Commit Graph

7806 Commits

Author SHA1 Message Date
Sam
1a9f58451b PC-383
Fixes the issue where players would not be able to move when joining a
game in Mine-Strike as the GetSpectatorLocation() method would be
outside the map borders.
2016-05-31 22:35:52 +01:00
Sam
6b70292837 PC-124
Fixes an issue where if a user did /spec pre-game they would not be
given a Spell-Book in game.
2016-05-31 20:04:03 +01:00
Sam
d98afaf829 PC-125
Fixes a small grammatical error where "effect" was used instead of
"affect".
2016-05-31 19:44:29 +01:00
Sam
6cb275e036 PC-121
Changed 'a' to 'an' in the text component of the friend menu
2016-05-31 14:44:18 +01:00
Sam
6a2b43f32d PC-130
Fixes an issue where you could right click the UHC item in the set game
page which would allow you to have a golden apple in game.
2016-05-31 14:15:19 +01:00
Sam
c7757117fc PC-148
Fixes a very trivial issue with Ocelots being named incorrectly
2016-05-31 13:40:20 +01:00
Sam
3bdc541c9d Debug message removal 2016-05-31 11:12:55 +01:00
Sam
6db4c3acc7 PC-203
Fixes the issue of "auto-bowing" in OITQ
2016-05-31 01:46:50 +01:00
Sam
55317730fa Merge remote-tracking branch 'refs/remotes/origin/develop' into mopple 2016-05-30 23:21:38 +01:00
Sam
cb2dd508bd PC-413 (Fixed)
Fixed some aggressive auto-formatting
2016-05-30 23:21:20 +01:00
Sam
4a0558d5c8 PC-413
If staff join any game normally with /vanish disabled, then vanish
before the game starts, you still participate in the game except you're
invisible to everyone.
2016-05-30 23:11:19 +01:00
Alex-The-Coder
abb2729c0e Remove arcade logitech advertisement 2016-05-30 14:46:29 -04:00
Alex-The-Coder
ff415a4569 Remove hub logitech advertisement 2016-05-30 14:44:07 -04:00
Shaun Bennett
4e9a48ab4f Finish off the tip system 2016-05-30 12:02:12 -05:00
Shaun Bennett
e380354bad Refactor CurrencyType 2016-05-29 16:34:21 -05:00
Shaun Bennett
a1437a3044 Starting to add gui logic 2016-05-28 11:23:26 -07:00
Shaun Bennett
aebcfc2727 Booster tip system 2016-05-28 09:21:10 -07:00
Shaun Bennett
e00009a6d1 Fix CustomTagFix applying to holograms under certain conditions 2016-05-28 09:20:33 -07:00
Shaun Bennett
4bbf39ca1c Update JOOQ files 2016-05-28 08:59:03 -07:00
cnr
dfbb4dca11 Update chat-spam message with coupon link 2016-05-27 13:18:07 -05:00
Sam Sun
59c26bdcd7 Undo leap change 2016-05-27 13:41:49 -04:00
samczsun
84276f68a0 Change help message rank 2016-05-26 14:29:13 -05:00
samczsun
f7e0bc7d16 Don't log if culled is 0 2016-05-26 14:29:13 -05:00
samczsun
0794761435 Forgot a nullcheck 2016-05-26 14:29:13 -05:00
samczsun
f1f464f3a4 Change listener priority again. Fixes PC-209 2016-05-26 14:29:13 -05:00
samczsun
daf1d1a9ba Fix duplication glitch using fissure 2016-05-26 14:29:12 -05:00
Sam Sun
ef0dcdb0df Bump invsee required rank too 2016-05-26 10:24:50 -05:00
Sam Sun
1bf8ccfc43 Bump worldevent required rank 2016-05-26 10:24:50 -05:00
cnr
1c66c10293 Don't create backing tables on startup 2016-05-25 17:59:21 -05:00
cnr
5331e2bec9 Allow PlayerKeyValueRepository Exceptions to propagate 2016-05-25 17:59:20 -05:00
cnr
857cf6ad30 Add PlayerKeyValueRepository and BukkitFuture
PlayerKeyValueRepository<V> is a key/value store whose keys are Strings
and whose value type is parameterized by V. Each repository is backed by
a MySQL table in the Accounts database.

Access to PlayerKeyValueRepository's values is restricted via
CompletableFuture to enforce async database access.

BukkitFuture contains helpful utilities for producing, transforming, and
terminating CompletableFutures with actions on the main thread. A
typical PlayerKeyValueRepository action may look similar to the
following, where we retrieve all key/value pairs for a player and
perform an action with the result on the main thread:

    PlayerKeyValueRepository<String> repo = [...]; // init repo
    UUID uuid = [...]; // a player's UUID

    repo.getAll(uuid).thenCompose(BukkitFuture.accept(values -> {
        // this will be run on the main thread!
        // `values` is of type `Map<String,String>`
    }));
2016-05-25 08:35:05 -05:00
samczsun
9da9dce398
Fix mimic, allow chests and invite. Fixes PC-375 2016-05-24 16:40:25 -04:00
samczsun
2991bec44d
Fix listener priorities (again). Fixes PC-370 2016-05-24 16:04:15 -04:00
samczsun
2680c2b244
Don't apply attributes on friendlies. Fixes PC-369 2016-05-24 15:58:44 -04:00
samczsun
9af2c7e9f4
Restore hunger after Hold. Fixes PC-334 2016-05-24 15:38:18 -04:00
samczsun
9acdbd7cbe
Don't allow placing banners and string. Fixes PC-333 2016-05-24 15:38:03 -04:00
Sam Sun
9853ef824e QA Pass #2 - Comment WorldManager, optimize searching 2016-05-24 12:24:14 -05:00
AlexTheCoder
b952de856e Add a description for the Magnetic Maul and switch ConcurrentHashMap to HashMap in the Meridian Scepter 2016-05-24 13:15:29 -04:00
samczsun
f32e648691 QA Pass #1
Remove potential main thread IO in ItemMapManager
Don't construct search string if limit is reached
Also cleaned up WorldManager to be more efficient
2016-05-24 13:15:29 -04:00
samczsun
2f993dbe66 Fix Wind Blade, Hyper Axe 2016-05-24 13:15:29 -04:00
samczsun
4ba3148df7 Finish invsee 2016-05-24 13:15:29 -04:00
samczsun
ec0e1b9849 New invsee implementation 2016-05-24 13:15:29 -04:00
samczsun
63e3cc8e12 Add nullcheck 2016-05-24 13:15:29 -04:00
samczsun
d8b5dba3fc Fix Meridian Scepter 2016-05-24 13:15:29 -04:00
AlexTheCoder
1dc5a0d712 Revamped Meridian Scepter attack 2016-05-24 13:15:29 -04:00
samczsun
516ad5a640 Check cancellation before continuing Takedown. Fixes PC-277 2016-05-24 13:15:29 -04:00
samczsun
72a2aa926f Change event priority again. Fixes PC-216 2016-05-24 13:15:29 -04:00
samczsun
981bed5e37 Limit clan searching. Fixes PC-331 2016-05-24 13:15:29 -04:00
samczsun
e0f4c9cbc8 Update Broadsword regen 2016-05-24 13:15:29 -04:00
samczsun
14c60ec3ba Delay recall by one tick. Fixes PC-328 2016-05-24 13:15:29 -04:00