package nautilus.game.arcade.kit.perks; import java.util.HashMap; import java.util.Iterator; import org.bukkit.DyeColor; import org.bukkit.Effect; import org.bukkit.entity.Entity; import org.bukkit.entity.Horse; import org.bukkit.entity.Player; import org.bukkit.event.EventHandler; import org.bukkit.event.block.Action; import org.bukkit.event.entity.EntityDamageEvent.DamageCause; import org.bukkit.event.player.PlayerInteractEvent; import org.bukkit.util.Vector; import mineplex.core.common.util.C; import mineplex.core.common.util.F; import mineplex.core.common.util.UtilAction; import mineplex.core.common.util.UtilEnt; import mineplex.core.common.util.UtilMath; import mineplex.core.common.util.UtilParticle; import mineplex.core.common.util.UtilPlayer; import mineplex.core.common.util.UtilTime; import mineplex.core.common.util.UtilParticle.ParticleType; import mineplex.core.disguise.disguises.DisguiseBase; import mineplex.core.disguise.disguises.DisguiseSheep; import mineplex.core.recharge.Recharge; import mineplex.core.updater.UpdateType; import mineplex.core.updater.event.UpdateEvent; import mineplex.minecraft.game.core.damage.CustomDamageEvent; import nautilus.game.arcade.kit.Perk; public class PerkWoolCloud extends Perk { private HashMap _active = new HashMap(); public PerkWoolCloud() { super("Wooly Rocket", new String[] { C.cYellow + "Right-Click" + C.cGray + " with Spade to " + C.cGreen + "Wooly Rocket" }); } @EventHandler public void Leap(PlayerInteractEvent event) { if (event.isCancelled()) return; if (event.getAction() != Action.RIGHT_CLICK_AIR && event.getAction() != Action.RIGHT_CLICK_BLOCK) return; if (event.getPlayer().getItemInHand() == null) return; if (!event.getPlayer().getItemInHand().getType().toString().contains("_SPADE")) return; Player player = event.getPlayer(); if (!Kit.HasKit(player)) return; //Recharge if (!Recharge.Instance.use(player, GetName(), 10000, true, true)) return; UtilAction.velocity(player, new Vector(0,1,0), 1, false, 0, 0, 2, true); UtilPlayer.message(player, F.main("Skill", "You used " + F.skill(GetName()) + ".")); player.getWorld().playEffect(player.getLocation(), Effect.BLAZE_SHOOT, 0); //Allow double jump player.setAllowFlight(true); setWoolColor(player, DyeColor.RED); _active.put(player, System.currentTimeMillis()); } @EventHandler public void update(UpdateEvent event) { if (event.getType() != UpdateType.TICK) return; if (Manager.GetGame() == null) return; Iterator playerIterator = _active.keySet().iterator(); while (playerIterator.hasNext()) { Player player = playerIterator.next(); UtilParticle.PlayParticle(ParticleType.FLAME, player.getLocation(), 0.2f, 0.2f, 0.2f, 0, 4); if (!UtilTime.elapsed(_active.get(player), 200)) continue; for (Player other : Manager.GetGame().GetPlayers(true)) { if (player.equals(other)) continue; if (UtilMath.offset(player, other) < 2) { //Damage Event Manager.GetDamage().NewDamageEvent(other, player, null, DamageCause.CUSTOM, 8, true, false, false, player.getName(), GetName()); UtilParticle.PlayParticle(ParticleType.EXPLODE, other.getLocation(), 0f, 0f, 0f, 0, 1); UtilParticle.PlayParticle(ParticleType.LAVA, player.getLocation(), 0.2f, 0.2f, 0.2f, 0, 10); } } if (UtilEnt.isGrounded(player) || UtilTime.elapsed(_active.get(player), 1200)) { playerIterator.remove(); setWoolColor(player, DyeColor.WHITE); } } } public void setWoolColor(Player player, DyeColor color) { DisguiseBase disguise = Manager.GetDisguise().getDisguise(player); if (disguise != null && disguise instanceof DisguiseSheep) { DisguiseSheep sheep = (DisguiseSheep)disguise; sheep.setSheared(false); sheep.setColor(color); sheep.UpdateDataWatcher(); Manager.GetDisguise().updateDisguise(disguise); } } @EventHandler public void knockback(CustomDamageEvent event) { if (event.GetReason() == null || !event.GetReason().contains(GetName())) return; event.AddKnockback(GetName(), 2.5); } }