Don't display dead players

This commit is contained in:
libraryaddict 2015-07-04 09:07:14 +12:00
parent c021c6cc19
commit fbf2935b19

View File

@ -187,9 +187,30 @@ public class ItemMapRenderer extends MapRenderer
cursors.removeCursor(cursors.getCursor(0)); cursors.removeCursor(cursors.getCursor(0));
} }
/*for (Location point : points)
{
double mapX = (point.getX() - info.getX()) / zoom;
double mapZ = (point.getZ() - info.getZ()) / zoom;
// To make these appear at the edges of the map, just change it from 64 to something like 128 for double the map size
if (mapX > -64 && mapX < 64 && mapZ > -64 && mapZ < 64)
{
byte b0 = (byte) (int) Math.min(127, (double) (mapX * 2.0F) + 0.5D);
byte b1 = (byte) (int) Math.max(-127, (double) (mapZ * 2.0F) + 0.5D);
byte cursorType = 5; // http://i.imgur.com/wpH6PT8.png
// Those are byte 5 and 6
byte rotation = (byte) (int) ((point.getYaw() * 16D) / 360D);
MapCursor cursor = new MapCursor(b0, b1, rotation, cursorType, true);
cursors.addCursor(cursor);
}
}*/
for (Player other : Bukkit.getOnlinePlayers()) for (Player other : Bukkit.getOnlinePlayers())
{ {
if (player.canSee(other)) if (player.canSee(other) && other.isValid())
{ {
Location l = other.getLocation(); Location l = other.getLocation();