removing switching players until spigot patch is on.
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9e63c9000a
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@ -14,6 +14,7 @@ import mineplex.core.updater.event.UpdateEvent;
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import nautilus.game.arcade.ArcadeManager;
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import nautilus.game.arcade.ArcadeManager;
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import nautilus.game.arcade.game.Game.GameState;
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import nautilus.game.arcade.game.Game.GameState;
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import org.bukkit.Bukkit;
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import org.bukkit.GameMode;
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import org.bukkit.GameMode;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Entity;
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@ -22,6 +23,7 @@ import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.block.BlockDamageEvent;
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import org.bukkit.event.entity.PlayerDeathEvent;
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import org.bukkit.event.entity.PlayerDeathEvent;
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import org.bukkit.event.player.PlayerInteractEntityEvent;
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import org.bukkit.event.player.PlayerInteractEntityEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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@ -51,6 +53,14 @@ public class GameSpectatorManager implements Listener
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if (!Manager.GetGame().IsAlive(player))
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if (!Manager.GetGame().IsAlive(player))
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event.setCancelled(true);
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event.setCancelled(true);
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//processClick(player, event.getAction());
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}
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/*public void processClick(Player player, Action action)
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{
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if (Manager.GetGame() == null)
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return;
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if(!Manager.GetGame().AllowEntitySpectate)
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if(!Manager.GetGame().AllowEntitySpectate)
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return;
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return;
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@ -75,7 +85,7 @@ public class GameSpectatorManager implements Listener
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break;
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break;
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}
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}
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if(event.getAction() == Action.LEFT_CLICK_AIR || event.getAction() == Action.LEFT_CLICK_BLOCK)
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if(action == Action.LEFT_CLICK_AIR || action == Action.LEFT_CLICK_BLOCK)
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currentPlayer = currentPlayer - 2;
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currentPlayer = currentPlayer - 2;
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if(currentPlayer < 0)
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if(currentPlayer < 0)
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@ -90,7 +100,7 @@ public class GameSpectatorManager implements Listener
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Player specPlayer = players.get(currentPlayer);
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Player specPlayer = players.get(currentPlayer);
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setSpectating(player, specPlayer);
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setSpectating(player, specPlayer);
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}
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}*/
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@EventHandler(priority = EventPriority.LOW)
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@EventHandler(priority = EventPriority.LOW)
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public void interactEntityCancel(PlayerInteractEntityEvent event)
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public void interactEntityCancel(PlayerInteractEntityEvent event)
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