Adding testing achievement lol
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package nautilus.game.arcade.stats;
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import nautilus.game.arcade.game.Game;
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import nautilus.game.arcade.game.games.wither.events.HumanReviveEvent;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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public class WitherAssaultReviveTracker extends StatTracker<Game>
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{
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public WitherAssaultReviveTracker(Game game)
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{
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super(game);
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}
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@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
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public void onCombatDeath(HumanReviveEvent event)
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{
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if (getGame().GetState() != Game.GameState.Live)
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return;
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addStat(event.getPlayer(), "WitherHeal", 1, false, false);
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}
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}
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