package nautilus.game.arcade.stats; import org.bukkit.event.EventHandler; import org.bukkit.event.EventPriority; import nautilus.game.arcade.game.games.draw.Draw; import nautilus.game.arcade.game.games.draw.DrawGuessCorrectlyEvent; public class PureLuckStatTracker extends StatTracker { public PureLuckStatTracker(Draw game) { super(game); } @EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR) public void onDrawGuessCorrectly(DrawGuessCorrectlyEvent event) { if (System.currentTimeMillis() - event.getDrawRound().Time < 5000) getGame().AddStat(event.getPlayer(), "PureLuck", 1, true, false); } }