namespace LOC.Core.Model.Server.PvpServer { public class CustomBuild { public int CustomBuildId { get; set; } public Account.Account Account { get; set; } public string Name { get; set; } public bool Active { get; set; } public int CustomBuildNumber { get; set; } public int SkillTokensBalance { get; set; } public int ItemTokensBalance { get; set; } public int PvpClassId { get; set; } public int SwordSkillId { get; set; } public int AxeSkillId { get; set; } public int BowSkillId { get; set; } public int ClassPassiveASkillId { get; set; } public int ClassPassiveBSkillId { get; set; } public int GlobalPassiveSkillId { get; set; } public string Slot1Material { get; set; } public int Slot1Amount { get; set; } public string Slot2Material { get; set; } public int Slot2Amount { get; set; } public string Slot3Material { get; set; } public int Slot3Amount { get; set; } public string Slot4Material { get; set; } public int Slot4Amount { get; set; } public string Slot5Material { get; set; } public int Slot5Amount { get; set; } public string Slot6Material { get; set; } public int Slot6Amount { get; set; } public string Slot7Material { get; set; } public int Slot7Amount { get; set; } public string Slot8Material { get; set; } public int Slot8Amount { get; set; } public string Slot9Material { get; set; } public int Slot9Amount { get; set; } } }