More hitbox nerfs
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@ -91,7 +91,7 @@ public class AxeThrow extends SkillActive implements IThrown
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player.setItemInHand(null);
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//Projectile
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Factory.Projectile().AddThrow(item, player, this, -1, true, true, true, false, 0.5f);
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Factory.Projectile().AddThrow(item, player, this, -1, true, true, true, false, 0.4f);
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//Store
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_thrown.put(item, player);
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@ -73,7 +73,7 @@ public class GlacialBlade extends SkillActive implements IThrown
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Item item = player.getWorld().dropItem(player.getEyeLocation().add(player.getLocation().getDirection()).subtract(0, 0.2, 0), ItemStackFactory.Instance.CreateStack(370));
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UtilAction.velocity(item, player.getLocation().getDirection(), 1.6, false, 0, 0.2, 10, false);
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Factory.Projectile().AddThrow(item, player, this, -1, true, true, true,
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null, 0, 0, ParticleType.SNOW_SHOVEL, UpdateType.TICK, 0.4f);
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null, 0, 0, ParticleType.SNOW_SHOVEL, UpdateType.TICK, 0.3f);
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//Effect
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item.getWorld().playSound(item.getLocation(), Sound.ORB_PICKUP, 1f, 2f);
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