* Added chickens to Holiday Manager (Thanksgiving)
Added TextEffect
Moved all the effects to a different package to make it easier to find
Added method in Effect to get the Effect Location
* Removed(?) wildcard import
* Testing New year thing
Added some symbols to UtilBlockText
* Allow multiple pets with the same EntityType
* Added Stray Morph
Added Shulker Pet
Added code for a possible new year effect
Added Metal Man Morph to the menus
Added Metal Man Morph as an yearly bonus for PPC subscriptions
* Added chickens to Holiday Manager (Thanksgiving)
Added TextEffect
Moved all the effects to a different package to make it easier to find
Added method in Effect to get the Effect Location
* Removed(?) wildcard import
* Testing New year thing
Added some symbols to UtilBlockText
* Allow multiple pets with the same EntityType
* Added Stray Morph
Added Shulker Pet
Added code for a possible new year effect
Added Metal Man Morph to the menus
Added Metal Man Morph as an yearly bonus for PPC subscriptions
* I seriously don't remember what is in this commit, I'm just doing it to
fix the thing with develop...
* Fixed Pet menu
Fixed morph menu
Changed from List to Set
* Changed from PurchasUnknownSalesPackage to AddUnknownSalesPackageOwned
* Added Santa Morph
Removed Sleigh Morph
Changed all the cosmetics GUIs to start on the second row, instead of the first
* Changed some stuff from Holiday Manager so now chickens will walk around when spawned
* Added sound effects to Metal Man
Added slowness to Metal Man
* Added new lore for the Metal Man Morph description
Added Stray Morph Ability
Fixed some problems with the Thanksgiving Chickens
* Added Fated giveaway manager and animation
Moved titan and fated giveaway managers to a new package
* Fixed lores for Stray morph and Shulker pet
Changed ability of Stray morph
* Removed Stray and Shulker pet from the menu
Deleted Pet class since it was not being used
Changed position of achievement on the menu
Changed color of chicken's name
Changed colors of Power Play message
Stray morph, Santa morph and Shulker pet are hidden from the menus for now
Removed feathers dropping from chickens, changed them to snow particles
* Added hover ability to Metal Man Morph
* Fixed some stuff on Metal Man
* Internal:
Changed imports from java.awt.Color to org.bukkit.Color
External:
Added Double Jump Halloween
Added Arrow Trail Halloween
Added Pumpkin Hat
* Internal:
Fixed Arrow Trail Halloween
Added new methods to ParticleData
Renamed playerNPC to _playerNPC (WinEffectLavaTrap)
Removed unecessary method (WinEffectManager)
Added a command to test win rooms properly
Fixed Squid Morph not showing name unless players hovered over it
Created a Manager for the Morphs so we avoid using deprecated methods
External:
Added Halloween Win Room
Added Grim Reaper Morph
Added Headless Horseman Morph
Added Nightmare Steed
* Internal:
Renamed RewardType enums to have upper case
External:
Added Halloween Death Effect
Added Haunted Chest
Added Baby Zombie Jockey Pet
Changed the names of the items
Added Grim Reaper pet
* Slack integration to test stuff (Will not be in the code in the last commit)
* Fixed Grim Reaper Hoe not being removed after the morph is disabled
* Details for the Haunted Chest
* Details for all the items (lores, icons, texts, effects, etc)
Removed Headless Horseman Morph
* Fixes for lores and names
Support server stuff
* Fixes for the Lock and Unlock cosmetics commands
* Fixes for the Grim Reaper Morph
* Fixes for the Grim Reaper Morph
Removed debug messages
* Fixed a memory leak. Thanks to Sam
* Fix imports
* Removed unused code
Added javadocs to UtilTextBottom#displayProgress()
Added javadocs to UtilAlg#getRandomLocation()
* Removed Death Effect
Increased Arrow Trail particles
Increased Double Jump particles
This commit completely rewrites DisguiseManager, DisguisePlayer, and
PlayerDisguiseManager.
Changes to disguising means that much of the core was also changed,
primarily having to do with mapping by UUID versus player names.
Several new API classes were added, such as EntitySelector, Managers,
UtilTasks, and a brand new scoreboard API which is much more optimized and
allows for much longer lines
The new anticheat is hooked as well, with implementation for guardians
which follow the players around. Release two code is also included, but is
currently disabled via a boolean.