package nautilus.game.arcade.stats; import java.util.List; import org.bukkit.entity.Player; import org.bukkit.event.EventHandler; import org.bukkit.event.EventPriority; import nautilus.game.arcade.events.GameStateChangeEvent; import nautilus.game.arcade.game.Game; public class WinStatTracker extends StatTracker { public WinStatTracker(Game game) { super(game); } @EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR) public void onGameStateChange(GameStateChangeEvent event) { if (event.GetState() == Game.GameState.End) { List winners = getGame().getWinners(); if (winners != null) { for (Player winner : winners) { addStat(winner, "Wins", 1, false, false); if (getGame().GetKit(winner) != null) addStat(winner, getGame().GetKit(winner).GetName() + " Wins", 1, false, false); } } } } }