SuperSmash no longer restores hunger unless you damage a player, not a entity
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@ -520,6 +520,9 @@ public class SuperSmash extends SoloGame
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if (damager.equals(event.GetDamageeEntity()))
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return;
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if (!(event.GetDamageeEntity() instanceof Player))
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return;
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if (!Recharge.Instance.use(damager, "Hunger Restore", 250, false, false))
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return;
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