package nautilus.game.arcade.stats; import java.util.List; import org.bukkit.entity.Player; import org.bukkit.event.EventHandler; import org.bukkit.event.EventPriority; import nautilus.game.arcade.events.GameStateChangeEvent; import nautilus.game.arcade.game.Game; import nautilus.game.arcade.game.games.sheep.SheepGame; public class WinWithSheepStatTracker extends StatTracker { public WinWithSheepStatTracker(SheepGame game) { super(game); } @EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR) public void onGameStateChange(GameStateChangeEvent event) { if (event.GetState() == Game.GameState.End) { if (getGame().getSheepCount(getGame().WinnerTeam) > 12) { List winners = getGame().getWinners(); if (winners != null) { for (Player winner : winners) addStat(winner, "Selfish", 1, true, false); } } } } }