Did some edits in GroupManager...need to pick that up.
Changed TimeUtil to pop last entry when stopping.
Fixed WorldUtil's dimension thing for UHC.
Fixed Exception with AntihackRepository and no static lock object on _connection
Work on Elo manager.
Work on Queue.
Added checking for player to server transfer records.
Added option for rejoin time in TeamGame (UHC...yay)
Added Hub redirect on full.
Fixed Repo for ServerMonitor.
Fixed Bridge QuitOut/AutoBalance issue.
Removed unnecessary region folder create in dominate.
Fixed StatusManager ip and DynamicServer comparison.
Tweaked Bungee Lobby selection so it doesn't select a Lobby with < 10 slots left
Added client cleanup in CoreClientManager
Added Paintball cleanup
Added AntiHack ignore list cleanup.
Added clearDisguises call in DisguiseManager
Added ServerMonitor tracking based on Private Address.
Removed wolf kit in SSM for release
Cleaned up PlayerAccountController
Fixed connection leak for mysql connections.
Added server shutdown if server is empty for dominate.
Optimized lobby balancing based on connects per second.
Added Pet deactivation.
Possibly fixed asynchronous pet spawning as well.
TODO : Realized we are doing a lot of async stuff....stupid jon jon.
Exception handling in PlayerJoinEvents for hub (tracking a bug)
Fix in pages for shop.
Support eth1 private address setting in server status.
Fix for bug in ClientClass.
Fixed issue with server status manager and config for server tracker.
Changed minekart mob name.
Updated Minekart with new server status stuff.
Updated Dominate with new server status stuff.
Added in creeper explode block list for UHC.java
Added task assignment/reward message only on return confirm call.
Hide players in hub when they have an inventory open.
Added gem command into donation manager.
Revamped bungee player count method.
Revamped server status method.