AddMod(bullet.Shooter.getName(), "Distance Dropoff", damageDropoff, false);
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//Headshot
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if (hitArea == 1)
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{
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//Damage Reduction
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if (Armor.isArmor(event.GetDamageePlayer().getInventory().getChestplate()))
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event.AddMod(bullet.Shooter.getName(), "Headshot", damage*2, true);
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if (Armor.isArmor(event.GetDamageePlayer().getInventory().getHelmet()))
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{
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event.AddMod(GetName(), "Kevlar", -0.25 * bullet.getDamage(event.GetDamageeEntity().getLocation()), false);
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event.AddMod(event.GetDamageePlayer().getName(), "Helmet", -damage*1, false);
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event.GetDamageePlayer().getWorld().playSound(event.GetDamageePlayer().getEyeLocation(), Sound.SPIDER_DEATH, 1f, 1f);
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}
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//Mini-Stun
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else
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{
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event.GetDamageePlayer().setVelocity(new Vector(0,0,0));
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event.GetDamageePlayer().getWorld().playSound(event.GetDamageePlayer().getEyeLocation(), Sound.SLIME_ATTACK, 1f, 1f);
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}
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}
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//Kevlar - Body Hit
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if (hitArea == 0 && Armor.isArmor(event.GetDamageePlayer().getInventory().getChestplate()))
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{
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double damageArmor = -(1 - bullet.Gun.getArmorPenetration()) * (damage + damageDropoff);
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event.AddMod(event.GetDamageePlayer().getName(), "Kevlar", damageArmor, false);
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}
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//Mini-Stun
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else
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{
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event.GetDamageePlayer().setVelocity(new Vector(0,0,0));
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}
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event.SetKnockback(false);
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event.SetIgnoreRate(true);
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event.SetIgnoreArmor(true);
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}
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public int getArrowHitArea(Player damagee, Location origin, Vector trajectory)
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{
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//Move to near-player
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Location start = origin.clone().add(trajectory.multiply(UtilMath.offset(origin, damagee.getEyeLocation()) - 2));
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Location loc = start.clone();
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while (!hitHead(damagee, loc) && !hitBody(damagee, loc) && UtilMath.offset(damagee.getLocation(), loc) < 6)
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{
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loc.add(trajectory.clone().multiply(0.1));
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}
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if (hitHead(damagee, loc))
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return 1;
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if (hitBody(damagee, loc))
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return 0;
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return -1;
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}
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public int getSnowballHitArea(Player damagee, Projectile snowball)
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{
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//Move to near-player
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Location start = snowball.getLocation();
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Location loc = start.clone();
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while (!hitHead(damagee, loc) && !hitBody(damagee, loc) && UtilMath.offset(damagee.getLocation(), loc) < 6)
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{
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loc.add(snowball.getVelocity().clone().multiply(0.1));
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}
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if (hitHead(damagee, loc))
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return 1;
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if (hitBody(damagee, loc))
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return 0;
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return -1;
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}
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public boolean hitBody(Player player, Location loc)
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{
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return UtilMath.offset2d(loc, player.getLocation()) < 0.6 && //0.6 is ideal
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loc.getY() > player.getLocation().getY() &&
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loc.getY() < player.getEyeLocation().getY() - 0.2;
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}
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public boolean hitHead(Player player, Location loc)
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{
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return UtilMath.offset2d(loc, player.getLocation()) < 0.3 && //0.3 is ideal
|
||||
loc.getY() >= player.getEyeLocation().getY() - 0.2 &&
|
||||
loc.getY() < player.getEyeLocation().getY() + 0.2;
|
||||
}
|
||||
|
||||
|
||||
@EventHandler
|
||||
public void killReward(CombatDeathEvent event)
|
||||
@ -1223,6 +1414,8 @@ public class MineStrike extends TeamGame
|
||||
_bombDefuser.setExp(0f);
|
||||
|
||||
UtilPlayer.message(player, F.main("Game", "You are defusing the Bomb."));
|
||||
|
||||
_bombDefuser.getWorld().playSound(_bombDefuser.getLocation(), Sound.PISTON_RETRACT, 2f, 1f);
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
@ -1251,9 +1444,6 @@ public class MineStrike extends TeamGame
|
||||
|
||||
_bombDefuser.setExp(Math.min(_bombDefuser.getExp() + defuseRate, 0.99999f));
|
||||
|
||||
if (Math.random() > 0.95)
|
||||
_bombDefuser.getWorld().playSound(_bombDefuser.getLocation(), Sound.PISTON_RETRACT, 1f, (float)(Math.random() + 1f));
|
||||
|
||||
if (_bombDefuser.getExp() >= 0.98f)
|
||||
{
|
||||
_bomb.defuse();
|
||||
@ -1528,6 +1718,28 @@ public class MineStrike extends TeamGame
|
||||
for (GameTeam team : GetTeamList())
|
||||
for (Player teamMember : team.GetPlayers(true))
|
||||
GetScoreboard().SetPlayerTeam(teamMember, team.GetName().toUpperCase());
|
||||
|
||||
//Alternate Bullets
|
||||
if (_bulletAlternate)
|
||||
_bulletInstant = (_bulletInstant + 1)%3;
|
||||
|
||||
//Debug Details
|
||||
if (_debug)
|
||||
{
|
||||
Announce(C.cDPurple + C.Bold + "ROUND SETTINGS:");
|
||||
|
||||
if (_customHitbox)
|
||||
Announce(C.cPurple + C.Bold + "Hitbox: " + ChatColor.RESET + "Accurate with Headshots");
|
||||
else
|
||||
Announce(C.cPurple + C.Bold + "Hitbox: " + ChatColor.RESET + "Default with No Headshot");
|
||||
|
||||
if (_bulletInstant == 0)
|
||||
Announce(C.cPurple + C.Bold + "Bullets: " + ChatColor.RESET + "Slow and Visible");
|
||||
else if (_bulletInstant == 1)
|
||||
Announce(C.cPurple + C.Bold + "Bullets: " + ChatColor.RESET + "Instant and Invisible");
|
||||
else
|
||||
Announce(C.cPurple + C.Bold + "Bullets: " + ChatColor.RESET + "Slow and Visible with Instant Sniper");
|
||||
}
|
||||
}
|
||||
|
||||
public void giveMoney()
|
||||
@ -1612,7 +1824,7 @@ public class MineStrike extends TeamGame
|
||||
for (Entity ent : _bullets.keySet())
|
||||
ent.remove();
|
||||
_bullets.clear();
|
||||
|
||||
|
||||
//Incendiary
|
||||
_incendiary.clear();
|
||||
|
||||
@ -1620,6 +1832,10 @@ public class MineStrike extends TeamGame
|
||||
for (Gun gun : _gunsEquipped.keySet())
|
||||
gun.restockAmmo(_gunsEquipped.get(gun));
|
||||
|
||||
//Health
|
||||
for (Player player : UtilServer.getPlayers())
|
||||
player.setHealth(20);
|
||||
|
||||
//Reset Shop
|
||||
for (Player player : UtilServer.getPlayers())
|
||||
_shopManager.leaveShop(player, false, false);
|
||||
@ -1628,7 +1844,7 @@ public class MineStrike extends TeamGame
|
||||
@EventHandler(priority = EventPriority.HIGHEST)
|
||||
public void specToTeam(PlayerJoinEvent event)
|
||||
{
|
||||
if (GetState() == GameState.Recruit)
|
||||
if (GetState() == GameState.Recruit || GetState() == GameState.Loading)
|
||||
return;
|
||||
|
||||
//Target Team
|
||||
@ -1691,7 +1907,7 @@ public class MineStrike extends TeamGame
|
||||
event.setTo(event.getFrom());
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
//@EventHandler
|
||||
public void boostClimb(PlayerToggleSneakEvent event)
|
||||
{
|
||||
if (!IsLive())
|
||||
@ -1742,7 +1958,7 @@ public class MineStrike extends TeamGame
|
||||
if (gun == null)
|
||||
return;
|
||||
|
||||
if (!(gun instanceof AWP))
|
||||
if (!gun.hasScope())
|
||||
return;
|
||||
|
||||
//Enable
|
||||
@ -1752,9 +1968,11 @@ public class MineStrike extends TeamGame
|
||||
Manager.GetCondition().Factory().Slow("Scope", event.getPlayer(), null, 9999, 2, false, false, false, false);
|
||||
event.getPlayer().getInventory().setHelmet(new ItemStack(Material.PUMPKIN));
|
||||
|
||||
event.getPlayer().getWorld().playSound(event.getPlayer().getEyeLocation(), Sound.GHAST_DEATH, 0.8f, 1f);
|
||||
|
||||
Manager.GetCondition().Factory().Blind("Scope Blind", event.getPlayer(), null, 1, 1, false, false, false);
|
||||
if (gun.getGunType() == GunType.SNIPER)
|
||||
{
|
||||
event.getPlayer().getWorld().playSound(event.getPlayer().getEyeLocation(), Sound.GHAST_DEATH, 0.8f, 1f);
|
||||
Manager.GetCondition().Factory().Blind("Scope Blind", event.getPlayer(), null, 1, 1, false, false, false);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1777,13 +1995,13 @@ public class MineStrike extends TeamGame
|
||||
continue;
|
||||
|
||||
Gun gun = getGunInHand(player, null);
|
||||
if (gun == null || !(gun instanceof AWP) || !player.isSneaking())
|
||||
if (!gun.hasScope() || !player.isSneaking())
|
||||
{
|
||||
removeScope(player);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void removeScope(Player player)
|
||||
{
|
||||
ItemStack stack = _scoped.remove(player);
|
||||
@ -1792,8 +2010,8 @@ public class MineStrike extends TeamGame
|
||||
|
||||
player.getWorld().playSound(player.getEyeLocation(), Sound.GHAST_DEATH, 0.8f, 1f);
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
|
||||
//@EventHandler
|
||||
public void speedUpdate(UpdateEvent event)
|
||||
{
|
||||
if (!IsLive())
|
||||
@ -1810,32 +2028,49 @@ public class MineStrike extends TeamGame
|
||||
Manager.GetCondition().EndCondition(player, ConditionType.SPEED, null);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@EventHandler
|
||||
public void incendiaryUpdate(UpdateEvent event)
|
||||
{
|
||||
if (event.getType() == UpdateType.TICK)
|
||||
for (Player player : UtilServer.getPlayers())
|
||||
player.setFireTicks(0);
|
||||
|
||||
|
||||
if (event.getType() != UpdateType.SLOW)
|
||||
return;
|
||||
|
||||
|
||||
Iterator<Location> fireIterator = _incendiary.keySet().iterator();
|
||||
|
||||
|
||||
while (fireIterator.hasNext())
|
||||
{
|
||||
Location loc = fireIterator.next();
|
||||
|
||||
|
||||
if (_incendiary.get(loc) < System.currentTimeMillis())
|
||||
fireIterator.remove();
|
||||
|
||||
|
||||
else
|
||||
loc.getWorld().playSound(loc, Sound.PIG_DEATH, 1f, 1f);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@EventHandler
|
||||
public void bombBurnUpdate(UpdateEvent event)
|
||||
{
|
||||
if (event.getType() != UpdateType.TICK)
|
||||
return;
|
||||
|
||||
if (_bombItem == null)
|
||||
return;
|
||||
|
||||
if (!_bombItem.isValid())
|
||||
{
|
||||
Location loc = _bombItem.getLocation();
|
||||
|
||||
_bombItem.remove();
|
||||
|
||||
_bombItem = loc.getWorld().dropItemNaturally(loc, new ItemStack(Material.GOLD_SWORD));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@EventHandler
|
||||
@ -2028,6 +2263,9 @@ public class MineStrike extends TeamGame
|
||||
{
|
||||
if (!IsLive())
|
||||
return;
|
||||
|
||||
if (event.getType() != UpdateType.TICK)
|
||||
return;
|
||||
|
||||
Location target = null;
|
||||
if (_bombItem != null)
|
||||
@ -2113,34 +2351,71 @@ public class MineStrike extends TeamGame
|
||||
event.setCancelled(true);
|
||||
}
|
||||
|
||||
public boolean isInstantBullets()
|
||||
public int getBulletType()
|
||||
{
|
||||
return _bulletInstant;
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void debugBullets(PlayerCommandPreprocessEvent event)
|
||||
{
|
||||
if (!event.getPlayer().isOp())
|
||||
return;
|
||||
|
||||
if (event.getMessage().contains("debugbullets"))
|
||||
{
|
||||
_bulletInstant = !_bulletInstant;
|
||||
|
||||
Announce(C.cPurple + C.Bold + "Instant Bullets: " + ChatColor.RESET + _bulletInstant);
|
||||
|
||||
event.setCancelled(true);
|
||||
}
|
||||
}
|
||||
|
||||
//Cleans entities that may not have been removed due to unloaded chunks
|
||||
@EventHandler
|
||||
public void debug(PlayerCommandPreprocessEvent event)
|
||||
{
|
||||
if (!event.getPlayer().isOp())
|
||||
return;
|
||||
|
||||
if (event.getMessage().contains("money"))
|
||||
{
|
||||
_shopManager.addMoney(event.getPlayer(), 16000, "Debug");
|
||||
event.setCancelled(true);
|
||||
}
|
||||
|
||||
if (event.getMessage().contains("instant"))
|
||||
{
|
||||
_bulletInstant = (_bulletInstant + 1)%3;
|
||||
|
||||
if (_bulletInstant == 0)
|
||||
Announce(C.cPurple + C.Bold + "Bullets: " + ChatColor.RESET + "Slow and Visible");
|
||||
else if (_bulletInstant == 1)
|
||||
Announce(C.cPurple + C.Bold + "Bullets: " + ChatColor.RESET + "Instant and Invisible");
|
||||
else
|
||||
Announce(C.cPurple + C.Bold + "Bullets: " + ChatColor.RESET + "Slow and Visible with Instant Sniper");
|
||||
|
||||
|
||||
event.setCancelled(true);
|
||||
}
|
||||
|
||||
if (event.getMessage().contains("hitbox"))
|
||||
{
|
||||
_customHitbox = !_customHitbox;
|
||||
|
||||
if (_customHitbox)
|
||||
Announce(C.cPurple + C.Bold + "Hitbox: " + ChatColor.RESET + "Accurate with Headshots");
|
||||
else
|
||||
Announce(C.cPurple + C.Bold + "Hitbox: " + ChatColor.RESET + "Default with No Headshot");
|
||||
|
||||
event.setCancelled(true);
|
||||
}
|
||||
|
||||
if (event.getMessage().contains("alternate"))
|
||||
{
|
||||
_bulletAlternate = !_bulletAlternate;
|
||||
|
||||
Announce(C.cPurple + C.Bold + "Alternate Bullet Type: " + ChatColor.RESET + _bulletAlternate);
|
||||
|
||||
event.setCancelled(true);
|
||||
}
|
||||
|
||||
if (event.getMessage().contains("god"))
|
||||
{
|
||||
if (HealthSet == 20)
|
||||
HealthSet = -1;
|
||||
else
|
||||
HealthSet = 20;
|
||||
|
||||
Announce(C.cPurple + C.Bold + "God Mode: " + ChatColor.RESET + (HealthSet == 20));
|
||||
|
||||
event.setCancelled(true);
|
||||
}
|
||||
|
||||
if (event.getMessage().contains("debugplayer"))
|
||||
{
|
||||
Announce(C.Bold + "PLAYER DEBUG:");
|
||||
@ -2176,6 +2451,4 @@ public class MineStrike extends TeamGame
|
||||
event.setCancelled(true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
@ -61,19 +61,25 @@ public class ShopManager
|
||||
//Pistols
|
||||
slot = 9;
|
||||
addItem(team.GetColor() == ChatColor.RED ? new Glock18() : new P2000(), player, slot++);
|
||||
addItem(new P250(), player, slot++);
|
||||
addItem(new CZ75(), player, slot++);
|
||||
addItem(new Deagle(), player, slot++);
|
||||
|
||||
//Shotgun
|
||||
slot = 18;
|
||||
addItem(new Nova(), player, slot++);
|
||||
|
||||
addItem(new XM1014(), player, slot++);
|
||||
|
||||
//SMG
|
||||
addItem(new PPBizon(), player, slot++);
|
||||
addItem(new P90(), player, slot++);
|
||||
|
||||
//Rifles
|
||||
slot = 27;
|
||||
addItem(team.GetColor() == ChatColor.RED ? new AK47() : new M4A1(), player, slot++);
|
||||
addItem(team.GetColor() == ChatColor.RED ? new Galil() : new Famas(), player, slot++);
|
||||
addItem(team.GetColor() == ChatColor.RED ? new AK47() : new M4A4(), player, slot++);
|
||||
addItem(team.GetColor() == ChatColor.RED ? new SG553() : new AUG(), player, slot++);
|
||||
addItem(new SSG08(), player, slot++);
|
||||
addItem(new AWP(), player, slot++);
|
||||
|
||||
//Grenades
|
||||
|
@ -1,11 +1,14 @@
|
||||
package nautilus.game.arcade.game.games.minestrike.data;
|
||||
|
||||
import java.util.HashSet;
|
||||
|
||||
import nautilus.game.arcade.game.games.minestrike.MineStrike;
|
||||
import nautilus.game.arcade.game.games.minestrike.items.guns.Gun;
|
||||
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.util.Vector;
|
||||
|
||||
import mineplex.core.common.util.UtilMath;
|
||||
import mineplex.core.common.util.UtilTime;
|
||||
@ -16,15 +19,18 @@ public class Bullet
|
||||
public Entity Bullet;
|
||||
public Gun Gun;
|
||||
public Location Origin;
|
||||
public Vector Direction;
|
||||
|
||||
public long LastSound = System.currentTimeMillis() - 100;
|
||||
|
||||
public HashSet<Player> WhizzSound = new HashSet<Player>();
|
||||
|
||||
public Bullet(Entity bullet, Gun gun, Player shooter, MineStrike game)
|
||||
{
|
||||
Bullet = bullet;
|
||||
Gun = gun;
|
||||
Origin = shooter.getEyeLocation();
|
||||
Direction = shooter.getLocation().getDirection();
|
||||
Shooter = shooter;
|
||||
}
|
||||
|
||||
@ -33,9 +39,14 @@ public class Bullet
|
||||
return Bullet.isValid();
|
||||
}
|
||||
|
||||
public double getDamage(Location destination)
|
||||
public double getDamage()
|
||||
{
|
||||
return Gun.getDamage() * (1 - (Gun.getDropOff() * UtilMath.offset(Origin, destination)));
|
||||
return Gun.getDamage();
|
||||
}
|
||||
|
||||
public double getDamageDropoff(Location destination)
|
||||
{
|
||||
return -Gun.getDamage() * (Gun.getDropOff() * UtilMath.offset(Origin, destination));
|
||||
}
|
||||
|
||||
public boolean bulletSound()
|
||||
|
@ -9,7 +9,7 @@ public class Helmet extends Armor
|
||||
{
|
||||
super("Helmet", new String[]
|
||||
{
|
||||
"Reduces damage from headshots"
|
||||
"Reduces damage from head shots"
|
||||
},
|
||||
350, 0, Material.LEATHER_HELMET);
|
||||
}
|
||||
|
@ -9,7 +9,7 @@ public class Kevlar extends Armor
|
||||
{
|
||||
super("Kevlar", new String[]
|
||||
{
|
||||
"Reduces bullet damage by 25%"
|
||||
"Reduces damage from body shots"
|
||||
},
|
||||
650, 0, Material.LEATHER_CHESTPLATE);
|
||||
}
|
||||
|
@ -17,7 +17,7 @@ public class HighExplosive extends Grenade
|
||||
{
|
||||
public HighExplosive()
|
||||
{
|
||||
super("HE Grenade", new String[]
|
||||
super("High Explosive", new String[]
|
||||
{
|
||||
|
||||
},
|
||||
|
@ -6,6 +6,6 @@ public class Incendiary extends FireGrenadeBase
|
||||
{
|
||||
public Incendiary()
|
||||
{
|
||||
super("Incendiary", 600, 0, Material.PORK, 10000);
|
||||
super("Incendiary", 600, 0, Material.PORK, 6000);
|
||||
}
|
||||
}
|
||||
|
@ -6,6 +6,6 @@ public class Molotov extends FireGrenadeBase
|
||||
{
|
||||
public Molotov()
|
||||
{
|
||||
super("Molotov", 400, 0, Material.GRILLED_PORK, 8000);
|
||||
super("Molotov", 400, 0, Material.GRILLED_PORK, 6000);
|
||||
}
|
||||
}
|
||||
|
@ -12,7 +12,7 @@ public class Smoke extends Grenade
|
||||
{
|
||||
public Smoke()
|
||||
{
|
||||
super("Smoke Grenade", new String[]
|
||||
super("Smoke", new String[]
|
||||
{
|
||||
|
||||
},
|
||||
|
@ -4,6 +4,7 @@ import mineplex.core.common.util.C;
|
||||
import mineplex.core.common.util.F;
|
||||
import mineplex.core.common.util.UtilAlg;
|
||||
import mineplex.core.common.util.UtilEnt;
|
||||
import mineplex.core.common.util.UtilGear;
|
||||
import mineplex.core.common.util.UtilMath;
|
||||
import mineplex.core.common.util.UtilParticle;
|
||||
import mineplex.core.common.util.UtilPlayer;
|
||||
@ -24,6 +25,7 @@ import org.bukkit.Sound;
|
||||
import org.bukkit.entity.Arrow;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.entity.Snowball;
|
||||
import org.bukkit.event.player.PlayerMoveEvent;
|
||||
import org.bukkit.inventory.meta.ItemMeta;
|
||||
import org.bukkit.util.Vector;
|
||||
@ -40,13 +42,15 @@ public abstract class Gun extends StrikeItem
|
||||
protected long _reloadTime;
|
||||
protected double _damage;
|
||||
protected double _dropOffPerBlock;
|
||||
protected double _bulletSpeed;
|
||||
protected double _armorPen;
|
||||
protected Sound _fireSound;
|
||||
|
||||
protected double _coneMin;
|
||||
protected double _coneMax;
|
||||
protected double _coneReduceRate;
|
||||
protected double _coneIncreaseRate;
|
||||
|
||||
protected boolean _scope = false;
|
||||
|
||||
|
||||
//Active Data
|
||||
@ -60,7 +64,7 @@ public abstract class Gun extends StrikeItem
|
||||
int cost, int gemCost,
|
||||
int clipSize, int clipReserve,
|
||||
long fireRate, long reloadTime,
|
||||
double damage, double dropOffPerBlock, double bulletSpeed,
|
||||
double damage, double dropOffPerBlock, double armorPen,
|
||||
double coneMin, double coneMax,
|
||||
double coneIncrease, double coneReduce,
|
||||
Material skin, Sound sound)
|
||||
@ -80,7 +84,7 @@ public abstract class Gun extends StrikeItem
|
||||
_reloadTime = reloadTime;
|
||||
_damage = damage;
|
||||
_dropOffPerBlock = dropOffPerBlock;
|
||||
_bulletSpeed = bulletSpeed;
|
||||
_armorPen = armorPen;
|
||||
|
||||
_fireSound = sound;
|
||||
|
||||
@ -158,8 +162,15 @@ public abstract class Gun extends StrikeItem
|
||||
|
||||
public Bullet fireBullet(Player player, MineStrike game)
|
||||
{
|
||||
//Instant?
|
||||
boolean instant = game.getBulletType() == 1 || (game.getBulletType() == 2 && _gunType == GunType.SNIPER);
|
||||
|
||||
//Shoot
|
||||
Entity bullet = player.launchProjectile(Arrow.class);
|
||||
Entity bullet;
|
||||
if (instant)
|
||||
bullet = player.launchProjectile(Arrow.class);
|
||||
else
|
||||
bullet = player.launchProjectile(Snowball.class);
|
||||
|
||||
//COF
|
||||
double cone = getCone(player);
|
||||
@ -172,13 +183,19 @@ public abstract class Gun extends StrikeItem
|
||||
cof.add(player.getLocation().getDirection());
|
||||
cof.normalize();
|
||||
|
||||
bullet.setVelocity(cof.multiply(game.isInstantBullets() ? 200 : _bulletSpeed));
|
||||
//Velocity
|
||||
bullet.setVelocity(cof.multiply(instant ? 200 : 4));
|
||||
|
||||
//Increase COF
|
||||
_cone = Math.min(_coneMax, _cone + _coneIncreaseRate);
|
||||
|
||||
return new Bullet(bullet, this, player, game);
|
||||
}
|
||||
|
||||
public double getArmorPenetration()
|
||||
{
|
||||
return _armorPen;
|
||||
}
|
||||
|
||||
public double getCone(Player player)
|
||||
{
|
||||
@ -202,11 +219,20 @@ public abstract class Gun extends StrikeItem
|
||||
|
||||
|
||||
//Sniper Zoomed
|
||||
if (_gunType == GunType.SNIPER)
|
||||
if (_scope && UtilGear.isMat(player.getInventory().getHelmet(), Material.PUMPKIN))
|
||||
{
|
||||
if (player.isSneaking())
|
||||
//Snipers Perfectly Accurate if not jumping
|
||||
if (_gunType == GunType.SNIPER)
|
||||
{
|
||||
cone -= _cone;
|
||||
cone = 0;
|
||||
|
||||
if (!UtilEnt.isGrounded(player))
|
||||
cone += _gunType.getJumpPenalty();
|
||||
}
|
||||
//30% Recoil Decrease
|
||||
else
|
||||
{
|
||||
cone = cone * 0.7;
|
||||
}
|
||||
}
|
||||
|
||||
@ -224,6 +250,11 @@ public abstract class Gun extends StrikeItem
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public long getReloadTime()
|
||||
{
|
||||
return _reloadTime;
|
||||
}
|
||||
|
||||
public void reload(Player player)
|
||||
{
|
||||
@ -242,8 +273,8 @@ public abstract class Gun extends StrikeItem
|
||||
_reserveAmmo = Math.max(0, ammo - _clipSize);
|
||||
|
||||
//Recharge
|
||||
Recharge.Instance.useForce(player, getName() + " Shoot", _reloadTime);
|
||||
Recharge.Instance.use(player, getName() + " Reload", _reloadTime, false, true);
|
||||
Recharge.Instance.useForce(player, getName() + " Shoot", getReloadTime());
|
||||
Recharge.Instance.use(player, getName() + " Reload", getReloadTime(), false, true);
|
||||
|
||||
//Sound
|
||||
soundReload(player.getLocation());
|
||||
@ -268,11 +299,6 @@ public abstract class Gun extends StrikeItem
|
||||
player.getInventory().setItem(_slot, getStack());
|
||||
}
|
||||
|
||||
public double getDamage()
|
||||
{
|
||||
return _damage;
|
||||
}
|
||||
|
||||
public double getDropOff()
|
||||
{
|
||||
return _dropOffPerBlock;
|
||||
@ -363,8 +389,11 @@ public abstract class Gun extends StrikeItem
|
||||
_reserveAmmo = _clipReserve * _clipSize;
|
||||
|
||||
updateWeaponName(player);
|
||||
|
||||
player.setHealth(20);
|
||||
}
|
||||
|
||||
public double getDamage()
|
||||
{
|
||||
return _damage/5d;
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -372,4 +401,28 @@ public abstract class Gun extends StrikeItem
|
||||
{
|
||||
return C.cDGreen + C.Bold + _gunType.getName() + ChatColor.RESET;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String[] getShopItemCustom()
|
||||
{
|
||||
return new String[]
|
||||
{
|
||||
C.cYellow + C.Bold + "Clip / Spare Ammo: " + ChatColor.RESET + _clipSize + "/" + _clipReserve*_clipSize,
|
||||
C.cYellow + C.Bold + "Damage per Bullet: " + ChatColor.RESET + UtilMath.trim(1, getDamage()),
|
||||
C.cYellow + C.Bold + "Armor Penetration: " + ChatColor.RESET + (int)(_armorPen*100) + "%",
|
||||
C.cYellow + C.Bold + "Damage Dropoff: " + ChatColor.RESET + (int)(_dropOffPerBlock*1000d) + "% per 10 Blocks",
|
||||
C.cYellow + C.Bold + "Recoil per Shot: " + ChatColor.RESET + _coneIncreaseRate,
|
||||
C.cYellow + C.Bold + "Recoil Recovery: " + ChatColor.RESET + _coneReduceRate + " per Second",
|
||||
};
|
||||
}
|
||||
|
||||
public boolean hasScope()
|
||||
{
|
||||
return _scope;
|
||||
}
|
||||
|
||||
public GunType getGunType()
|
||||
{
|
||||
return _gunType;
|
||||
}
|
||||
}
|
||||
|
@ -56,8 +56,11 @@ public abstract class Shotgun extends Gun
|
||||
@Override
|
||||
public void soundRefire(Location loc)
|
||||
{
|
||||
loc.getWorld().playSound(loc, Sound.PISTON_RETRACT, 0.8f, 1.2f);
|
||||
loc.getWorld().playSound(loc, Sound.PISTON_RETRACT, 0.8f, 1.2f);
|
||||
if (_fireRate >= 500)
|
||||
{
|
||||
loc.getWorld().playSound(loc, Sound.PISTON_RETRACT, 0.8f, 1.2f);
|
||||
loc.getWorld().playSound(loc, Sound.PISTON_RETRACT, 0.8f, 1.2f);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -71,4 +74,10 @@ public abstract class Shotgun extends Gun
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public long getReloadTime()
|
||||
{
|
||||
return _reloadTime * Math.min(_reserveAmmo, _clipSize - _loadedAmmo);
|
||||
}
|
||||
}
|
||||
|
@ -16,12 +16,12 @@ public class CZ75 extends Gun
|
||||
{
|
||||
|
||||
},
|
||||
300, 0, //Cost, Gem Cost
|
||||
500, 0, //Cost, Gem Cost
|
||||
12, 1, //Clip Size, Spare Ammo
|
||||
80, 2700, //ROF, Reload Time
|
||||
6, 0.01, 3.5, //Damage, Dropoff, Bullet Speed
|
||||
0, 0.15, //COF Min, COF Max
|
||||
0.06, 0.4, //COF Inc per Bullet, COF Dec per Second
|
||||
35, 0.006, 0.77, //Damage, Dropoff, Armor Penetration
|
||||
0, 0.25, //COF Min, COF Max
|
||||
0.06, 0.3, //COF Inc per Bullet, COF Dec per Second
|
||||
Material.IRON_HOE, Sound.ENDERMAN_DEATH);
|
||||
}
|
||||
}
|
||||
|
@ -18,10 +18,10 @@ public class Deagle extends Gun
|
||||
},
|
||||
800, 0, //Cost, Gem Cost
|
||||
7, 5, //Clip Size, Spare Ammo
|
||||
300, 2000, //ROF, Reload Time
|
||||
9, 0.01, 3.5, //Damage, Dropoff, Bullet Speed
|
||||
0, 0.2, //COF Min, COF Max
|
||||
0.12, 0.2, //COF Inc per Bullet, COF Dec per Second
|
||||
300, 2200, //ROF, Reload Time
|
||||
68, 0.007, 0.85, //Damage, Dropoff, Armor Penetration
|
||||
0, 0.25, //COF Min, COF Max
|
||||
0.18, 0.2, //COF Inc per Bullet, COF Dec per Second
|
||||
Material.GOLD_HOE, Sound.BAT_DEATH);
|
||||
}
|
||||
}
|
||||
|
@ -18,10 +18,10 @@ public class Glock18 extends Gun
|
||||
},
|
||||
200, 0, //Cost, Gem Cost
|
||||
20, 6, //Clip Size, Spare Ammo
|
||||
120, 2000, //ROF, Reload Time
|
||||
5, 0.01, 3.5, //Damage, Dropoff, Bullet Speed
|
||||
0, 0.15, //COF Min, COF Max
|
||||
0.08, 0.3, //COF Inc per Bullet, COF Dec per Second
|
||||
120, 2200, //ROF, Reload Time
|
||||
28, 0.008, 0.47, //Damage, Dropoff, Armor Penetration
|
||||
0, 0.18, //COF Min, COF Max
|
||||
0.07, 0.3, //COF Inc per Bullet, COF Dec per Second
|
||||
Material.STONE_HOE, Sound.BAT_LOOP);
|
||||
}
|
||||
}
|
||||
|
@ -19,9 +19,9 @@ public class P2000 extends Gun
|
||||
200, 0, //Cost, Gem Cost
|
||||
13, 4, //Clip Size, Spare Ammo
|
||||
130, 2200, //ROF, Reload Time
|
||||
6, 0.01, 3.5, //Damage, Dropoff, Bullet Speed
|
||||
0, 0.15, //COF Min, COF Max
|
||||
0.08, 0.3, //COF Inc per Bullet, COF Dec per Second
|
||||
35, 0.008, 0.50, //Damage, Dropoff, Armor Penetration
|
||||
0, 0.18, //COF Min, COF Max
|
||||
0.07, 0.3, //COF Inc per Bullet, COF Dec per Second
|
||||
Material.WOOD_HOE, Sound.GHAST_SCREAM2);
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,27 @@
|
||||
package nautilus.game.arcade.game.games.minestrike.items.guns.pistol;
|
||||
|
||||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.Sound;
|
||||
|
||||
import nautilus.game.arcade.game.games.minestrike.items.StrikeItemType;
|
||||
import nautilus.game.arcade.game.games.minestrike.items.guns.Gun;
|
||||
import nautilus.game.arcade.game.games.minestrike.items.guns.GunType;
|
||||
|
||||
public class P250 extends Gun
|
||||
{
|
||||
public P250()
|
||||
{
|
||||
super(StrikeItemType.SECONDARY_WEAPON, GunType.PISTOL, "P250", new String[]
|
||||
{
|
||||
|
||||
},
|
||||
300, 0, //Cost, Gem Cost
|
||||
13, 4, //Clip Size, Spare Ammo
|
||||
130, 2200, //ROF, Reload Time
|
||||
35, 0.005, 0.77, //Damage, Dropoff, Armor Penetration
|
||||
0, 0.15, //COF Min, COF Max
|
||||
0.06, 0.3, //COF Inc per Bullet, COF Dec per Second
|
||||
Material.DIAMOND_HOE, Sound.SILVERFISH_KILL);
|
||||
}
|
||||
}
|
@ -18,10 +18,10 @@ public class AK47 extends Gun
|
||||
},
|
||||
2700, 5000, //Cost, Gem Cost
|
||||
30, 3, //Clip Size, Spare Ammo
|
||||
80, 3600, //ROF, Reload Time
|
||||
7.5, 0.005, 4, //Damage, Dropoff, Bullet Speed
|
||||
0, 0.25, //COF Min, COF Max
|
||||
0.050, 0.4, //COF Inc per Bullet, COF Dec per Second
|
||||
80, 2500, //ROF, Reload Time
|
||||
36, 0.004, 0.78, //Damage, Dropoff, Armor Penetration
|
||||
0, 0.3, //COF Min, COF Max
|
||||
0.051, 0.35, //COF Inc per Bullet, COF Dec per Second
|
||||
Material.WOOD_SPADE, Sound.BURP);
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,29 @@
|
||||
package nautilus.game.arcade.game.games.minestrike.items.guns.rifle;
|
||||
|
||||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.Sound;
|
||||
|
||||
import nautilus.game.arcade.game.games.minestrike.items.StrikeItemType;
|
||||
import nautilus.game.arcade.game.games.minestrike.items.guns.Gun;
|
||||
import nautilus.game.arcade.game.games.minestrike.items.guns.GunType;
|
||||
|
||||
public class AUG extends Gun
|
||||
{
|
||||
public AUG()
|
||||
{
|
||||
super(StrikeItemType.PRIMARY_WEAPON, GunType.RIFLE, "Steyr AUG", new String[]
|
||||
{
|
||||
|
||||
},
|
||||
3300, 5000, //Cost, Gem Cost
|
||||
30, 3, //Clip Size, Spare Ammo
|
||||
80, 3800, //ROF, Reload Time
|
||||
28, 0.004, 0.9, //Damage, Dropoff, Armor Penetration
|
||||
0, 0.25, //COF Min, COF Max
|
||||
0.05, 0.4, //COF Inc per Bullet, COF Dec per Second
|
||||
Material.GOLD_PICKAXE, Sound.VILLAGER_DEATH);
|
||||
|
||||
_scope = true;
|
||||
}
|
||||
}
|
@ -19,10 +19,12 @@ public class AWP extends Gun
|
||||
4750, 5000, //Cost, Gem Cost
|
||||
10, 3, //Clip Size, Spare Ammo
|
||||
1500, 3600, //ROF, Reload Time
|
||||
30, 0.002, 4.3, //Damage, Dropoff, Bullet Speed
|
||||
0.05, 0.05, //COF Min, COF Max
|
||||
115, 0, 0.97, //Damage, Dropoff, Armor Penetration
|
||||
0.1, 0.1, //COF Min, COF Max
|
||||
0, 0, //COF Inc per Bullet, COF Dec per Second
|
||||
Material.GOLD_SPADE, Sound.DRINK);
|
||||
|
||||
_scope = true;
|
||||
}
|
||||
|
||||
|
||||
|
@ -0,0 +1,27 @@
|
||||
package nautilus.game.arcade.game.games.minestrike.items.guns.rifle;
|
||||
|
||||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.Sound;
|
||||
|
||||
import nautilus.game.arcade.game.games.minestrike.items.StrikeItemType;
|
||||
import nautilus.game.arcade.game.games.minestrike.items.guns.Gun;
|
||||
import nautilus.game.arcade.game.games.minestrike.items.guns.GunType;
|
||||
|
||||
public class Famas extends Gun
|
||||
{
|
||||
public Famas()
|
||||
{
|
||||
super(StrikeItemType.PRIMARY_WEAPON, GunType.RIFLE, "FAMAS", new String[]
|
||||
{
|
||||
|
||||
},
|
||||
2250, 5000, //Cost, Gem Cost
|
||||
25, 4, //Clip Size, Spare Ammo
|
||||
80, 3300, //ROF, Reload Time
|
||||
30, 0.004, 0.7, //Damage, Dropoff, Armor Penetration
|
||||
0, 0.28, //COF Min, COF Max
|
||||
0.040, 0.30, //COF Inc per Bullet, COF Dec per Second
|
||||
Material.WOOD_PICKAXE, Sound.WITHER_DEATH);
|
||||
}
|
||||
}
|
@ -0,0 +1,27 @@
|
||||
package nautilus.game.arcade.game.games.minestrike.items.guns.rifle;
|
||||
|
||||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.Sound;
|
||||
|
||||
import nautilus.game.arcade.game.games.minestrike.items.StrikeItemType;
|
||||
import nautilus.game.arcade.game.games.minestrike.items.guns.Gun;
|
||||
import nautilus.game.arcade.game.games.minestrike.items.guns.GunType;
|
||||
|
||||
public class Galil extends Gun
|
||||
{
|
||||
public Galil()
|
||||
{
|
||||
super(StrikeItemType.PRIMARY_WEAPON, GunType.RIFLE, "Galil AR", new String[]
|
||||
{
|
||||
|
||||
},
|
||||
2000, 5000, //Cost, Gem Cost
|
||||
35, 3, //Clip Size, Spare Ammo
|
||||
80, 2600, //ROF, Reload Time
|
||||
30, 0.004, 0.75, //Damage, Dropoff, Armor Penetration
|
||||
0, 0.30, //COF Min, COF Max
|
||||
0.042, 0.30, //COF Inc per Bullet, COF Dec per Second
|
||||
Material.STONE_PICKAXE, Sound.WITHER_SHOOT);
|
||||
}
|
||||
}
|
@ -8,9 +8,9 @@ import nautilus.game.arcade.game.games.minestrike.items.StrikeItemType;
|
||||
import nautilus.game.arcade.game.games.minestrike.items.guns.Gun;
|
||||
import nautilus.game.arcade.game.games.minestrike.items.guns.GunType;
|
||||
|
||||
public class M4A1 extends Gun
|
||||
public class M4A4 extends Gun
|
||||
{
|
||||
public M4A1()
|
||||
public M4A4()
|
||||
{
|
||||
super(StrikeItemType.PRIMARY_WEAPON, GunType.RIFLE, "M4A4", new String[]
|
||||
{
|
||||
@ -18,10 +18,10 @@ public class M4A1 extends Gun
|
||||
},
|
||||
2900, 5000, //Cost, Gem Cost
|
||||
30, 3, //Clip Size, Spare Ammo
|
||||
80, 3600, //ROF, Reload Time
|
||||
7, 0.005, 4, //Damage, Dropoff, Bullet Speed
|
||||
0, 0.2, //COF Min, COF Max
|
||||
0.048, 0.4, //COF Inc per Bullet, COF Dec per Second
|
||||
80, 3000, //ROF, Reload Time
|
||||
33, 0.004, 0.7, //Damage, Dropoff, Armor Penetration
|
||||
0, 0.26, //COF Min, COF Max
|
||||
0.048, 0.35, //COF Inc per Bullet, COF Dec per Second
|
||||
Material.STONE_SPADE, Sound.BAT_TAKEOFF);
|
||||
}
|
||||
}
|
@ -0,0 +1,29 @@
|
||||
package nautilus.game.arcade.game.games.minestrike.items.guns.rifle;
|
||||
|
||||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.Sound;
|
||||
|
||||
import nautilus.game.arcade.game.games.minestrike.items.StrikeItemType;
|
||||
import nautilus.game.arcade.game.games.minestrike.items.guns.Gun;
|
||||
import nautilus.game.arcade.game.games.minestrike.items.guns.GunType;
|
||||
|
||||
public class SG553 extends Gun
|
||||
{
|
||||
public SG553()
|
||||
{
|
||||
super(StrikeItemType.PRIMARY_WEAPON, GunType.RIFLE, "SG553", new String[]
|
||||
{
|
||||
|
||||
},
|
||||
3000, 5000, //Cost, Gem Cost
|
||||
30, 3, //Clip Size, Spare Ammo
|
||||
80, 3800, //ROF, Reload Time
|
||||
30, 0.004, 1.00, //Damage, Dropoff, Armor Penetration
|
||||
0, 0.25, //COF Min, COF Max
|
||||
0.052, 0.4, //COF Inc per Bullet, COF Dec per Second
|
||||
Material.IRON_PICKAXE, Sound.WITHER_SPAWN);
|
||||
|
||||
_scope = true;
|
||||
}
|
||||
}
|
@ -0,0 +1,31 @@
|
||||
package nautilus.game.arcade.game.games.minestrike.items.guns.rifle;
|
||||
|
||||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.Sound;
|
||||
|
||||
import nautilus.game.arcade.game.games.minestrike.items.StrikeItemType;
|
||||
import nautilus.game.arcade.game.games.minestrike.items.guns.Gun;
|
||||
import nautilus.game.arcade.game.games.minestrike.items.guns.GunType;
|
||||
|
||||
public class SSG08 extends Gun
|
||||
{
|
||||
public SSG08()
|
||||
{
|
||||
super(StrikeItemType.PRIMARY_WEAPON, GunType.SNIPER, "SSG 08", new String[]
|
||||
{
|
||||
|
||||
},
|
||||
1700, 5000, //Cost, Gem Cost
|
||||
10, 6, //Clip Size, Spare Ammo
|
||||
1250, 3700, //ROF, Reload Time
|
||||
88, 0.001, 0.85, //Damage, Dropoff, Armor Penetration
|
||||
0.08, 0.08, //COF Min, COF Max
|
||||
0, 0, //COF Inc per Bullet, COF Dec per Second
|
||||
Material.DIAMOND_PICKAXE, Sound.WOLF_DEATH);
|
||||
|
||||
_scope = true;
|
||||
}
|
||||
|
||||
|
||||
}
|
@ -17,8 +17,8 @@ public class Nova extends Shotgun
|
||||
},
|
||||
1200, 5000, //Cost, Gem Cost
|
||||
8, 4, //Clip Size, Spare Ammo
|
||||
1000, 4000, //ROF, Reload Time
|
||||
5, 0.02, 3.5, //Damage, Dropoff, Bullet Speed
|
||||
1000, 800, //ROF, Reload Time
|
||||
26, 0.01, 0.5, //Damage, Dropoff, Armor Penetration
|
||||
0.15, 0.15, //COF Min, COF Max
|
||||
0, 0, //COF Inc per Bullet, COF Dec per Second
|
||||
Material.GOLD_AXE, Sound.BLAZE_DEATH, 9);
|
||||
|
@ -0,0 +1,26 @@
|
||||
package nautilus.game.arcade.game.games.minestrike.items.guns.shotgun;
|
||||
|
||||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.Sound;
|
||||
|
||||
import nautilus.game.arcade.game.games.minestrike.items.StrikeItemType;
|
||||
import nautilus.game.arcade.game.games.minestrike.items.guns.Shotgun;
|
||||
|
||||
public class XM1014 extends Shotgun
|
||||
{
|
||||
public XM1014()
|
||||
{
|
||||
super(StrikeItemType.PRIMARY_WEAPON, "XM1014", new String[]
|
||||
{
|
||||
|
||||
},
|
||||
2000, 5000, //Cost, Gem Cost
|
||||
7, 4, //Clip Size, Spare Ammo
|
||||
260, 800, //ROF, Reload Time
|
||||
20, 0.01, 0.8, //Damage, Dropoff, Armor Penetration
|
||||
0.15, 0.15, //COF Min, COF Max
|
||||
0, 0, //COF Inc per Bullet, COF Dec per Second
|
||||
Material.DIAMOND_AXE, Sound.SKELETON_DEATH, 6);
|
||||
}
|
||||
}
|
@ -18,10 +18,10 @@ public class P90 extends Gun
|
||||
},
|
||||
2350, 5000, //Cost, Gem Cost
|
||||
50, 2, //Clip Size, Spare Ammo
|
||||
35, 2800, //ROF, Reload Time
|
||||
4, 0.02, 3.5, //Damage, Dropoff, Bullet Speed
|
||||
0, 0.2, //COF Min, COF Max
|
||||
0.03, 0.4, //COF Inc per Bullet, COF Dec per Second
|
||||
35, 3300, //ROF, Reload Time
|
||||
22, 0.006, 0.65, //Damage, Dropoff, Armor Penetration
|
||||
0, 0.25, //COF Min, COF Max
|
||||
0.022, 0.3, //COF Inc per Bullet, COF Dec per Second
|
||||
Material.STONE_AXE, Sound.CREEPER_DEATH);
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,27 @@
|
||||
package nautilus.game.arcade.game.games.minestrike.items.guns.smg;
|
||||
|
||||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.Sound;
|
||||
|
||||
import nautilus.game.arcade.game.games.minestrike.items.StrikeItemType;
|
||||
import nautilus.game.arcade.game.games.minestrike.items.guns.Gun;
|
||||
import nautilus.game.arcade.game.games.minestrike.items.guns.GunType;
|
||||
|
||||
public class PPBizon extends Gun
|
||||
{
|
||||
public PPBizon()
|
||||
{
|
||||
super(StrikeItemType.PRIMARY_WEAPON, GunType.SMG, "PP-Bizon", new String[]
|
||||
{
|
||||
|
||||
},
|
||||
1400, 5000, //Cost, Gem Cost
|
||||
64, 2, //Clip Size, Spare Ammo
|
||||
60, 2400, //ROF, Reload Time
|
||||
27, 0.007, 0.47, //Damage, Dropoff, Armor Penetration
|
||||
0, 0.3, //COF Min, COF Max
|
||||
0.045, 0.3, //COF Inc per Bullet, COF Dec per Second
|
||||
Material.WOOD_AXE, Sound.SHEEP_SHEAR);
|
||||
}
|
||||
}
|
@ -950,6 +950,9 @@ public class GameFlagManager implements Listener
|
||||
|
||||
if (event.getType() != UpdateType.SLOWER)
|
||||
return;
|
||||
|
||||
if (Manager.GetGame().GetType() == GameType.MineStrike)
|
||||
return;
|
||||
|
||||
for (Player player : UtilServer.getPlayers())
|
||||
{
|
||||
@ -961,6 +964,4 @@ public class GameFlagManager implements Listener
|
||||
UtilPlayer.message(player, C.cWhite + C.Bold + "The next game will be starting soon...");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
@ -48,7 +48,7 @@ public class GameGemManager implements Listener
|
||||
|
||||
Game game = Manager.GetGame();
|
||||
if (game == null) return;
|
||||
|
||||
|
||||
if (!(event.GetEvent().getEntity() instanceof Player))
|
||||
return;
|
||||
|
||||
@ -109,7 +109,7 @@ public class GameGemManager implements Listener
|
||||
if (event.GetState() != PlayerState.OUT)
|
||||
return;
|
||||
|
||||
if (event.GetGame().GetType() == GameType.Paintball)
|
||||
if (event.GetGame().GetType() == GameType.Paintball || event.GetGame().GetType() == GameType.MineStrike)
|
||||
return;
|
||||
|
||||
RewardGems(event.GetGame(), event.GetPlayer(), false);
|
||||
|
Loading…
Reference in New Issue
Block a user