Update game display

This commit is contained in:
Shaun Bennett 2015-12-21 04:40:30 -05:00
parent a235103066
commit fae2a5d2bf

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@ -68,8 +68,9 @@ public enum GameDisplay
Lobbers("Bomb Lobbers", Material.FIREBALL, (byte) 0, GameCategory.ARCADE, 54), Lobbers("Bomb Lobbers", Material.FIREBALL, (byte) 0, GameCategory.ARCADE, 54),
ChampionsCTF("Champions CTF", "Champions", Material.BANNER, DyeColor.RED.getDyeData(), GameCategory.CHAMPIONS, 56), ChampionsCTF("Champions CTF", "Champions", Material.BANNER, DyeColor.RED.getDyeData(), GameCategory.CHAMPIONS, 56),
BouncyBalls("Bouncy Balls", Material.SLIME_BALL, (byte)0, GameCategory.ARCADE, 57), Gladiators("Gladiators", Material.IRON_SWORD, (byte)0, GameCategory.ARCADE, 58), BouncyBalls("Bouncy Balls", Material.SLIME_BALL, (byte)0, GameCategory.ARCADE, 57),
TypeWars("Type Wars", Material.BOOK_AND_QUILL, (byte) 0, GameCategory.ARCADE, 59), Gladiators("Gladiators", Material.IRON_SWORD, (byte)0, GameCategory.ARCADE, 58),
TypeWars("Type Wars", Material.NAME_TAG, (byte) 0, GameCategory.ARCADE, 59),
Event("Mineplex Event", Material.CAKE, (byte)0, GameCategory.EVENT, 999); Event("Mineplex Event", Material.CAKE, (byte)0, GameCategory.EVENT, 999);