namespace LOC.Website.Common.Contexts { using System; using System.Data.Entity.Migrations; using System.Linq; using Core; using Core.GameServer; using Core.Model.Account; using Core.Model.Server.PvpServer.Clan; internal sealed class LocContextConfiguration : DbMigrationsConfiguration { public LocContextConfiguration() { AutomaticMigrationsEnabled = true; AutomaticMigrationDataLossAllowed = true; } protected override void Seed(LocContext context) { AddDefaultRanks(context); AddDefaultServerStatuses(context); AddDefaultLogEntry(context); AddDefaultClanRoles(context); base.Seed(context); } private static void AddDefaultServerStatuses(LocContext context) { var serverStatuses = context.ServerStatuses.ToList(); if (!serverStatuses.Any()) { context.ServerStatuses.Add(new ServerStatus { Name = "Offline" }); context.ServerStatuses.Add(new ServerStatus { Name = "Online" }); context.SaveChanges(); } } private static void AddDefaultRanks(LocContext context) { var ranks = context.Ranks.ToList(); if (!ranks.Any()) { context.Ranks.Add(new Rank { Name = "ALL" }); context.Ranks.Add(new Rank { Name = "ULTRA" }); context.Ranks.Add(new Rank { Name = "HELPER" }); context.Ranks.Add(new Rank { Name = "MODERATOR" }); context.Ranks.Add(new Rank { Name = "ADMIN" }); context.Ranks.Add(new Rank { Name = "DEVELOPER" }); context.Ranks.Add(new Rank { Name = "OWNER" }); context.SaveChanges(); } } private static void AddDefaultClanRoles(LocContext context) { var clanRoles = context.ClanRoles.ToList(); if (!clanRoles.Any()) { context.ClanRoles.Add(new ClanRole { Name = "NONE" }); context.ClanRoles.Add(new ClanRole { Name = "RECRUIT" }); context.ClanRoles.Add(new ClanRole { Name = "MEMBER" }); context.ClanRoles.Add(new ClanRole { Name = "ADMIN" }); context.ClanRoles.Add(new ClanRole { Name = "LEADER" }); context.SaveChanges(); } } private void AddDefaultLogEntry(LocContext context) { //context.LogEntries.Add(new LogEntry {Date = DateTime.Now, Category = "Log", Message = "test"}); //context.SaveChanges(); } } }