package nautilus.game.arcade.kit.perks; import org.bukkit.entity.Player; import org.bukkit.event.EventHandler; import org.bukkit.event.EventPriority; import org.bukkit.event.entity.EntityDamageEvent.DamageCause; import mineplex.core.common.util.C; import mineplex.minecraft.game.core.damage.CustomDamageEvent; import nautilus.game.arcade.kit.Perk; public class PerkIronSkin extends Perk { private int _reduction; public PerkIronSkin(int reduction) { super("Iron Skin", new String[] { C.cGray + "You take " + reduction + " less damage from attacks", }); _reduction = reduction; } @EventHandler(priority = EventPriority.HIGH) public void DamageDecrease(CustomDamageEvent event) { if (event.IsCancelled()) return; if (event.GetCause() == DamageCause.FIRE_TICK) return; Player damagee = event.GetDamageePlayer(); if (damagee == null) return; if (!Kit.HasKit(damagee)) return; event.AddMod(damagee.getName(), GetName(), -_reduction, false); } }