Achievements now need 75%+ players at START of game
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d9e1f35985
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@ -207,6 +207,8 @@ public abstract class Game implements Listener
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public boolean EloRanking = false;
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public int EloStart = 1000;
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public boolean CanAddStats = true;
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public ArrayList<String> GemBoosters = new ArrayList<String>();
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private final Set<StatTracker<? extends Game>> _statTrackers = new HashSet<>();
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@ -271,6 +271,20 @@ public class GameManager implements Listener
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event.GetGame().DeregisterKits();
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}
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@EventHandler
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public void StatEnableDisable(GameStateChangeEvent event)
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{
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if (event.GetState() != GameState.Live)
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return;
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int requirement = (int)((double)event.GetGame().Manager.GetPlayerFull() * 0.75d);
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event.GetGame().CanAddStats = (double)event.GetGame().GetPlayers(true).size() >= requirement;
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if (!event.GetGame().CanAddStats)
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event.GetGame().Announce(C.Bold + "Stats/Achievements Disabled. Requires " + requirement + " Players.");
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}
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@EventHandler
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public void StatRegister(GameStateChangeEvent event)
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{
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@ -21,7 +21,7 @@ public class StatTracker<G extends Game> implements Listener
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public boolean canAddStats()
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{
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return getGame().GetPlayers(false).size() * 4 >= 3 * getGame().Manager.GetPlayerFull();
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return getGame().CanAddStats;
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}
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public void addStat(Player player, String stat, int value, boolean limitTo1, boolean global)
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