Shaun Bennett
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e0284e2eb0
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Loot for World Events
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2015-06-29 22:32:40 -05:00 |
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Ty Sayers
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e15a2ad123
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Add ClansRegions to handle the initialization of default server-side Clans representing special territories such as Spawn and Fields. Additionally, claim land with appropriate distribution according to the respective Clan. Fix bug with WeightSet generation not properly handling low amounts of uniformly likely elements. Fix bug with ClanInfo not properly handling creation of clans and initializing the date created field. Fix bug with Spawn region not properly protecting from claim and PvP settings.
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2015-06-03 20:08:34 -04:00 |
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Ty Sayers
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2e19aabfa1
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Convert damage system to custom Mineplex damage events to enable legendary abilities. Fix NPE and hanging issue on ServerData's serialization adapter. Finalize item generation logic for instantiating CustomItem's based on specified random distribution of types, attribute counts, etc. Fix several Legendary bugs discovered during testing. Clean left-over template documentation and further clarify ambiguous methods. Add proper updating logic for custom items to track internal stats in hidden json lore. Add safe-logout system to prevent combat logging and enable players to safely log after a designated amount of time. Tweak WindBlade's flight speed to a more natural value.
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2015-06-01 12:25:20 -04:00 |
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Ty Sayers
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a8a8d4961a
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Add remaining bow and armor based attributes, include base implementation of Legendary weapons. Fix smelting bug.
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2015-05-16 12:58:58 -04:00 |
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Ty Sayers
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7567648312
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Add CustomItem hierarchy for Clans project, introducing rare gear that can be decorated with various ItemAttributes for unique effects.
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2015-05-05 15:33:42 -04:00 |
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