package nautilus.game.arcade.kit.perks; import java.util.HashMap; import java.util.HashSet; import java.util.Iterator; import org.bukkit.Location; import org.bukkit.Sound; import org.bukkit.entity.Entity; import org.bukkit.entity.LivingEntity; import org.bukkit.entity.Player; import org.bukkit.entity.WitherSkull; import org.bukkit.event.EventHandler; import org.bukkit.event.EventPriority; import org.bukkit.event.block.Action; import org.bukkit.event.entity.EntityDamageEvent.DamageCause; import org.bukkit.event.entity.EntityExplodeEvent; import org.bukkit.event.player.PlayerInteractEvent; import org.bukkit.util.Vector; import mineplex.core.common.util.C; import mineplex.core.common.util.F; import mineplex.core.common.util.UtilAction; import mineplex.core.common.util.UtilAlg; import mineplex.core.common.util.UtilBlock; import mineplex.core.common.util.UtilEnt; import mineplex.core.common.util.UtilMath; import mineplex.core.common.util.UtilPlayer; import mineplex.core.recharge.Recharge; import mineplex.core.updater.UpdateType; import mineplex.core.updater.event.UpdateEvent; import mineplex.minecraft.game.core.damage.CustomDamageEvent; import nautilus.game.arcade.kit.Perk; public class PerkWitherSkull extends Perk { private HashMap _active = new HashMap(); private HashSet _ignoreControl = new HashSet(); public PerkWitherSkull() { super("Wither Skull", new String[] { C.cYellow + "Hold Block" + C.cGray + " to use " + C.cGreen + "Wither Skull" }); } @EventHandler public void Activate(PlayerInteractEvent event) { if (event.isCancelled()) return; if (event.getAction() != Action.RIGHT_CLICK_AIR && event.getAction() != Action.RIGHT_CLICK_BLOCK) return; if (UtilBlock.usable(event.getClickedBlock())) return; if (!event.getPlayer().getItemInHand().getType().toString().contains("_SWORD")) return; Player player = event.getPlayer(); if (!Kit.HasKit(player)) return; if (!Recharge.Instance.use(player, GetName(), 6000, true)) return; //Fire WitherSkull skull = player.launchProjectile(WitherSkull.class); skull.setDirection(player.getLocation().getDirection()); _active.put(skull, player.getLocation().getDirection()); //Sound player.getWorld().playSound(player.getLocation(), Sound.WITHER_SHOOT, 1f, 1f); //Inform UtilPlayer.message(player, F.main("Skill", "You launched " + F.skill(GetName()) + ".")); //Control _ignoreControl.remove(player); } @EventHandler public void Update(UpdateEvent event) { if (event.getType() != UpdateType.TICK) return; Iterator skullIterator = _active.keySet().iterator(); while (skullIterator.hasNext()) { WitherSkull skull = skullIterator.next(); Player player = (Player)skull.getShooter(); if (!skull.isValid()) { skullIterator.remove(); skull.remove(); continue; } if (player.isBlocking() && !_ignoreControl.contains(player)) { skull.setDirection(player.getLocation().getDirection()); skull.setVelocity(player.getLocation().getDirection().multiply(0.6)); _active.put(skull, player.getLocation().getDirection().multiply(0.6)); } else { _ignoreControl.add(player); skull.setDirection(_active.get(skull)); skull.setVelocity(_active.get(skull)); } } } @EventHandler public void Explode(EntityExplodeEvent event) { if (!_active.containsKey(event.getEntity())) return; event.setCancelled(true); WitherSkull skull = (WitherSkull)event.getEntity(); Explode(skull, event.getLocation(), skull.getShooter()); } @EventHandler(priority = EventPriority.LOWEST) public void ExplodeDamage(CustomDamageEvent event) { if (event.IsCancelled()) return; if (event.GetProjectile() != null && event.GetProjectile() instanceof WitherSkull) event.SetCancelled("Wither Skull Cancel"); } @EventHandler(priority = EventPriority.LOWEST) public void DirectHitDamage(CustomDamageEvent event) { if (event.IsCancelled()) return; if (event.GetCause() != DamageCause.ENTITY_ATTACK) return; if (event.GetDamageInitial() != 7) return; Player damager = event.GetDamagerPlayer(false); if (damager == null) return; if (!Kit.HasKit(damager)) return; if (!Manager.IsAlive(damager)) return; event.SetCancelled("Wither Skull Direct Hit"); } private void Explode(WitherSkull skull, Location loc, LivingEntity shooter) { double scale = 0.4 + 0.6 * Math.min(1, skull.getTicksLived()/20d); //Damage for (Entity ent : skull.getWorld().getEntities()) { if (!(ent instanceof LivingEntity)) continue; if (UtilMath.offset(loc, ent.getLocation()) > 2) continue; if (ent instanceof Player) if (!Manager.GetGame().IsAlive((Player)ent)) continue; LivingEntity livingEnt = (LivingEntity)ent; //Damage Event Manager.GetDamage().NewDamageEvent(livingEnt, shooter, null, DamageCause.CUSTOM, 12 * scale, false, true, false, UtilEnt.getName(shooter), GetName()); UtilAction.velocity(livingEnt, UtilAlg.getTrajectory2d(loc, livingEnt.getLocation()), 1.6 * scale, true, 0.8 * scale, 0, 10, true); } //Explosion loc.getWorld().createExplosion(loc, (float) 2.5); } }