Fixed arrow count not updating on shoot cancel

Spectators are now permitted to walk on enemy turf
This commit is contained in:
libraryaddict 2015-01-11 09:49:46 +13:00
parent 6343a00b53
commit fa59ed52b9

View File

@ -13,6 +13,7 @@ import org.bukkit.Sound;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.craftbukkit.v1_7_R4.entity.CraftArrow;
import org.bukkit.craftbukkit.v1_7_R4.entity.CraftPlayer;
import org.bukkit.entity.Arrow;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
@ -24,9 +25,9 @@ import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.event.entity.EntityShootBowEvent;
import org.bukkit.event.entity.PlayerDeathEvent;
import org.bukkit.event.entity.ProjectileHitEvent;
import net.minecraft.server.v1_7_R4.EntityArrow;
import net.minecraft.server.v1_7_R4.Item;
import mineplex.core.common.util.C;
import mineplex.core.common.util.F;
import mineplex.core.common.util.MapUtil;
@ -275,6 +276,8 @@ public class TurfForts extends TeamGame
{
UtilPlayer.message(event.getEntity(), F.main("Game", "You cannot attack during Build Time!"));
event.setCancelled(true);
((Player) event.getEntity()).updateInventory();
}
}
@ -599,6 +602,9 @@ public class TurfForts extends TeamGame
{
for (Player player : team.GetPlayers(true))
{
if (((CraftPlayer) player).getHandle().spectating)
continue;
Block block = player.getLocation().getBlock().getRelative(BlockFace.DOWN);
while (block.getTypeId() != 159 && block.getY() > 0)
block = block.getRelative(BlockFace.DOWN);