package nautilus.game.arcade.stats; import nautilus.game.arcade.events.*; import nautilus.game.arcade.game.*; import org.bukkit.entity.*; import org.bukkit.event.*; public class WinWithoutLosingTeammateStatTracker extends StatTracker { public WinWithoutLosingTeammateStatTracker(TeamGame game) { super(game); } @EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR) public void onGameStateChange(GameStateChangeEvent event) { if (event.GetState() == Game.GameState.End) { GameTeam winner = getGame().WinnerTeam; if (winner.GetPlayers(true).size() == winner.GetPlayers(false).size()) { for (Player player : winner.GetPlayers(true)) getGame().AddStat(player, "FlawlessVictory", 1, true, false); } } } }