package nautilus.game.arcade.managers; import java.util.HashMap; import mineplex.core.achievement.Achievement; import mineplex.core.achievement.AchievementLog; import mineplex.core.achievement.AchivementData; import mineplex.core.common.util.C; import mineplex.core.common.util.F; import mineplex.core.common.util.NautHashMap; import mineplex.core.common.util.UtilPlayer; import mineplex.core.common.util.UtilServer; import nautilus.game.arcade.ArcadeFormat; import nautilus.game.arcade.ArcadeManager; import nautilus.game.arcade.events.GameStateChangeEvent; import nautilus.game.arcade.game.Game; import nautilus.game.arcade.game.Game.GameState; import org.bukkit.ChatColor; import org.bukkit.Sound; import org.bukkit.entity.Player; import org.bukkit.event.EventHandler; import org.bukkit.event.EventPriority; import org.bukkit.event.Listener; import org.bukkit.event.player.PlayerJoinEvent; public class GameAchievementManager implements Listener { ArcadeManager Manager; public GameAchievementManager(ArcadeManager manager) { Manager = manager; Manager.GetPluginManager().registerEvents(this, Manager.GetPlugin()); } //Ensure that past achievement progress is ignored @EventHandler public void clearAchievementLog(PlayerJoinEvent event) { Manager.GetAchievement().clearLog(event.getPlayer()); } //@EventHandler(priority = EventPriority.MONITOR) public void processAchievementLog(final GameStateChangeEvent event) { if (Manager.IsTournamentServer()) return; if (event.GetState() != GameState.Dead) return; UtilServer.getServer().getScheduler().scheduleSyncDelayedTask(Manager.GetPlugin(), new Runnable() { public void run() { for (Player player : UtilServer.getPlayers()) { displayAchievementLog(player, event.GetGame(), Manager.GetAchievement().getLog(player)); } } }, 120); //Delay after Gems } public void displayAchievementLog(Player player, Game game, NautHashMap log) { if (log == null) return; player.playSound(player.getLocation(), Sound.LEVEL_UP, 2f, 1f); UtilPlayer.message(player, ""); UtilPlayer.message(player, ArcadeFormat.Line); UtilPlayer.message(player, "§f§lAchievement Progress"); int out = 0; //Display for (Achievement type : log.keySet()) { UtilPlayer.message(player, ""); AchivementData data = Manager.GetAchievement().get(player, type); if (log.get(type).LevelUp) { UtilPlayer.message(player, F.elem(type.getName() + " " + data.getLevel() + "/" + type.getMaxLevel()) + " " + F.elem(C.cGreen + "+" + log.get(type).Amount) + " " + F.elem(C.cAqua + "LEVELED UP!")); } else { UtilPlayer.message(player, F.elem(type.getName() + " " + data.getLevel() + "/" + type.getMaxLevel()) + " " + F.elem(C.cGreen + "+" + log.get(type).Amount) + " " + F.elem(ChatColor.YELLOW + "" + (data.getExpNextLevel() - data.getExpRemainder()) + " to Next Level")); } out++; } while (out < 5) { //UtilPlayer.message(player, ""); out++; } UtilPlayer.message(player, ""); UtilPlayer.message(player, ArcadeFormat.Line); } }