Made rank unlock lore colored based on rank required for item (QA Requested)
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@ -75,7 +75,7 @@ public class PetPage extends ShopPageBase<CosmeticManager, CosmeticShop>
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if (pet.GetPetType() == EntityType.WITHER)
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{
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itemLore.add(C.cBlack);
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itemLore.add(ChatColor.RESET + C.cYellow + "Unlocked with Legend Rank");
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itemLore.add(ChatColor.RESET + C.cGreen + "Unlocked with Legend Rank");
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}
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}
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@ -38,7 +38,7 @@ public class MorphPig extends MorphGadget
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C.cYellow + "Left Click" + C.cGray + " to use " + C.cGreen + "Oink",
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C.cYellow + "Collide" + C.cGray + " to use " + C.cGreen + "Pig Bounce",
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" ",
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C.cPurple + "Unlocked with Ultra Rank",
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C.cAqua + "Unlocked with Ultra Rank",
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},
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-1,
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Material.PORK, (byte)0);
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@ -47,7 +47,7 @@ public class MorphWither extends MorphGadget
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" ",
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C.cYellow + "Left Click" + C.cGray + " to use " + C.cGreen + "Wither Skull",
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" ",
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C.cPurple + "Unlocked with Legend Rank",
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C.cGreen + "Unlocked with Legend Rank",
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},
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-1,
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Material.SKULL_ITEM, (byte)1);
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@ -22,7 +22,7 @@ public class ParticleLegend extends ParticleGadget
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C.cWhite + "These mystic particle attach to",
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C.cWhite + "only the most legendary of players!",
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" ",
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C.cPurple + "Unlocked with Legend Rank",
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C.cGreen + "Unlocked with Legend Rank",
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},
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-2,
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Material.ENDER_PORTAL, (byte)0);
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