Sound effects and knockbacks!
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@ -15,6 +15,7 @@ import java.util.Set;
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import org.bukkit.ChatColor;
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import org.bukkit.Material;
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import org.bukkit.Sound;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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@ -137,17 +138,40 @@ public class ServerManager extends MiniPlugin
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return;
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}
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Player player = (Player)event.getEntity();
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if (!_hubManager.CanPortal(player) || getMillisecondsUntilPortal(player) > 0)
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{
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UtilAction.velocity(player, UtilAlg.getTrajectory(player.getLocation(), _hubManager.GetSpawn()), 1, true, 0.8, 0, 1, true);
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return;
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}
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final Player player = (Player)event.getEntity();
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if (!Recharge.Instance.use(player, "Portal Server", 1000, false, false))
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return;
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long timeUntilPortal = getMillisecondsUntilPortal(player);
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if (!_hubManager.CanPortal(player) || timeUntilPortal > 0)
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{
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if (timeUntilPortal > 0)
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{
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player.playSound(player.getEyeLocation(), Sound.CHICKEN_EGG_POP, 2, 2);
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player.sendMessage("You cannot join a server for " + C.cGreen + UtilTime.convertString(timeUntilPortal, 0, TimeUnit.SECONDS) + ChatColor.RESET + ".");
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}
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UtilAction.velocity(player, UtilAlg.getTrajectory(player.getLocation(), _hubManager.GetSpawn()), 1.5, true, 0.8, 0, 1.0, true);
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// Need to set their velocity again a tick later
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// Setting Y-Velocity while in a portal doesn't seem to do anything... Science!
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_plugin.getServer().getScheduler().runTask(_plugin, new Runnable()
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{
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@Override
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public void run()
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{
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if (player != null && player.isOnline())
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{
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UtilAction.velocity(player, UtilAlg.getTrajectory(player.getLocation(), _hubManager.GetSpawn()), 1, true, 0.5, 0, 1.0, true);
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}
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}
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});
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return;
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}
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String serverName = _serverPortalLocations.get(player.getLocation().getBlock().getLocation().toVector());
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if (serverName != null)
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