* Earth Cost issue
* Instances of "Tip" to "Thank"
* PC-930
Fix an infinite loop when the game ends.
* PC-959
Fixes an issue where people could spam drop grenades.
* PC-668
Cosmetic Set bonuses no longer carry into MS games
* Changes metal's passive
Metal's passive is now that it gains 0.5 hearts per armor piece. This
avoids the problem of being unkillable
* Convert OITQP into a module based system.
* More magic modules
* Achievements and Stats
* Achievement menu update
* Removed some Util methods I added that were never used.
* Missed a few things
* To Alex, Love Sam
* Gem and achievement kits
* basic prototype of the game Skyfall
* new crumble mechanic
* Developing basic game with basic mechanics and basic kits.
* Fix merge issues
* Add Supply Grop and Deathmatch and change map crumbling
* Make cosmetical changes for QA and add Stat Trackers and Achievements
* Add version requirement
* Change scoreboard layout
* Dont crumble the first island, but the islands over the spawn points
* Remove Surefoot, fix TNT, remove boats and remove elytra on contact with water/lava
* Unused imports
* Fix kit description, modify island crumbling and add ring damage
* Revert to normal crumble values
* Add Javadoc
* Remove more unused imports
* Check for material data on ring generation
* Add Block effect for Booster Ring recharge
* Unused imports...
* Add Elytra removal message and countdown
* "Fix" food issues and some other minor things
* Add chest refill to scoreboard from beginning
* Fix supply drop
* Unused imports.....
* Re-enable Anti Cheat
* Add java doc, remove system messages and add exeptions
* The end of the great label debate
* Fix method naming conventions
* Remove more labels
* Disable Booster kit
* PlayWire integration.
* Tweak PlayWire display.
Update the GUI command.
Temp set cooldown to 10 seconds for testing *WILL BE REMOVED*
* PlayWire stuff.
* PlayWire streaks and tweaks.