package nautilus.game.arcade.kit.perks; import org.bukkit.Material; import org.bukkit.Sound; import org.bukkit.entity.Arrow; import org.bukkit.entity.Player; import org.bukkit.event.EventHandler; import org.bukkit.event.block.Action; import org.bukkit.event.player.PlayerInteractEvent; import mineplex.core.common.util.C; import mineplex.core.common.util.UtilBlock; import mineplex.core.common.util.UtilInv; import nautilus.game.arcade.kit.Perk; public class PerkQuickshotRobinHood extends Perk { public PerkQuickshotRobinHood() { super("Quick Shot", new String[] { C.cYellow + "Left-Click" + C.cGray + " with Bow to " + C.cGreen + "Quick Shot" }); } @EventHandler public void Leap(PlayerInteractEvent event) { if (event.isCancelled()) return; if (event.getAction() != Action.LEFT_CLICK_AIR && event.getAction() != Action.LEFT_CLICK_BLOCK) return; if (UtilBlock.usable(event.getClickedBlock())) return; if (event.getPlayer().getItemInHand() == null) return; if (event.getPlayer().getItemInHand().getType() != Material.BOW) return; Player player = event.getPlayer(); if (!Kit.HasKit(player)) return; if (!player.getInventory().contains(Material.ARROW)) return; UtilInv.remove(player, Material.ARROW, (byte)1, 1); Arrow arrow = player.launchProjectile(Arrow.class); arrow.setVelocity(player.getLocation().getDirection().multiply(2)); player.getWorld().playSound(player.getLocation(), Sound.SHOOT_ARROW, 1f, 1f); } }