package nautilus.game.arcade.kit.perks; import org.bukkit.entity.Player; import org.bukkit.event.EventHandler; import mineplex.core.common.util.C; import mineplex.core.updater.event.UpdateEvent; import mineplex.core.updater.UpdateType; import nautilus.game.arcade.kit.Perk; public class PerkSlow extends Perk { private int _level; public PerkSlow(int level) { super("Speed", new String[] { C.cGray + "Permanent Slow " + (level+1), }); _level = level; } @EventHandler public void DigSpeed(UpdateEvent event) { if (event.getType() != UpdateType.SLOW) return; if (Manager.GetGame() == null) return; for (Player player : Manager.GetGame().GetPlayers(true)) { if (!Kit.HasKit(player)) continue; Manager.GetCondition().Factory().Slow(GetName(), player, player, 8, _level, false, false, false, false); } } }