Sam
1a9f58451b
PC-383
...
Fixes the issue where players would not be able to move when joining a
game in Mine-Strike as the GetSpectatorLocation() method would be
outside the map borders.
2016-05-31 22:35:52 +01:00
Sam
6b70292837
PC-124
...
Fixes an issue where if a user did /spec pre-game they would not be
given a Spell-Book in game.
2016-05-31 20:04:03 +01:00
Sam
d98afaf829
PC-125
...
Fixes a small grammatical error where "effect" was used instead of
"affect".
2016-05-31 19:44:29 +01:00
Sam
6cb275e036
PC-121
...
Changed 'a' to 'an' in the text component of the friend menu
2016-05-31 14:44:18 +01:00
Sam
6a2b43f32d
PC-130
...
Fixes an issue where you could right click the UHC item in the set game
page which would allow you to have a golden apple in game.
2016-05-31 14:15:19 +01:00
Sam
c7757117fc
PC-148
...
Fixes a very trivial issue with Ocelots being named incorrectly
2016-05-31 13:40:20 +01:00
Sam
3bdc541c9d
Debug message removal
2016-05-31 11:12:55 +01:00
Sam
6db4c3acc7
PC-203
...
Fixes the issue of "auto-bowing" in OITQ
2016-05-31 01:46:50 +01:00
Sam
55317730fa
Merge remote-tracking branch 'refs/remotes/origin/develop' into mopple
2016-05-30 23:21:38 +01:00
Sam
cb2dd508bd
PC-413 (Fixed)
...
Fixed some aggressive auto-formatting
2016-05-30 23:21:20 +01:00
Sam
4a0558d5c8
PC-413
...
If staff join any game normally with /vanish disabled, then vanish
before the game starts, you still participate in the game except you're
invisible to everyone.
2016-05-30 23:11:19 +01:00
Alex-The-Coder
abb2729c0e
Remove arcade logitech advertisement
2016-05-30 14:46:29 -04:00
Alex-The-Coder
ff415a4569
Remove hub logitech advertisement
2016-05-30 14:44:07 -04:00
Shaun Bennett
4e9a48ab4f
Finish off the tip system
2016-05-30 12:02:12 -05:00
Shaun Bennett
e380354bad
Refactor CurrencyType
2016-05-29 16:34:21 -05:00
Shaun Bennett
a1437a3044
Starting to add gui logic
2016-05-28 11:23:26 -07:00
Shaun Bennett
aebcfc2727
Booster tip system
2016-05-28 09:21:10 -07:00
Shaun Bennett
e00009a6d1
Fix CustomTagFix applying to holograms under certain conditions
2016-05-28 09:20:33 -07:00
Shaun Bennett
4bbf39ca1c
Update JOOQ files
2016-05-28 08:59:03 -07:00
cnr
dfbb4dca11
Update chat-spam message with coupon link
2016-05-27 13:18:07 -05:00
Sam Sun
59c26bdcd7
Undo leap change
2016-05-27 13:41:49 -04:00
samczsun
84276f68a0
Change help message rank
2016-05-26 14:29:13 -05:00
samczsun
f7e0bc7d16
Don't log if culled is 0
2016-05-26 14:29:13 -05:00
samczsun
0794761435
Forgot a nullcheck
2016-05-26 14:29:13 -05:00
samczsun
f1f464f3a4
Change listener priority again. Fixes PC-209
2016-05-26 14:29:13 -05:00
samczsun
daf1d1a9ba
Fix duplication glitch using fissure
2016-05-26 14:29:12 -05:00
Sam Sun
ef0dcdb0df
Bump invsee required rank too
2016-05-26 10:24:50 -05:00
Sam Sun
1bf8ccfc43
Bump worldevent required rank
2016-05-26 10:24:50 -05:00
cnr
1c66c10293
Don't create backing tables on startup
2016-05-25 17:59:21 -05:00
cnr
5331e2bec9
Allow PlayerKeyValueRepository Exceptions to propagate
2016-05-25 17:59:20 -05:00
cnr
857cf6ad30
Add PlayerKeyValueRepository and BukkitFuture
...
PlayerKeyValueRepository<V> is a key/value store whose keys are Strings
and whose value type is parameterized by V. Each repository is backed by
a MySQL table in the Accounts database.
Access to PlayerKeyValueRepository's values is restricted via
CompletableFuture to enforce async database access.
BukkitFuture contains helpful utilities for producing, transforming, and
terminating CompletableFutures with actions on the main thread. A
typical PlayerKeyValueRepository action may look similar to the
following, where we retrieve all key/value pairs for a player and
perform an action with the result on the main thread:
PlayerKeyValueRepository<String> repo = [...]; // init repo
UUID uuid = [...]; // a player's UUID
repo.getAll(uuid).thenCompose(BukkitFuture.accept(values -> {
// this will be run on the main thread!
// `values` is of type `Map<String,String>`
}));
2016-05-25 08:35:05 -05:00
samczsun
9da9dce398
Fix mimic, allow chests and invite. Fixes PC-375
2016-05-24 16:40:25 -04:00
samczsun
2991bec44d
Fix listener priorities (again). Fixes PC-370
2016-05-24 16:04:15 -04:00
samczsun
2680c2b244
Don't apply attributes on friendlies. Fixes PC-369
2016-05-24 15:58:44 -04:00
samczsun
9af2c7e9f4
Restore hunger after Hold. Fixes PC-334
2016-05-24 15:38:18 -04:00
samczsun
9acdbd7cbe
Don't allow placing banners and string. Fixes PC-333
2016-05-24 15:38:03 -04:00
Sam Sun
9853ef824e
QA Pass #2 - Comment WorldManager, optimize searching
2016-05-24 12:24:14 -05:00
AlexTheCoder
b952de856e
Add a description for the Magnetic Maul and switch ConcurrentHashMap to HashMap in the Meridian Scepter
2016-05-24 13:15:29 -04:00
samczsun
f32e648691
QA Pass #1
...
Remove potential main thread IO in ItemMapManager
Don't construct search string if limit is reached
Also cleaned up WorldManager to be more efficient
2016-05-24 13:15:29 -04:00
samczsun
2f993dbe66
Fix Wind Blade, Hyper Axe
2016-05-24 13:15:29 -04:00
samczsun
4ba3148df7
Finish invsee
2016-05-24 13:15:29 -04:00
samczsun
ec0e1b9849
New invsee implementation
2016-05-24 13:15:29 -04:00
samczsun
63e3cc8e12
Add nullcheck
2016-05-24 13:15:29 -04:00
samczsun
d8b5dba3fc
Fix Meridian Scepter
2016-05-24 13:15:29 -04:00
AlexTheCoder
1dc5a0d712
Revamped Meridian Scepter attack
2016-05-24 13:15:29 -04:00
samczsun
516ad5a640
Check cancellation before continuing Takedown. Fixes PC-277
2016-05-24 13:15:29 -04:00
samczsun
72a2aa926f
Change event priority again. Fixes PC-216
2016-05-24 13:15:29 -04:00
samczsun
981bed5e37
Limit clan searching. Fixes PC-331
2016-05-24 13:15:29 -04:00
samczsun
e0f4c9cbc8
Update Broadsword regen
2016-05-24 13:15:29 -04:00
samczsun
14c60ec3ba
Delay recall by one tick. Fixes PC-328
2016-05-24 13:15:29 -04:00