package nautilus.game.arcade.stats; import mineplex.minecraft.game.classcombat.Skill.Brute.*; import nautilus.game.arcade.game.*; import org.bukkit.event.*; public class SeismicSlamStatTracker extends StatTracker { public SeismicSlamStatTracker(Game game) { super(game); } @EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR) public void onLongshotHit(SeismicSlam.SeismicSlamEvent event) { if (getGame().GetState() != Game.GameState.Live) return; if (event.getTargets().size() >= 5) addStat(event.getPlayer(), "Earthquake", 1, true, false); } }