package nautilus.game.arcade; import java.io.File; import java.util.ArrayList; import nautilus.game.arcade.addons.*; import nautilus.game.arcade.command.*; import nautilus.game.arcade.game.Game; import nautilus.game.arcade.game.Game.GameState; import nautilus.game.arcade.game.GameServerConfig; import nautilus.game.arcade.game.GameTeam; import nautilus.game.arcade.managers.*; import nautilus.game.arcade.shop.ArcadeShop; import nautilus.game.arcade.world.FireworkHandler; import org.bukkit.Bukkit; import org.bukkit.ChatColor; import org.bukkit.GameMode; import org.bukkit.Material; import org.bukkit.craftbukkit.v1_6_R3.entity.CraftEntity; import org.bukkit.craftbukkit.v1_6_R3.entity.CraftPlayer; import org.bukkit.entity.Player; import org.bukkit.event.EventHandler; import org.bukkit.event.block.BlockBurnEvent; import org.bukkit.event.block.BlockFadeEvent; import org.bukkit.event.block.BlockSpreadEvent; import org.bukkit.event.block.LeavesDecayEvent; import org.bukkit.event.entity.CreatureSpawnEvent; import org.bukkit.event.player.PlayerJoinEvent; import org.bukkit.event.player.PlayerLoginEvent; import org.bukkit.event.player.PlayerQuitEvent; import org.bukkit.event.server.ServerListPingEvent; import mineplex.minecraft.game.classcombat.Class.ClassManager; import mineplex.minecraft.game.classcombat.Class.IPvpClass; import mineplex.minecraft.game.classcombat.Skill.SkillFactory; import mineplex.minecraft.game.classcombat.itempack.ItemPackFactory; import mineplex.minecraft.game.classcombat.shop.ClassCombatCustomBuildShop; import mineplex.minecraft.game.classcombat.shop.ClassShopManager; import mineplex.minecraft.game.core.IRelation; import mineplex.minecraft.game.core.combat.CombatManager; import mineplex.minecraft.game.core.condition.ConditionManager; import mineplex.minecraft.game.core.condition.Condition.ConditionType; import mineplex.minecraft.game.core.damage.DamageManager; import mineplex.minecraft.game.core.fire.Fire; import mineplex.core.MiniPlugin; import mineplex.core.itemstack.ItemStackFactory; import mineplex.core.account.CoreClientManager; import mineplex.core.antistack.AntiStack; import mineplex.core.blockrestore.BlockRestore; import mineplex.core.blood.Blood; import mineplex.core.chat.Chat; import mineplex.core.common.Rank; import mineplex.core.common.util.*; import mineplex.core.creature.Creature; import mineplex.core.disguise.DisguiseManager; import mineplex.core.donation.DonationManager; import mineplex.core.movement.Movement; import mineplex.core.packethandler.PacketHandler; import mineplex.core.energy.Energy; import mineplex.core.explosion.Explosion; import mineplex.core.portal.Portal; import mineplex.core.projectile.ProjectileManager; import mineplex.core.stats.StatsManager; import mineplex.core.status.ServerStatusManager; import mineplex.core.teleport.Teleport; public class ArcadeManager extends MiniPlugin implements IRelation { //Modules private AntiStack _antistack; private BlockRestore _blockRestore; private Blood _blood; private Chat _chat; private CoreClientManager _clientManager; private DisguiseManager _disguiseManager; private DonationManager _donationManager; private ConditionManager _conditionManager; private Creature _creature; private DamageManager _damageManager; private Explosion _explosionManager; private Fire _fire; private FireworkHandler _firework; private ProjectileManager _projectileManager; private Portal _portal; private ArcadeShop _arcadeShop; //Managers private GameFactory _gameFactory; private GameCreationManager _gameCreationManager; private GameGemManager _gameGemManager; private GameManager _gameManager; private GameLobbyManager _gameLobbyManager; private GameStatsManager _gameStatsManager; private GameWorldManager _gameWorldManager; private StatsManager _statsManager; private ClassManager _classManager; private SkillFactory _skillFactory; private ClassShopManager _classShopManager; private ClassCombatCustomBuildShop _classCustomBuildShop; //Server Games private GameServerConfig _serverConfig; //Games private Game _game; public ArcadeManager(Arcade plugin, ServerStatusManager serverStatusManager, GameServerConfig serverConfig, CoreClientManager clientManager, DonationManager donationManager, ConditionManager conditionManager, DamageManager damageManager, DisguiseManager disguiseManager, Creature creature, Teleport teleport, Blood blood, AntiStack antistack, Portal portal, PacketHandler packetHandler, String webAddress) { super("Game Manager", plugin); _serverConfig = serverConfig; //Modules _antistack = antistack; _blockRestore = new BlockRestore(plugin); _blood = blood; _explosionManager = new Explosion(plugin, _blockRestore); _explosionManager.SetDebris(false); _conditionManager = conditionManager; _clientManager = clientManager; _chat = new Chat(plugin, _clientManager, serverStatusManager.getCurrentServerName()); _creature = creature; _damageManager = damageManager; _damageManager.UseSimpleWeaponDamage = true; _disguiseManager = disguiseManager; _donationManager = donationManager; _firework = new FireworkHandler(); _fire = new Fire(plugin, conditionManager, damageManager); _projectileManager = new ProjectileManager(plugin); if (serverConfig.GameList.contains(GameType.Dominate)) { _skillFactory = new SkillFactory(plugin, damageManager, this, new CombatManager(plugin), conditionManager, _projectileManager, _blockRestore, _fire, new Movement(plugin), teleport, new Energy(plugin), webAddress); _classManager = new ClassManager(plugin, clientManager, donationManager, _skillFactory, webAddress); _classShopManager = new ClassShopManager(_plugin, _classManager, _skillFactory, new ItemPackFactory(_plugin)); _classCustomBuildShop = new ClassCombatCustomBuildShop(_classShopManager, clientManager, donationManager, webAddress); } //_statsManager = new StatsManager(plugin); _portal = portal; //Shop _arcadeShop = new ArcadeShop(this, clientManager, donationManager); //Game Factory _gameFactory = new GameFactory(this); //Managers new GameChatManager(this); _gameCreationManager = new GameCreationManager(this); _gameGemManager = new GameGemManager(this); _gameManager = new GameManager(this); _gameLobbyManager = new GameLobbyManager(this, packetHandler); new GameFlagManager(this); new GamePlayerManager(this); _gameStatsManager = new GameStatsManager(this); _gameWorldManager = new GameWorldManager(this); new MiscManager(this); new IdleManager(this); //Game Addons new CompassAddon(plugin, this); new SoupAddon(plugin, this); } @Override public void AddCommands() { AddCommand(new GameCommand(this)); AddCommand(new ParseCommand(this)); AddCommand(new WriteCommand(this)); } public GameServerConfig GetServerConfig() { return _serverConfig; } public ArrayList GetGameList() { return GetServerConfig().GameList; } public AntiStack GetAntiStack() { return _antistack; } public Blood GetBlood() { return _blood; } public Chat GetChat() { return _chat; } public BlockRestore GetBlockRestore() { return _blockRestore; } public CoreClientManager GetClients() { return _clientManager; } public ConditionManager GetCondition() { return _conditionManager; } public Creature GetCreature() { return _creature; } public DisguiseManager GetDisguise() { return _disguiseManager; } public DamageManager GetDamage() { return _damageManager; } public DonationManager GetDonation() { return _donationManager; } public Explosion GetExplosion() { return _explosionManager; } public Fire GetFire() { return _fire; } public FireworkHandler GetFirework() { return _firework; } public ProjectileManager GetProjectile() { return _projectileManager; } public Portal GetPortal() { return _portal; } public GameLobbyManager GetLobby() { return _gameLobbyManager; } public ArcadeShop GetShop() { return _arcadeShop; } public GameStatsManager GetStats() { return _gameStatsManager; } public GameCreationManager GetGameCreationManager() { return _gameCreationManager; } public GameFactory GetGameFactory() { return _gameFactory; } public GameManager GetGameManager() { return _gameManager; } public GameGemManager GetGameGemManager() { return _gameGemManager; } public GameWorldManager GetGameWorldManager() { return _gameWorldManager; } public StatsManager GetStatsManager() { return _statsManager; } public ChatColor GetColor(Player player) { if (_game == null) return ChatColor.GRAY; GameTeam team = _game.GetTeam(player); if (team == null) return ChatColor.GRAY; return team.GetColor(); } @Override public boolean CanHurt(String a, String b) { return CanHurt(UtilPlayer.searchExact(a), UtilPlayer.searchExact(b)); } public boolean CanHurt(Player pA, Player pB) { if (pA == null || pB == null) return false; if (!_game.Damage) return false; if (!_game.DamagePvP) return false; //Self Damage if (pA.equals(pB)) return _game.DamageSelf; GameTeam tA = _game.GetTeam(pA); if (tA == null) return false; GameTeam tB = _game.GetTeam(pB); if (tB == null) return false; if (tA.equals(tB) && !_game.DamageTeamSelf) return false; if (!tA.equals(tB) && !_game.DamageTeamOther) return false; return true; } @Override public boolean IsSafe(Player player) { if (_game == null) return true; if (_game.IsPlaying(player)) return false; return true; } @EventHandler public void MessageMOTD(ServerListPingEvent event) { String extrainformation = "|" + _serverConfig.ServerType + "|" + (_game == null ? "Unknown" : _game.GetName()) + "|" + ((_game == null || _game.WorldData == null) ? "Unknown" : _game.WorldData.MapName); if (_game == null || _game.GetState() == GameState.Recruit) { if (_game != null && _game.GetType() == GameType.UHC) { event.setMotd(ChatColor.RED + "UHC - Season 5"); return; } if (_game != null && _game.GetCountdown() != -1) { event.setMotd(ChatColor.GREEN + "Starting in " + _game.GetCountdown() + " Seconds" + extrainformation); } else { event.setMotd(ChatColor.GREEN + "Recruiting" + extrainformation); } } else { event.setMotd(ChatColor.YELLOW + "In Progress" + extrainformation); } } @EventHandler public void MessageJoin(PlayerJoinEvent event) { if (_game == null || _game.AnnounceJoinQuit) event.setJoinMessage(F.sys("Join", event.getPlayer().getName())); else event.setJoinMessage(null); } @EventHandler public void MessageQuit(PlayerQuitEvent event) { if (_game == null || _game.AnnounceJoinQuit) event.setQuitMessage(F.sys("Quit", GetColor(event.getPlayer()) + event.getPlayer().getName())); else event.setQuitMessage(null); } public Game GetGame() { return _game; } public void SetGame(Game game) { _game = game; } public int GetPlayerMin() { return GetServerConfig().MinPlayers; } public int GetPlayerFull() { return GetServerConfig().MaxPlayers; } public void HubClock(Player player) { player.getInventory().setItem(8, ItemStackFactory.Instance.CreateStack(Material.WATCH, (byte)0, 1, (short)0, C.cGreen + "Return to Hub", new String[] {"", ChatColor.RESET + "Click while holding this", ChatColor.RESET + "to return to the Hub."})); } @EventHandler public void Login(PlayerLoginEvent event) { // Reserved Slot Check if (Bukkit.getOnlinePlayers().length >= Bukkit.getServer().getMaxPlayers()) { if (_clientManager.Get(event.getPlayer().getName()).GetRank().Has(event.getPlayer(), Rank.ULTRA, false) || _donationManager.Get(event.getPlayer().getName()).OwnsUnknownPackage(_serverConfig.ServerType + " ULTRA")) { event.allow(); event.setResult(PlayerLoginEvent.Result.ALLOWED); return; } event.disallow(PlayerLoginEvent.Result.KICK_OTHER, "Server Full > Donate for Ultra"); } } public boolean IsAlive(Player player) { if (_game == null) return false; return _game.IsAlive(player); } public void Clear(Player player) { player.setGameMode(GameMode.SURVIVAL); player.setAllowFlight(false); UtilInv.Clear(player); ((CraftEntity)player).getHandle().getDataWatcher().watch(0, Byte.valueOf((byte) 0)); player.setSprinting(false); player.setFoodLevel(20); player.setSaturation(3f); player.setExhaustion(0f); player.setHealth(20); player.setFireTicks(0); player.setFallDistance(0); player.setLevel(0); player.setExp(0f); ((CraftPlayer)player).getHandle().spectating = false; ((CraftPlayer)player).getHandle().m = true; GetCondition().EndCondition(player, ConditionType.CLOAK, null); HubClock(player); GetDisguise().undisguise(player); } public ArrayList LoadFiles(String gameName) { File folder = new File(".." + File.separatorChar + ".." + File.separatorChar + "update" + File.separatorChar + "maps" + File.separatorChar + gameName); if (!folder.exists()) folder.mkdirs(); ArrayList maps = new ArrayList(); System.out.println("Searching Maps in: " + folder); for (File file : folder.listFiles()) { if (!file.isFile()) continue; String name = file.getName(); if (name.length() < 5) continue; name = name.substring(name.length()-4, name.length()); if (file.getName().equals(".zip")) continue; maps.add(file.getName().substring(0, file.getName().length()-4)); } for (String map : maps) System.out.println("Found Map: " + map); return maps; } public ClassManager getClassManager() { return _classManager; } public ClassCombatCustomBuildShop getClassShop() { return _classCustomBuildShop; } public void openClassShop(Player player) { _classCustomBuildShop.attemptShopOpen(player); } @EventHandler public void BlockBurn(BlockBurnEvent event) { if (_game == null) event.setCancelled(true); } @EventHandler public void BlockSpread(BlockSpreadEvent event) { if (_game == null) event.setCancelled(true); } @EventHandler public void BlockFade(BlockFadeEvent event) { if (_game == null) event.setCancelled(true); } @EventHandler public void BlockDecay(LeavesDecayEvent event) { if (_game == null) event.setCancelled(true); } @EventHandler public void MobSpawn(CreatureSpawnEvent event) { if (_game == null) event.setCancelled(true); } }