* Initial Commit
* Update
* Bunch of new stuff
* Fixed fletcher arrow typo
* Added reward pet, fixed typo, tweaked lose cinematic
* Lots of tweaks and fixes with QA
* Cleaning up a little code
* Removed debug message on prince death
* Added nighttime to halloween game lobby maps
* Tweaked spawn rates and mob caps
* Typo
* Tweaked texts, cleaned import and cleared all mobs from boss cinematic
* Fixed creepers not getting properly removed during boss cinematic
* Reward typo
* Fixed rare NPE
* Typos
* Tweaked mini zombie
* Typo
* Prevent zombie from spawning minis after being removed
* Tweaked wave announcements + formated WaveVictory
* Changed color of prince tag + formated ZombieSpawner
* Fixed (another) rare NPE
* Tweaked boss wave cinematic
* Internal:
Changed imports from java.awt.Color to org.bukkit.Color
External:
Added Double Jump Halloween
Added Arrow Trail Halloween
Added Pumpkin Hat
* Internal:
Fixed Arrow Trail Halloween
Added new methods to ParticleData
Renamed playerNPC to _playerNPC (WinEffectLavaTrap)
Removed unecessary method (WinEffectManager)
Added a command to test win rooms properly
Fixed Squid Morph not showing name unless players hovered over it
Created a Manager for the Morphs so we avoid using deprecated methods
External:
Added Halloween Win Room
Added Grim Reaper Morph
Added Headless Horseman Morph
Added Nightmare Steed
* Internal:
Renamed RewardType enums to have upper case
External:
Added Halloween Death Effect
Added Haunted Chest
Added Baby Zombie Jockey Pet
Changed the names of the items
Added Grim Reaper pet
* Slack integration to test stuff (Will not be in the code in the last commit)
* Fixed Grim Reaper Hoe not being removed after the morph is disabled
* Details for the Haunted Chest
* Details for all the items (lores, icons, texts, effects, etc)
Removed Headless Horseman Morph
* Fixes for lores and names
Support server stuff
* Fixes for the Lock and Unlock cosmetics commands
* Fixes for the Grim Reaper Morph
* Fixes for the Grim Reaper Morph
Removed debug messages
* Fixed a memory leak. Thanks to Sam
* Fix imports
* Removed unused code
Added javadocs to UtilTextBottom#displayProgress()
Added javadocs to UtilAlg#getRandomLocation()
* Removed Death Effect
Increased Arrow Trail particles
Increased Double Jump particles
* basic prototype of the game Skyfall
* new crumble mechanic
* Developing basic game with basic mechanics and basic kits.
* Fix merge issues
* Add Supply Grop and Deathmatch and change map crumbling
* Make cosmetical changes for QA and add Stat Trackers and Achievements
* Add version requirement
* Change scoreboard layout
* Dont crumble the first island, but the islands over the spawn points
* Remove Surefoot, fix TNT, remove boats and remove elytra on contact with water/lava
* Unused imports
* Fix kit description, modify island crumbling and add ring damage
* Revert to normal crumble values
* Add Javadoc
* Remove more unused imports
* Check for material data on ring generation
* Add Block effect for Booster Ring recharge
* Unused imports...
* Add Elytra removal message and countdown
* "Fix" food issues and some other minor things
* Add chest refill to scoreboard from beginning
* Fix supply drop
* Unused imports.....
* Re-enable Anti Cheat
* Add java doc, remove system messages and add exeptions
* The end of the great label debate
* Fix method naming conventions
* Remove more labels
* Disable Booster kit
This commit completely rewrites DisguiseManager, DisguisePlayer, and
PlayerDisguiseManager.
Changes to disguising means that much of the core was also changed,
primarily having to do with mapping by UUID versus player names.
Several new API classes were added, such as EntitySelector, Managers,
UtilTasks, and a brand new scoreboard API which is much more optimized and
allows for much longer lines
The new anticheat is hooked as well, with implementation for guardians
which follow the players around. Release two code is also included, but is
currently disabled via a boolean.