Commit Graph

8530 Commits

Author SHA1 Message Date
Sam
6a2b43f32d PC-130
Fixes an issue where you could right click the UHC item in the set game
page which would allow you to have a golden apple in game.
2016-05-31 14:15:19 +01:00
Sam
c7757117fc PC-148
Fixes a very trivial issue with Ocelots being named incorrectly
2016-05-31 13:40:20 +01:00
Sam
3bdc541c9d Debug message removal 2016-05-31 11:12:55 +01:00
Sam
6db4c3acc7 PC-203
Fixes the issue of "auto-bowing" in OITQ
2016-05-31 01:46:50 +01:00
Sam
55317730fa Merge remote-tracking branch 'refs/remotes/origin/develop' into mopple 2016-05-30 23:21:38 +01:00
Sam
cb2dd508bd PC-413 (Fixed)
Fixed some aggressive auto-formatting
2016-05-30 23:21:20 +01:00
Sam
4a0558d5c8 PC-413
If staff join any game normally with /vanish disabled, then vanish
before the game starts, you still participate in the game except you're
invisible to everyone.
2016-05-30 23:11:19 +01:00
Alex-The-Coder
abb2729c0e Remove arcade logitech advertisement 2016-05-30 14:46:29 -04:00
Alex-The-Coder
ff415a4569 Remove hub logitech advertisement 2016-05-30 14:44:07 -04:00
Shaun Bennett
4e9a48ab4f Finish off the tip system 2016-05-30 12:02:12 -05:00
xXVevzZXx
365dd0e561 Disable particles in DMT, disable Monster Damage in OITQ, fix teleport out minion despawning, horsman description, ice melting in master builders and energy draining for spider leap in SSM 2016-05-30 14:44:42 +02:00
Thanos Paravantis
b258ec69ac Update Deadly TNT and remove Fishing Day
Deadly TNT was updated in order to display a cooldown bar until
the next TNT throw, just above the player's inventory.

Fishing Day was removed from rotation as requested.
2016-05-30 14:54:10 +03:00
Thanos Paravantis
e77bee5cd8 Implement building champion, remove quick climber and enhance chicken attack
Building Champion achievement was implemented as a replacement
for quick climber achievement, since quick climber is almost impossible
to complete in public games. Build Champion is based on Build Race challenge,
and it requires players to place all blocks in their inventory,
within 15 seconds. Moreover, chicken minions can now attack players,
even if they are stuck in the water.
2016-05-30 12:51:58 +03:00
Thanos Paravantis
76f161f9ed Update Zombie Infection and Zombie Wrapper 2016-05-30 12:48:07 +03:00
Thanos Paravantis
a918f9067d Add double plant generation and fix life reduction bug 2016-05-30 12:46:04 +03:00
Thanos Paravantis
8ee53c935b Use getPlayersWithRemainingLives() on map creation
The getPlayersAlive().size() has been replaced with
getPlayersWithRemainingLives(), since during map generation
players have not been reset yet. With that, all players are
selected properly.
2016-05-30 12:43:35 +03:00
Thanos Paravantis
d11c3c76eb Add chicken attack info message
Every time chicken attack is triggered for a player, a chat message will
be displayed that explains why the player is being attacked by chickens.

Also, two debug messages were removed, since they were no longer used.
2016-05-30 12:39:17 +03:00
Shaun Bennett
e380354bad Refactor CurrencyType 2016-05-29 16:34:21 -05:00
Shaun Bennett
a1437a3044 Starting to add gui logic 2016-05-28 11:23:26 -07:00
Shaun Bennett
aebcfc2727 Booster tip system 2016-05-28 09:21:10 -07:00
Shaun Bennett
e00009a6d1 Fix CustomTagFix applying to holograms under certain conditions 2016-05-28 09:20:33 -07:00
Shaun Bennett
4bbf39ca1c Update JOOQ files 2016-05-28 08:59:03 -07:00
cnr
dfbb4dca11 Update chat-spam message with coupon link 2016-05-27 13:18:07 -05:00
Sam Sun
59c26bdcd7 Undo leap change 2016-05-27 13:41:49 -04:00
Ben
5899933d8d [Mage/LifeBonds] Make health be taken from your own rather than the nearest player with highest health. [PC-350] 2016-05-27 13:46:06 +01:00
LCastr0
255191f01a Changed gadget persistence to use Player Key/Value system (Thanks to Connor)
Changed the method names for some classes
2016-05-26 23:58:36 -03:00
samczsun
84276f68a0 Change help message rank 2016-05-26 14:29:13 -05:00
samczsun
f7e0bc7d16 Don't log if culled is 0 2016-05-26 14:29:13 -05:00
samczsun
0794761435 Forgot a nullcheck 2016-05-26 14:29:13 -05:00
samczsun
f1f464f3a4 Change listener priority again. Fixes PC-209 2016-05-26 14:29:13 -05:00
samczsun
daf1d1a9ba Fix duplication glitch using fissure 2016-05-26 14:29:12 -05:00
Sam Sun
ef0dcdb0df Bump invsee required rank too 2016-05-26 10:24:50 -05:00
Sam Sun
1bf8ccfc43 Bump worldevent required rank 2016-05-26 10:24:50 -05:00
cnr
1c66c10293 Don't create backing tables on startup 2016-05-25 17:59:21 -05:00
cnr
5331e2bec9 Allow PlayerKeyValueRepository Exceptions to propagate 2016-05-25 17:59:20 -05:00
LCastr0
e52ff13712 Merge branch 'project-cosmetics' of https://github.com/Mineplex-LLC/Minecraft-PC into project-cosmetics 2016-05-25 12:20:18 -03:00
LCastr0
460cb08f54 Adds old gadget names
Adds another fix for winroom speed
Moves gadgets to individual packages, easier to manage in a future update
Adds gadget persistence (Or maybe not)
Changed mount locked item data to 8 instead of 7
2016-05-25 12:19:06 -03:00
LCastr0
b32a3fb43f Merge pull request #73 from Mineplex-LLC/develop
Merge develop into cosmetics
2016-05-25 12:17:53 -03:00
cnr
857cf6ad30 Add PlayerKeyValueRepository and BukkitFuture
PlayerKeyValueRepository<V> is a key/value store whose keys are Strings
and whose value type is parameterized by V. Each repository is backed by
a MySQL table in the Accounts database.

Access to PlayerKeyValueRepository's values is restricted via
CompletableFuture to enforce async database access.

BukkitFuture contains helpful utilities for producing, transforming, and
terminating CompletableFutures with actions on the main thread. A
typical PlayerKeyValueRepository action may look similar to the
following, where we retrieve all key/value pairs for a player and
perform an action with the result on the main thread:

    PlayerKeyValueRepository<String> repo = [...]; // init repo
    UUID uuid = [...]; // a player's UUID

    repo.getAll(uuid).thenCompose(BukkitFuture.accept(values -> {
        // this will be run on the main thread!
        // `values` is of type `Map<String,String>`
    }));
2016-05-25 08:35:05 -05:00
samczsun
9da9dce398
Fix mimic, allow chests and invite. Fixes PC-375 2016-05-24 16:40:25 -04:00
samczsun
2991bec44d
Fix listener priorities (again). Fixes PC-370 2016-05-24 16:04:15 -04:00
samczsun
2680c2b244
Don't apply attributes on friendlies. Fixes PC-369 2016-05-24 15:58:44 -04:00
samczsun
9af2c7e9f4
Restore hunger after Hold. Fixes PC-334 2016-05-24 15:38:18 -04:00
samczsun
9acdbd7cbe
Don't allow placing banners and string. Fixes PC-333 2016-05-24 15:38:03 -04:00
Sam Sun
9853ef824e QA Pass #2 - Comment WorldManager, optimize searching 2016-05-24 12:24:14 -05:00
AlexTheCoder
b952de856e Add a description for the Magnetic Maul and switch ConcurrentHashMap to HashMap in the Meridian Scepter 2016-05-24 13:15:29 -04:00
samczsun
f32e648691 QA Pass #1
Remove potential main thread IO in ItemMapManager
Don't construct search string if limit is reached
Also cleaned up WorldManager to be more efficient
2016-05-24 13:15:29 -04:00
samczsun
2f993dbe66 Fix Wind Blade, Hyper Axe 2016-05-24 13:15:29 -04:00
samczsun
4ba3148df7 Finish invsee 2016-05-24 13:15:29 -04:00
samczsun
ec0e1b9849 New invsee implementation 2016-05-24 13:15:29 -04:00