From fcec0399cd29786ea6928d6a813db248d8e060c2 Mon Sep 17 00:00:00 2001 From: LCastr0 Date: Thu, 29 Dec 2016 19:08:31 -0200 Subject: [PATCH] Added remaining skins to chest --- .../src/mineplex/core/reward/RewardManager.java | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/Plugins/Mineplex.Core/src/mineplex/core/reward/RewardManager.java b/Plugins/Mineplex.Core/src/mineplex/core/reward/RewardManager.java index 8b4314d06..1d8bff287 100644 --- a/Plugins/Mineplex.Core/src/mineplex/core/reward/RewardManager.java +++ b/Plugins/Mineplex.Core/src/mineplex/core/reward/RewardManager.java @@ -400,6 +400,8 @@ public class RewardManager addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.CZ75_Auto_Tigris, rarity, 100, 1000); addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.XM1014_Tranquility, rarity, 100, 1000); addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Desert_Eagle_Golden_Gun, rarity, 30, 2500); + addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.P90_Asiimov, rarity, 100, 1000); + addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.SG553_Pulse, rarity, 100, 1000); // VALENTINES @@ -578,10 +580,12 @@ public class RewardManager addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Glock_18_Fade, rarity, 100, 5000); addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.P250_Muertos, rarity, 100, 5000); addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.AK_47_Vulcan, rarity, 100, 5000); - addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Knife_Counter_Terrorist_Sword, rarity, 50, 6500); - addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Knife_Terrorist_Sword, rarity, 50, 6500); - addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Knife_M9_Bayonette_Glass, rarity, 50, 6500); - addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.AK_47_Guardian, rarity, 10, 7500); + addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Knife_Counter_Terrorist_Sword, rarity, 50, 6500); + addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Knife_Terrorist_Sword, rarity, 50, 6500); + addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Knife_M9_Bayonette_Glass, rarity, 50, 6500); + addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.AK_47_Guardian, rarity, 10, 7500); + addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.AWP_Asiimov, rarity, 100, 5000); + addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.FAMAS_Pulse, rarity, 100, 5000); //WINTER