package nautilus.game.arcade.events; import nautilus.game.arcade.game.Game; import nautilus.game.arcade.game.Game.GameState; import nautilus.game.arcade.kit.Kit; import org.bukkit.entity.Player; import org.bukkit.event.Event; import org.bukkit.event.HandlerList; public class PlayerKitGiveEvent extends Event { private static final HandlerList handlers = new HandlerList(); private Game _game; private Kit _kit; private Player _player; public PlayerKitGiveEvent(Game game, Kit kit, Player player) { _game = game; _kit = kit; _player = player; } public HandlerList getHandlers() { return handlers; } public static HandlerList getHandlerList() { return handlers; } public Game GetGame() { return _game; } public Kit GetKit() { return _kit; } public Player GetPlayer() { return _player; } }