fix playeringametime being 0

This commit is contained in:
xXVevzZXx 2016-06-25 19:33:56 +02:00 committed by cnr
parent 30f413d04e
commit fbd9b17ba0
2 changed files with 6 additions and 2 deletions

View File

@ -1202,7 +1202,11 @@ public class UHC extends TeamGame
{
for (Player player : teamsAlive.get(0).GetPlayers(false))
{
int gems = Math.round((System.currentTimeMillis() - getPlayerIngameTime(player))/1000);
long ingameTime = getPlayerIngameTime(player);
if (ingameTime == 0)
ingameTime = GetStateTime();
int gems = Math.round((System.currentTimeMillis() - ingameTime)/1000);
AddGems(player, gems, "Winning Team", false, false);
}
}

View File

@ -72,7 +72,7 @@ public class ExperienceStatTracker extends StatTracker<Game>
//Game Time = 1 Exp per 3 Seconds
long time = System.currentTimeMillis();
long playerJoin = getGame().getPlayerIngameTime(player);
if (playerJoin == 0)
playerJoin = _startTime;