package nautilus.game.arcade.kit.perks; import java.util.HashMap; import org.bukkit.Effect; import org.bukkit.Sound; import org.bukkit.block.Block; import org.bukkit.block.BlockFace; import org.bukkit.entity.LivingEntity; import org.bukkit.entity.Player; import org.bukkit.event.EventHandler; import org.bukkit.event.block.Action; import org.bukkit.event.player.PlayerInteractEvent; import mineplex.core.common.util.C; import mineplex.core.common.util.F; import mineplex.core.common.util.UtilAction; import mineplex.core.common.util.UtilAlg; import mineplex.core.common.util.UtilBlock; import mineplex.core.common.util.UtilEnt; import mineplex.core.common.util.UtilPlayer; import mineplex.core.recharge.Recharge; import nautilus.game.arcade.kit.Perk; public class PerkSlam extends Perk { private String _name = "Leap"; private double _vertical; private double _horizontal; private long _recharge; public PerkSlam(String name, double power, double heightLimit, long recharge) { super("Slam", new String[] { C.cYellow + "Right-Click" + C.cGray + " with Axe to " + C.cGreen + name }); _name = name; _vertical = power; _horizontal = heightLimit; _recharge = recharge; } @EventHandler public void Leap(PlayerInteractEvent event) { if (event.isCancelled()) return; if (event.getAction() != Action.RIGHT_CLICK_AIR && event.getAction() != Action.RIGHT_CLICK_BLOCK) return; if (UtilBlock.usable(event.getClickedBlock())) return; if (event.getPlayer().getItemInHand() == null) return; if (!event.getPlayer().getItemInHand().getType().toString().contains("_AXE")) return; Player player = event.getPlayer(); if (!Kit.HasKit(player)) return; if (!Recharge.Instance.use(player, _name, _recharge, true)) return; //Slam HashMap targets = UtilEnt.getInRadius(player.getLocation(), 6); for (LivingEntity cur : targets.keySet()) { if (cur.equals(player)) continue; //Velocity UtilAction.velocity(cur, UtilAlg.getTrajectory2d(player.getLocation().toVector(), cur.getLocation().toVector()), _horizontal * targets.get(cur), true, 0, 0.4 + _vertical * targets.get(cur), 0.4 + _vertical, true); //Condition Manager.GetCondition().Factory().Falling(GetName(), cur, player, 10, false, true); //Inform if (cur instanceof Player) UtilPlayer.message((Player)cur, F.main("Game", F.name(player.getName()) +" hit you with " + F.skill(_name) + ".")); } //Effect player.getWorld().playSound(player.getLocation(), Sound.ZOMBIE_WOOD, 2f, 0.2f); for (Block cur : UtilBlock.getInRadius(player.getLocation(), 4d).keySet()) if (UtilBlock.airFoliage(cur.getRelative(BlockFace.UP)) && !UtilBlock.airFoliage(cur)) cur.getWorld().playEffect(cur.getLocation(), Effect.STEP_SOUND, cur.getTypeId()); //Inform UtilPlayer.message(player, F.main("Game", "You used " + F.skill(_name) + ".")); } }