Commit Graph

13 Commits

Author SHA1 Message Date
LCastr0
8da5813f29 Add Halloween Cosmetics (#227)
* Internal:
Changed imports from java.awt.Color to org.bukkit.Color

External:
Added Double Jump Halloween
Added Arrow Trail Halloween
Added Pumpkin Hat

* Internal:
Fixed Arrow Trail Halloween
Added new methods to ParticleData
Renamed playerNPC to _playerNPC (WinEffectLavaTrap)
Removed unecessary method (WinEffectManager)
Added a command to test win rooms properly
Fixed Squid Morph not showing name unless players hovered over it
Created a Manager for the Morphs so we avoid using deprecated methods

External:
Added Halloween Win Room
Added Grim Reaper Morph
Added Headless Horseman Morph
Added Nightmare Steed

* Internal:
Renamed RewardType enums to have upper case

External:
Added Halloween Death Effect
Added Haunted Chest
Added Baby Zombie Jockey Pet
Changed the names of the items
Added Grim Reaper pet

* Slack integration to test stuff (Will not be in the code in the last commit)

* Fixed Grim Reaper Hoe not being removed after the morph is disabled

* Details for the Haunted Chest

* Details for all the items (lores, icons, texts, effects, etc)
Removed Headless Horseman Morph

* Fixes for lores and names
Support server stuff

* Fixes for the Lock and Unlock cosmetics commands

* Fixes for the Grim Reaper Morph

* Fixes for the Grim Reaper Morph
Removed debug messages

* Fixed a memory leak. Thanks to Sam

* Fix imports

* Removed unused code
Added javadocs to UtilTextBottom#displayProgress()
Added javadocs to UtilAlg#getRandomLocation()

* Removed Death Effect
Increased Arrow Trail particles
Increased Double Jump particles
2016-10-05 10:27:45 -04:00
LCastr0
63500c19c9 Removed commented lines
Added javadocs to GadgetChangeEvent
2016-07-06 14:45:05 -03:00
LCastr0
67adb34311 Fixes for the WinRooms
Removed Freedom Chests from the menu
2016-07-06 00:00:50 -03:00
LCastr0
83f4b25887 Testing persistence fixes 2016-06-25 00:33:36 -03:00
LCastr0
255191f01a Changed gadget persistence to use Player Key/Value system (Thanks to Connor)
Changed the method names for some classes
2016-05-26 23:58:36 -03:00
LCastr0
ed68ef332b Fixes for Win Room (Players were able to see other players)
Added command to allow other players to run ranked commands
Fixes code styles
2016-05-22 21:05:48 -03:00
xGamingDudex
1e6dda2d7d Cleaned up some win effect backend code & fixed kits working in winroom 2016-05-15 23:28:12 +02:00
xGamingDudex
3bb3821fa9 WinEffect gadget disable and MineStrike name and data update 2016-05-13 01:04:35 +02:00
xGamingDudex
1b0b9a894b Tweaked some cosmetics
* Changed Party Death to firework icon
* Removed idle spark from Emerald Trail
* Changed wing style to pixie from angle on infernal wings
* Added black dots to YinYang

Started some work on the RewardManager
2016-05-10 20:20:44 +02:00
xGamingDudex
e04a897488 Added some pre-animation to chicken win effect. Removed some comments. 2016-05-06 21:58:31 +02:00
xGamingDudex
db21c7dd22 EGit FTW!
Git, you are the greates, randomly deciding not to include everything
when I spesify you to do so....

This should have been part of prev commit.
2016-05-05 20:26:00 +02:00
xGamingDudex
79f210e242 Schematic and WinEffect update
+Added better schematic support
+Fixed schematics not sending block updates to nearby players
+Added win room schematics
*Tweaked some of the win rooms
+Added sounds to the Lava Trap win effect.
2016-04-27 00:01:30 +02:00
xGamingDudex
ffc0459e5a Cosmetic Update
+ Support for relative copy position from with //copy from worledit in
schematics
+ Better block selection in bounding box in UtilBlock
+ Goal selector utils for entities
+ Global hide and show methods for players
+ Win effects and game modifiers
+ Tweaked player disguises
+ Added clean room generator to arcade games, previously normal flat
world
+ Animation utils

* Edited some particles, hats and death animations
2016-04-16 02:24:41 +02:00