namespace LOC.Core.Model.Server.PvpServer { public class CustomBuild { public int CustomBuildId { get; set; } public Account.Account Account { get; set; } public string Name { get; set; } public bool Active { get; set; } public int CustomBuildNumber { get; set; } public string PvpClass { get; set; } public string SwordSkill { get; set; } public int SwordSkillLevel { get; set; } public string AxeSkill { get; set; } public int AxeSkillLevel { get; set; } public string BowSkill { get; set; } public int BowSkillLevel { get; set; } public string ClassPassiveASkill { get; set; } public int ClassPassiveASkillLevel { get; set; } public string ClassPassiveBSkill { get; set; } public int ClassPassiveBSkillLevel { get; set; } public string GlobalPassiveSkill { get; set; } public int GlobalPassiveSkillLevel { get; set; } public int SkillTokens { get; set; } public int ItemTokens { get; set; } public string Slot1Name { get; set; } public string Slot1Material { get; set; } public int Slot1Amount { get; set; } public string Slot2Name { get; set; } public string Slot2Material { get; set; } public int Slot2Amount { get; set; } public string Slot3Name { get; set; } public string Slot3Material { get; set; } public int Slot3Amount { get; set; } public string Slot4Name { get; set; } public string Slot4Material { get; set; } public int Slot4Amount { get; set; } public string Slot5Name { get; set; } public string Slot5Material { get; set; } public int Slot5Amount { get; set; } public string Slot6Name { get; set; } public string Slot6Material { get; set; } public int Slot6Amount { get; set; } public string Slot7Name { get; set; } public string Slot7Material { get; set; } public int Slot7Amount { get; set; } public string Slot8Name { get; set; } public string Slot8Material { get; set; } public int Slot8Amount { get; set; } public string Slot9Name { get; set; } public string Slot9Material { get; set; } public int Slot9Amount { get; set; } } }