Commit Graph

7775 Commits

Author SHA1 Message Date
Sam
b51007da91 Merge remote-tracking branch 'refs/remotes/origin/develop' into mopple 2016-06-02 22:28:35 +01:00
xXVevzZXx
719ac114d8 change text color 2016-06-02 21:19:54 +02:00
xXVevzZXx
231b55d018 add shards depending on rank 2016-06-02 21:13:12 +02:00
xXVevzZXx
aa1ea63337 adding shard reward to games 2016-06-02 20:16:36 +02:00
cnr
894b7db18e Remove remaining fake ultra tag artifacts 2016-06-02 02:25:15 -05:00
Sam
eaada4acaf PC-400
Fixes an issue where items could be placed in item frames and then would
not be able to be retrieved.
2016-06-01 23:40:03 +01:00
Sam
6a423b571a PC-379
Fixes an issue where the map selector for Paintball and Snow Fight did
not work in MPS.
2016-06-01 22:40:07 +01:00
Sam
e6ab50c5b3 Merge remote-tracking branch 'refs/remotes/origin/develop' into mopple 2016-06-01 22:04:13 +01:00
Sam
146f878e62 PC-422
Fixes a not well constructed kit description. (Medic)
2016-06-01 22:03:13 +01:00
Sam
d83a6cd95c PC-421
Fixes a typo when a user was reported for an inappropriate build.
"Buildres" to "Builders"
2016-06-01 21:57:34 +01:00
samczsun
f7adf731a9
Delete query command 2016-06-01 16:17:17 -04:00
Sam
936eb1b978 Merge remote-tracking branch 'refs/remotes/origin/develop' into mopple 2016-06-01 15:41:22 +01:00
Sam
b08c2c9467 PC-149
Fixes an issue where entities wouldn't be removed when a build got a
"Failure" score.
2016-06-01 15:41:02 +01:00
Sam
4c4363ffaa PC-409 - 2
Not sure why but it missed out an if statement in the previous commit
2016-06-01 14:54:23 +01:00
Sam
df9fe45d7e PC-409
Fixes an issue where the game lobby scoreboard would not account for
players in /vanish.
2016-06-01 14:51:22 +01:00
cnr
25a315ac05 Revert "Clans optimizations"
This reverts commit 89da8790bf.
2016-06-01 00:58:58 -05:00
cnr
750120c106 Prevent developers from using /punish 2016-06-01 00:47:22 -05:00
cnr
84853a1f9a Revert "Update chat-spam message with coupon link"
This reverts commit dfbb4dca11.
2016-06-01 00:39:44 -05:00
cnr
825839d853 Fix PlayerKeyValueRepository's exception and return types 2016-06-01 00:38:29 -05:00
Sam
1a9f58451b PC-383
Fixes the issue where players would not be able to move when joining a
game in Mine-Strike as the GetSpectatorLocation() method would be
outside the map borders.
2016-05-31 22:35:52 +01:00
Sam
6b70292837 PC-124
Fixes an issue where if a user did /spec pre-game they would not be
given a Spell-Book in game.
2016-05-31 20:04:03 +01:00
Sam
d98afaf829 PC-125
Fixes a small grammatical error where "effect" was used instead of
"affect".
2016-05-31 19:44:29 +01:00
Sam
6cb275e036 PC-121
Changed 'a' to 'an' in the text component of the friend menu
2016-05-31 14:44:18 +01:00
Sam
6a2b43f32d PC-130
Fixes an issue where you could right click the UHC item in the set game
page which would allow you to have a golden apple in game.
2016-05-31 14:15:19 +01:00
Sam
c7757117fc PC-148
Fixes a very trivial issue with Ocelots being named incorrectly
2016-05-31 13:40:20 +01:00
Sam
3bdc541c9d Debug message removal 2016-05-31 11:12:55 +01:00
Sam
6db4c3acc7 PC-203
Fixes the issue of "auto-bowing" in OITQ
2016-05-31 01:46:50 +01:00
Sam
55317730fa Merge remote-tracking branch 'refs/remotes/origin/develop' into mopple 2016-05-30 23:21:38 +01:00
Sam
cb2dd508bd PC-413 (Fixed)
Fixed some aggressive auto-formatting
2016-05-30 23:21:20 +01:00
Sam
4a0558d5c8 PC-413
If staff join any game normally with /vanish disabled, then vanish
before the game starts, you still participate in the game except you're
invisible to everyone.
2016-05-30 23:11:19 +01:00
Alex-The-Coder
abb2729c0e Remove arcade logitech advertisement 2016-05-30 14:46:29 -04:00
Alex-The-Coder
ff415a4569 Remove hub logitech advertisement 2016-05-30 14:44:07 -04:00
Shaun Bennett
4e9a48ab4f Finish off the tip system 2016-05-30 12:02:12 -05:00
Shaun Bennett
e380354bad Refactor CurrencyType 2016-05-29 16:34:21 -05:00
Shaun Bennett
a1437a3044 Starting to add gui logic 2016-05-28 11:23:26 -07:00
Shaun Bennett
aebcfc2727 Booster tip system 2016-05-28 09:21:10 -07:00
Shaun Bennett
e00009a6d1 Fix CustomTagFix applying to holograms under certain conditions 2016-05-28 09:20:33 -07:00
Shaun Bennett
4bbf39ca1c Update JOOQ files 2016-05-28 08:59:03 -07:00
cnr
dfbb4dca11 Update chat-spam message with coupon link 2016-05-27 13:18:07 -05:00
Sam Sun
59c26bdcd7 Undo leap change 2016-05-27 13:41:49 -04:00
samczsun
84276f68a0 Change help message rank 2016-05-26 14:29:13 -05:00
samczsun
f7e0bc7d16 Don't log if culled is 0 2016-05-26 14:29:13 -05:00
samczsun
0794761435 Forgot a nullcheck 2016-05-26 14:29:13 -05:00
samczsun
f1f464f3a4 Change listener priority again. Fixes PC-209 2016-05-26 14:29:13 -05:00
samczsun
daf1d1a9ba Fix duplication glitch using fissure 2016-05-26 14:29:12 -05:00
Sam Sun
ef0dcdb0df Bump invsee required rank too 2016-05-26 10:24:50 -05:00
Sam Sun
1bf8ccfc43 Bump worldevent required rank 2016-05-26 10:24:50 -05:00
cnr
1c66c10293 Don't create backing tables on startup 2016-05-25 17:59:21 -05:00
cnr
5331e2bec9 Allow PlayerKeyValueRepository Exceptions to propagate 2016-05-25 17:59:20 -05:00
cnr
857cf6ad30 Add PlayerKeyValueRepository and BukkitFuture
PlayerKeyValueRepository<V> is a key/value store whose keys are Strings
and whose value type is parameterized by V. Each repository is backed by
a MySQL table in the Accounts database.

Access to PlayerKeyValueRepository's values is restricted via
CompletableFuture to enforce async database access.

BukkitFuture contains helpful utilities for producing, transforming, and
terminating CompletableFutures with actions on the main thread. A
typical PlayerKeyValueRepository action may look similar to the
following, where we retrieve all key/value pairs for a player and
perform an action with the result on the main thread:

    PlayerKeyValueRepository<String> repo = [...]; // init repo
    UUID uuid = [...]; // a player's UUID

    repo.getAll(uuid).thenCompose(BukkitFuture.accept(values -> {
        // this will be run on the main thread!
        // `values` is of type `Map<String,String>`
    }));
2016-05-25 08:35:05 -05:00