Commit Graph

310 Commits

Author SHA1 Message Date
Sam
5330f68b61 Nano Games! (#652) 2018-09-04 16:15:32 -05:00
Sam
f93d873ad5 Fix issues from testing 2018-08-20 21:20:33 -05:00
Sam
2b99495e7b Fix issues that came up in testing 2018-08-20 21:20:33 -05:00
Sam
96da8aa857 Make a lot of changes from the Community Ideas Board 2018-08-20 21:20:33 -05:00
Sam
de061fe80c More mission fixse 2018-07-05 02:07:21 -04:00
Sam
9a24cbb377 Fix CombatManager not keeping track of attackers 2018-07-05 02:07:21 -04:00
Sam
e4695b07f0 More changes 2018-07-05 02:07:21 -04:00
Sam
01ae8aafa6 Made changes GI suggested 2018-07-05 02:07:21 -04:00
Sam
4435ceac26 Add descriptions to shop items 2018-07-05 02:07:21 -04:00
Sam
3054ac2cfb Mess around the CombatManager and World Borders 2018-07-05 02:07:21 -04:00
Sam
266336bc74 Champions Update (#613) 2018-05-31 21:59:42 -04:00
Sam
2f77f53648 Make some more changes, cause QA got angry 2018-05-11 22:58:42 -04:00
Sam
742d849b44 SSM Update
- Also includes February PPC cosmetic
2018-01-26 14:03:38 -05:00
Dan Mulloy
ee898f8185 Add condition validation to find the root cause of SSM errors 2017-12-14 00:26:34 -05:00
Sam
6e56f97e25 Add the ability for Damage Manager to support constant values of knockback 2017-11-30 04:45:58 -05:00
AlexTheCoder
0a5dae5857 Fixed merge conflicts 2017-09-23 03:58:40 -04:00
AlexTheCoder
8fcf821092 Remove plugin-side regeneration cooldown in favor of a craftbukkit fix 2017-09-23 03:47:10 -04:00
AlexTheCoder
1ac59b409b Implement server-side regeneration speed management to nullify the effectiveness of regen hacks 2017-09-23 03:42:52 -04:00
AlexTheCoder
f05fb3d0e0 Fix cloaking conditions being stuck enabled after expiring naturally, fix fissure being able to duplicate blocks with physics (sand, gravel), fix Magnetic Maul pulling mounts allowing users to fly, prevent mount dismounting resulting in players going through walls, and improve visibility system 2017-09-23 03:40:38 -04:00
AlexTheCoder
eecf960613 Fixed Merge Conflicts 2017-09-23 03:40:21 -04:00
Sam
ce95ac481f Bug fixes 2017-07-24 23:03:31 +01:00
AlexTheCoder
7354c4dc1c Allow access to clans blacklisting from core, make GWEN issue 90-day clans blacklists for instabans and banwaves 2017-07-17 13:57:38 -04:00
Alexander Meech
7a2864a701 Merge branch 'develop' into feature/clans-season-3 2017-06-16 16:25:57 -04:00
Sam
9844ca338a Complete Biff 2017-06-08 16:09:32 +01:00
AlexTheCoder
76d5d3e896 More appropriately name fields in the CustomDamageEvent getDamagerPlayer method in order to be more understandable 2017-06-01 02:16:12 -04:00
Nate Mortensen
abbb46ec0a Fix the death message when using Summon Wolves 2017-02-08 22:32:57 -06:00
Nate Mortensen
4031b037de Correct damage for Fireball and AnvilDrop
This issue came down to two bugs with the explosions created
by Fireball and AnvilDrop.

The first was the damage being done.  Settings the max damage
doesn't change the base damage, so they did the default amount
of damage based on the vanilla code.

The second was the radius of the explosion.  The radius was
too small, and so it was perceived that only users directly hit
would suffer damage.  The radius was increased, however the block
explosion size was kept the same.
2017-02-08 22:32:57 -06:00
cnr
cea08cae67 Merge branch 'update/cosmetics-balloons' into develop 2017-01-11 15:32:41 -06:00
Nate Mortensen
9583c7abcb Run Minestrike in Adventure Mode 2017-01-11 15:07:48 -06:00
Nate Mortensen
e1aeaa8714 Add damage metadata system to CombatLog and CustomDamageEvent
This adds a system whereby plugins can associate metadata with individual
damage events and then retrieve that metadata later from the CombatLog.
One example use case for this is Minestrike.  Players are rewarded according
to the weapon that they used to kill another player, however the weapons
are frequently renamed.  Minestrike can now associate a "gunType" key
to the name of the weapon used to kill the player, regardless of the skin
that the gun currently has applied to it.
2017-01-11 15:07:47 -06:00
LCastr0
6478656501 Fixed armorstand balloon types 2016-12-29 16:25:20 -02:00
LCastr0
f9c71c481f Fixed taunts, using armorstands instead of items
Removed minestrike chest (not being released this month)
2016-12-21 15:55:52 -07:00
cnr
b7e738b4e8 Revert commits from #302
This reverts commits from the range 062fdd3^..a0beeab

Changes from #302 are on hold until a later date.
2016-12-08 20:41:46 -07:00
Nate Mortensen
66eeae2a54 Run Minestrike in Adventure Mode 2016-12-07 13:20:04 -06:00
Nate Mortensen
ee6e6837ac Fix the death message when using Summon Wolves 2016-12-07 13:20:04 -06:00
Nate Mortensen
21ebb2b4c8 Add damage metadata system to CombatLog and CustomDamageEvent
This adds a system whereby plugins can associate metadata with individual
damage events and then retrieve that metadata later from the CombatLog.
One example use case for this is Minestrike.  Players are rewarded according
to the weapon that they used to kill another player, however the weapons
are frequently renamed.  Minestrike can now associate a "gunType" key
to the name of the weapon used to kill the player, regardless of the skin
that the gun currently has applied to it.
2016-12-07 13:20:04 -06:00
Nate Mortensen
fb15264a69 Correct damage for Fireball and AnvilDrop
This issue came down to two bugs with the explosions created
by Fireball and AnvilDrop.

The first was the damage being done.  Settings the max damage
doesn't change the base damage, so they did the default amount
of damage based on the vanilla code.

The second was the radius of the explosion.  The radius was
too small, and so it was perceived that only users directly hit
would suffer damage.  The radius was increased, however the block
explosion size was kept the same.
2016-12-07 13:20:04 -06:00
cnr
70ca2c7964 Add 1.11 support 2016-11-15 13:58:31 -06:00
samczsun
25d6a4239e Fix memory leak in StatsManager, CombatManager 2016-10-19 22:38:39 -04:00
LCastr0
8da5813f29 Add Halloween Cosmetics (#227)
* Internal:
Changed imports from java.awt.Color to org.bukkit.Color

External:
Added Double Jump Halloween
Added Arrow Trail Halloween
Added Pumpkin Hat

* Internal:
Fixed Arrow Trail Halloween
Added new methods to ParticleData
Renamed playerNPC to _playerNPC (WinEffectLavaTrap)
Removed unecessary method (WinEffectManager)
Added a command to test win rooms properly
Fixed Squid Morph not showing name unless players hovered over it
Created a Manager for the Morphs so we avoid using deprecated methods

External:
Added Halloween Win Room
Added Grim Reaper Morph
Added Headless Horseman Morph
Added Nightmare Steed

* Internal:
Renamed RewardType enums to have upper case

External:
Added Halloween Death Effect
Added Haunted Chest
Added Baby Zombie Jockey Pet
Changed the names of the items
Added Grim Reaper pet

* Slack integration to test stuff (Will not be in the code in the last commit)

* Fixed Grim Reaper Hoe not being removed after the morph is disabled

* Details for the Haunted Chest

* Details for all the items (lores, icons, texts, effects, etc)
Removed Headless Horseman Morph

* Fixes for lores and names
Support server stuff

* Fixes for the Lock and Unlock cosmetics commands

* Fixes for the Grim Reaper Morph

* Fixes for the Grim Reaper Morph
Removed debug messages

* Fixed a memory leak. Thanks to Sam

* Fix imports

* Removed unused code
Added javadocs to UtilTextBottom#displayProgress()
Added javadocs to UtilAlg#getRandomLocation()

* Removed Death Effect
Increased Arrow Trail particles
Increased Double Jump particles
2016-10-05 10:27:45 -04:00
AlexTheCoder
c66e485c9e Fix arrow knockback 2016-08-17 23:22:30 -04:00
cnr
7b1ac5ded2 Merge branch 'update/clans' into develop 2016-08-10 21:27:43 -04:00
samczsun
7de9da3d1c Complete rework of disguising and antihack hook
This commit completely rewrites DisguiseManager, DisguisePlayer, and
PlayerDisguiseManager.

Changes to disguising means that much of the core was also changed,
primarily having to do with mapping by UUID versus player names.

Several new API classes were added, such as EntitySelector, Managers,
UtilTasks, and a brand new scoreboard API which is much more optimized and
allows for much longer lines

The new anticheat is hooked as well, with implementation for guardians
which follow the players around. Release two code is also included, but is
currently disabled via a boolean.
2016-08-10 21:03:30 -04:00
AlexTheCoder
1ab5c8229b Make bosses clean up after themselves and be more error-resistant 2016-08-05 13:40:05 -04:00
AlexTheCoder
47d79bbad5 Fix bugs arising during clans release 2016-07-28 19:08:47 -04:00
AlexTheCoder
f0be7794f5 Lower skeleton king passive rate 2016-07-28 06:16:20 -04:00
AlexTheCoder
c30d30b2e7 Fixes event mobs getting stuck outside 2016-07-28 05:33:37 -04:00
cnr
dd38a1dd76 Merge branch 'update/clans' into develop 2016-07-27 20:40:35 -05:00
cnr
05e59ae9cc Revert "Revert "Merge branch 'develop' of github.com:Mineplex-LLC/Minecraft-PC into ben/champions-gi-balancing""
This reverts commit 917b83250d.
2016-07-27 19:03:04 -05:00
AlexTheCoder
6f0d21120e Serious tweaks to gameplay and begin documentation 2016-07-25 10:59:03 -04:00