package nautilus.game.arcade; import java.io.File; import java.util.ArrayList; import java.util.HashMap; import java.util.HashSet; import nautilus.game.arcade.addons.*; import nautilus.game.arcade.command.*; import nautilus.game.arcade.events.GameStateChangeEvent; import nautilus.game.arcade.game.Game; import nautilus.game.arcade.game.Game.GameState; import nautilus.game.arcade.game.GameServerConfig; import nautilus.game.arcade.game.GameTeam; import nautilus.game.arcade.managers.*; import nautilus.game.arcade.shop.ArcadeShop; import nautilus.game.arcade.world.FireworkHandler; import org.bukkit.Bukkit; import org.bukkit.ChatColor; import org.bukkit.GameMode; import org.bukkit.Material; import org.bukkit.OfflinePlayer; import org.bukkit.craftbukkit.v1_7_R4.entity.CraftEntity; import org.bukkit.craftbukkit.v1_7_R4.entity.CraftPlayer; import org.bukkit.entity.Player; import org.bukkit.event.EventHandler; import org.bukkit.event.EventPriority; import org.bukkit.event.block.BlockBurnEvent; import org.bukkit.event.block.BlockFadeEvent; import org.bukkit.event.block.BlockSpreadEvent; import org.bukkit.event.block.LeavesDecayEvent; import org.bukkit.event.entity.CreatureSpawnEvent; import org.bukkit.event.inventory.InventoryType; import org.bukkit.event.player.PlayerCommandPreprocessEvent; import org.bukkit.event.player.PlayerJoinEvent; import org.bukkit.event.player.PlayerLoginEvent; import org.bukkit.event.player.PlayerQuitEvent; import org.bukkit.event.player.PlayerTeleportEvent; import org.bukkit.event.server.ServerListPingEvent; import mineplex.minecraft.game.classcombat.Class.ClassManager; import mineplex.minecraft.game.classcombat.Condition.SkillConditionManager; import mineplex.minecraft.game.classcombat.Skill.SkillFactory; import mineplex.minecraft.game.classcombat.Skill.event.SkillTriggerEvent; import mineplex.minecraft.game.classcombat.item.ItemFactory; import mineplex.minecraft.game.classcombat.item.event.ItemTriggerEvent; import mineplex.minecraft.game.classcombat.shop.ClassCombatShop; import mineplex.minecraft.game.classcombat.shop.ClassShopManager; import mineplex.minecraft.game.core.IRelation; import mineplex.minecraft.game.core.damage.DamageManager; import mineplex.minecraft.game.core.fire.Fire; import mineplex.core.MiniPlugin; import mineplex.core.inventory.InventoryManager; import mineplex.core.itemstack.ItemStackFactory; import mineplex.core.account.CoreClientManager; import mineplex.core.achievement.AchievementManager; import mineplex.core.antihack.AntiHack; import mineplex.core.antistack.AntiStack; import mineplex.core.blockrestore.BlockRestore; import mineplex.core.blood.Blood; import mineplex.core.chat.Chat; import mineplex.core.common.Rank; import mineplex.core.common.util.*; import mineplex.minecraft.game.core.condition.ConditionManager; import mineplex.minecraft.game.core.condition.Condition.ConditionType; import mineplex.core.cosmetic.CosmeticManager; import mineplex.core.creature.Creature; import mineplex.core.disguise.DisguiseManager; import mineplex.core.donation.DonationManager; import mineplex.core.movement.Movement; import mineplex.core.packethandler.PacketHandler; import mineplex.core.elo.EloManager; import mineplex.core.energy.Energy; import mineplex.core.explosion.Explosion; import mineplex.core.portal.Portal; import mineplex.core.preferences.PreferencesManager; import mineplex.core.projectile.ProjectileManager; import mineplex.core.stats.StatsManager; import mineplex.core.status.ServerStatusManager; import mineplex.core.task.TaskManager; import mineplex.core.teleport.Teleport; import mineplex.core.timing.TimingManager; public class ArcadeManager extends MiniPlugin implements IRelation { // Modules private AntiStack _antistack; private BlockRestore _blockRestore; private Blood _blood; private Chat _chat; private CoreClientManager _clientManager; private DisguiseManager _disguiseManager; private DonationManager _donationManager; private ConditionManager _conditionManager; private Creature _creature; private DamageManager _damageManager; private Explosion _explosionManager; private Fire _fire; private FireworkHandler _firework; private ProjectileManager _projectileManager; private Portal _portal; private ArcadeShop _arcadeShop; // Managers private GameFactory _gameFactory; private GameCreationManager _gameCreationManager; private GameGemManager _gameGemManager; private GameManager _gameManager; private GameLobbyManager _gameLobbyManager; private GamePlayerManager _gamePlayerManager; private GameWorldManager _gameWorldManager; private ServerStatusManager _serverStatusManager; private InventoryManager _inventoryManager; private CosmeticManager _cosmeticManager; private AchievementManager _achievementManager; private StatsManager _statsManager; private ClassManager _classManager; private SkillFactory _skillFactory; private ClassShopManager _classShopManager; private ClassCombatShop _classShop; private TaskManager _taskManager; private EloManager _eloManager; // Observers private HashSet _specList = new HashSet(); // Server Games private GameServerConfig _serverConfig; // Games private Game _game; private HashMap _tournamentTeam = new HashMap(); public ArcadeManager(Arcade plugin, ServerStatusManager serverStatusManager, GameServerConfig serverConfig, CoreClientManager clientManager, DonationManager donationManager, DamageManager damageManager, DisguiseManager disguiseManager, Creature creature, Teleport teleport, Blood blood, AntiStack antistack, Portal portal, PacketHandler packetHandler, PreferencesManager preferences, InventoryManager inventoryManager, CosmeticManager cosmeticManager, ProjectileManager projectileManager, String webAddress) { super("Game Manager", plugin); _serverConfig = serverConfig; if (serverConfig.Tournament) { AntiHack.Instance.SetEnabled(false); Bukkit.getServer().setWhitelist(true); } // Modules _antistack = antistack; _blockRestore = new BlockRestore(plugin); _blood = blood; _explosionManager = new Explosion(plugin, _blockRestore); _explosionManager.SetDebris(false); if (serverConfig.GameList.contains(GameType.ChampionsDominate) || serverConfig.GameList.contains(GameType.ChampionsTDM) || serverConfig.GameList.contains(GameType.ChampionsMOBA)) { _conditionManager = new SkillConditionManager(plugin); } else { _conditionManager = new ConditionManager(plugin); } _clientManager = clientManager; _serverStatusManager = serverStatusManager; _chat = new Chat(plugin, _clientManager, preferences, _serverStatusManager.getCurrentServerName()); _creature = creature; _damageManager = damageManager; _damageManager.UseSimpleWeaponDamage = true; _disguiseManager = disguiseManager; _donationManager = donationManager; _firework = new FireworkHandler(); _fire = new Fire(plugin, _conditionManager, damageManager); _projectileManager = projectileManager; if (serverConfig.GameList.contains(GameType.ChampionsDominate) || serverConfig.GameList.contains(GameType.ChampionsTDM) || serverConfig.GameList.contains(GameType.ChampionsMOBA)) { Energy energy = new Energy(plugin); ItemFactory itemFactory = new ItemFactory(_plugin, _blockRestore, _conditionManager, damageManager, energy, _fire, _projectileManager, webAddress); _skillFactory = new SkillFactory(plugin, damageManager, this, _damageManager.GetCombatManager(), _conditionManager, _projectileManager, _blockRestore, _fire, new Movement(plugin), teleport, energy, webAddress); _classManager = new ClassManager(plugin, clientManager, donationManager, _skillFactory, itemFactory, webAddress); _classShopManager = new ClassShopManager(_plugin, _classManager, _skillFactory, itemFactory); _classShop = new ClassCombatShop(_classShopManager, clientManager, donationManager, webAddress); _eloManager = new EloManager(_plugin); } _statsManager = new StatsManager(plugin); _taskManager = new TaskManager(plugin, webAddress); _achievementManager = new AchievementManager(_statsManager, clientManager, donationManager); _inventoryManager = inventoryManager; _cosmeticManager = cosmeticManager; _portal = portal; // Shop _arcadeShop = new ArcadeShop(this, clientManager, donationManager); // Game Factory _gameFactory = new GameFactory(this); // Managers new GameChatManager(this); _gameCreationManager = new GameCreationManager(this); _gameGemManager = new GameGemManager(this); _gameManager = new GameManager(this); _gameLobbyManager = new GameLobbyManager(this, packetHandler); new GameFlagManager(this); _gamePlayerManager = new GamePlayerManager(this); new GameAchievementManager(this); _gameWorldManager = new GameWorldManager(this); new MiscManager(this); new IdleManager(this); // Game Addons new CompassAddon(plugin, this); new SoupAddon(plugin, this); new TeamArmorAddon(plugin, this); } @Override public void AddCommands() { AddCommand(new GameCommand(this)); AddCommand(new WriteCommand(this)); } public GameServerConfig GetServerConfig() { return _serverConfig; } public ArrayList GetGameList() { return GetServerConfig().GameList; } public AchievementManager GetAchievement() { return _achievementManager; } public AntiStack GetAntiStack() { return _antistack; } public Blood GetBlood() { return _blood; } public Chat GetChat() { return _chat; } public BlockRestore GetBlockRestore() { return _blockRestore; } public CoreClientManager GetClients() { return _clientManager; } public ConditionManager GetCondition() { return _conditionManager; } public Creature GetCreature() { return _creature; } public CosmeticManager getCosmeticManager() { return _cosmeticManager; } public DisguiseManager GetDisguise() { return _disguiseManager; } public DamageManager GetDamage() { return _damageManager; } public DonationManager GetDonation() { return _donationManager; } public EloManager getEloManager() { return _eloManager; } public Explosion GetExplosion() { return _explosionManager; } public Fire GetFire() { return _fire; } public FireworkHandler GetFirework() { return _firework; } public ProjectileManager GetProjectile() { return _projectileManager; } public Portal GetPortal() { return _portal; } public GameLobbyManager GetLobby() { return _gameLobbyManager; } public TaskManager GetTaskManager() { return _taskManager; } public ArcadeShop GetShop() { return _arcadeShop; } public GameCreationManager GetGameCreationManager() { return _gameCreationManager; } public GameFactory GetGameFactory() { return _gameFactory; } public GameManager GetGameManager() { return _gameManager; } public GameGemManager GetGameGemManager() { return _gameGemManager; } public GameWorldManager GetGameWorldManager() { return _gameWorldManager; } public StatsManager GetStatsManager() { return _statsManager; } public ServerStatusManager GetServerStatusManager() { return _serverStatusManager; } public ChatColor GetColor(Player player) { if (_game == null) return ChatColor.GRAY; GameTeam team = _game.GetTeam(player); if (team == null) return ChatColor.GRAY; return team.GetColor(); } @Override public boolean CanHurt(String a, String b) { return CanHurt(UtilPlayer.searchExact(a), UtilPlayer.searchExact(b)); } public boolean CanHurt(Player pA, Player pB) { if (pA == null || pB == null) return false; if (!_game.Damage) return false; if (!_game.DamagePvP) return false; // Self Damage if (pA.equals(pB)) return _game.DamageSelf; GameTeam tA = _game.GetTeam(pA); if (tA == null) return false; GameTeam tB = _game.GetTeam(pB); if (tB == null) return false; if (tA.equals(tB) && !_game.DamageTeamSelf) return false; if (!tA.equals(tB) && !_game.DamageTeamOther) return false; return true; } @Override public boolean IsSafe(Player player) { if (_game == null) return true; if (_game.IsPlaying(player)) return false; return true; } @EventHandler public void MessageMOTD(ServerListPingEvent event) { String extrainformation = "|" + _serverConfig.ServerType + "|" + (_game == null ? "Unknown" : _game.GetName()) + "|" + ((_game == null || _game.WorldData == null) ? "Unknown" : _game.WorldData.MapName); if (_game == null || _game.GetState() == GameState.Recruit) { if (_game != null && _game.GetCountdown() != -1) { event.setMotd(ChatColor.GREEN + "Starting in " + _game.GetCountdown() + " Seconds" + extrainformation); } else { event.setMotd(ChatColor.GREEN + "Recruiting" + extrainformation); } } else { event.setMotd(ChatColor.YELLOW + "In Progress" + extrainformation); } } @EventHandler public void MessageJoin(PlayerJoinEvent event) { if (_game == null || _game.AnnounceJoinQuit) event.setJoinMessage(F.sys("Join", event.getPlayer().getName())); else event.setJoinMessage(null); } @EventHandler public void MessageQuit(PlayerQuitEvent event) { if (_game == null || _game.AnnounceJoinQuit) event.setQuitMessage(F.sys("Quit", GetColor(event.getPlayer()) + event.getPlayer().getName())); else event.setQuitMessage(null); _tournamentTeam.remove(event.getPlayer().getName()); } public Game GetGame() { return _game; } public void SetGame(Game game) { _game = game; } public int GetPlayerMin() { return GetServerConfig().MinPlayers; } public int GetPlayerFull() { return GetServerConfig().MaxPlayers; } public void HubClock(Player player) { if (!IsHotbarHubClock()) return; if (_game != null && !_game.GiveClock) return; if (player.getOpenInventory().getType() != InventoryType.CRAFTING && player.getOpenInventory().getType() != InventoryType.CREATIVE) return; if (!UtilGear.isMat(player.getInventory().getItem(8), Material.WATCH)) { player.getInventory().setItem( 8, ItemStackFactory.Instance.CreateStack(Material.WATCH, (byte) 0, 1, (short) 0, C.cGreen + "Return to Hub", new String[] { "", ChatColor.RESET + "Click while holding this", ChatColor.RESET + "to return to the Hub." })); UtilInv.Update(player); } } @EventHandler public void Login(PlayerLoginEvent event) { if (Bukkit.getServer().hasWhitelist()) { if (_clientManager.Get(event.getPlayer().getName()).GetRank().Has(event.getPlayer(), Rank.MODERATOR, false)) { event.allow(); event.setResult(PlayerLoginEvent.Result.ALLOWED); if (_serverConfig.Tournament) { event.getPlayer().setOp(true); } } else { for (OfflinePlayer player : Bukkit.getWhitelistedPlayers()) { if (player.getName().equalsIgnoreCase(event.getPlayer().getName())) { event.allow(); event.setResult(PlayerLoginEvent.Result.ALLOWED); return; } } event.disallow(PlayerLoginEvent.Result.KICK_OTHER, "Server Whitelisted!"); } return; } // Reserved Slot Check if (Bukkit.getOnlinePlayers().size() >= Bukkit.getServer().getMaxPlayers()) { if (_serverStatusManager.getCurrentServerName().contains("BETA")) { if (_clientManager.Get(event.getPlayer().getName()).GetRank() .Has(event.getPlayer(), Rank.HELPER, false)) { event.allow(); event.setResult(PlayerLoginEvent.Result.ALLOWED); return; } } else if (_clientManager.Get(event.getPlayer().getName()).GetRank() .Has(event.getPlayer(), Rank.ULTRA, false) || _donationManager.Get(event.getPlayer().getName()).OwnsUnknownPackage( _serverConfig.ServerType + " ULTRA")) { event.allow(); event.setResult(PlayerLoginEvent.Result.ALLOWED); return; } event.disallow(PlayerLoginEvent.Result.KICK_OTHER, "Server Full > Purchase Ultra at www.mineplex.com/shop"); } } public boolean IsAlive(Player player) { if (_game == null) return false; return _game.IsAlive(player); } public void Clear(Player player) { player.setGameMode(GameMode.SURVIVAL); player.setAllowFlight(false); UtilInv.Clear(player); ((CraftEntity) player).getHandle().getDataWatcher().watch(0, Byte.valueOf((byte) 0)); player.setSprinting(false); player.setSneaking(false); player.setFoodLevel(20); player.setSaturation(3f); player.setExhaustion(0f); player.setMaxHealth(20); player.setHealth(player.getMaxHealth()); player.setFireTicks(0); player.setFallDistance(0); player.setLevel(0); player.setExp(0f); ((CraftPlayer) player).getHandle().spectating = false; ((CraftPlayer) player).getHandle().k = true; // Arrows go bye bye. ((CraftPlayer) player).getHandle().p(0); //Remove all conditions GetCondition().EndCondition(player, null, null); HubClock(player); GetDisguise().undisguise(player); } public ArrayList LoadFiles(String gameName) { TimingManager.start("ArcadeManager LoadFiles"); File folder = new File(".." + File.separatorChar + ".." + File.separatorChar + "update" + File.separatorChar + "maps" + File.separatorChar + gameName); if (!folder.exists()) folder.mkdirs(); ArrayList maps = new ArrayList(); System.out.println("Searching Maps in: " + folder); for (File file : folder.listFiles()) { if (!file.isFile()) continue; String name = file.getName(); if (name.length() < 5) continue; name = name.substring(name.length() - 4, name.length()); if (file.getName().equals(".zip")) continue; maps.add(file.getName().substring(0, file.getName().length() - 4)); } for (String map : maps) System.out.println("Found Map: " + map); TimingManager.stop("ArcadeManager LoadFiles"); return maps; } public ClassManager getClassManager() { return _classManager; } public ClassCombatShop getClassShop() { return _classShop; } public void openClassShop(Player player) { _classShop.attemptShopOpen(player); } @EventHandler public void BlockBurn(BlockBurnEvent event) { if (_game == null) event.setCancelled(true); } @EventHandler public void BlockSpread(BlockSpreadEvent event) { if (_game == null) event.setCancelled(true); } @EventHandler public void BlockFade(BlockFadeEvent event) { if (_game == null) event.setCancelled(true); } @EventHandler public void BlockDecay(LeavesDecayEvent event) { if (_game == null) event.setCancelled(true); } @EventHandler public void MobSpawn(CreatureSpawnEvent event) { if (_game == null) event.setCancelled(true); } @EventHandler public void SkillTrigger(SkillTriggerEvent event) { if (_game == null || !_game.IsLive()) { event.SetCancelled(true); } } @EventHandler public void ItemTrigger(ItemTriggerEvent event) { if (_game == null || !_game.IsLive()) { event.SetCancelled(true); } } @EventHandler public void Observer(PlayerCommandPreprocessEvent event) { if (event.getMessage().equalsIgnoreCase("/spec")) { event.setCancelled(true); if (_game != null && _game.InProgress()) { UtilPlayer.message(event.getPlayer(), F.main("Game", "You cannot toggle Spectator during games.")); return; } if (!_specList.remove(event.getPlayer())) { _specList.add(event.getPlayer()); UtilPlayer.message(event.getPlayer(), F.main("Game", "You are now a Spectator!")); } else { UtilPlayer.message(event.getPlayer(), F.main("Game", "You are no longer a Spectator!")); } // Clean if (_game != null) { // Remove Data _game.RemoveTeamPreference(event.getPlayer()); _game.GetPlayerKits().remove(event.getPlayer()); _game.GetPlayerGems().remove(event.getPlayer()); // Leave Team GameTeam team = _game.GetTeam(event.getPlayer()); if (team != null) { team.RemovePlayer(event.getPlayer()); } } } } @EventHandler public void ObserverQuit(PlayerQuitEvent event) { _specList.remove(event.getPlayer()); } public boolean IsObserver(Player player) { return _specList.contains(player); } public boolean IsTournamentServer() { return _serverConfig.Tournament; } public boolean IsTeamRejoin() { return _serverConfig.TeamRejoin; } public boolean IsTeamAutoJoin() { return _serverConfig.TeamAutoJoin; } public boolean IsGameAutoStart() { return _serverConfig.GameAutoStart; } public boolean IsGameTimeout() { return _serverConfig.GameTimeout; } public boolean IsTeamBalance() { return _serverConfig.TeamForceBalance; } public boolean IsRewardGems() { return _serverConfig.RewardGems; } public boolean IsRewardItems() { return _serverConfig.RewardItems; } public boolean IsRewardStats() { return _serverConfig.RewardStats; } public boolean IsRewardAchievements() { return _serverConfig.RewardAchievements; } public boolean IsHotbarInventory() { return _serverConfig.HotbarInventory; } public boolean IsHotbarHubClock() { return _serverConfig.HotbarHubClock; } public boolean IsPlayerKickIdle() { return _serverConfig.PlayerKickIdle; } public int GetDesiredPlayerAmount() { return _serverConfig.MaxPlayers; } @EventHandler public void ObserverQuit(GameStateChangeEvent event) { if (_skillFactory != null) { _skillFactory.ResetAll(); } } public InventoryManager getInventoryManager() { return _inventoryManager; } @EventHandler(priority = EventPriority.LOWEST) public void cosmeticState(GameStateChangeEvent event) { //Disable if (event.GetState() == GameState.Recruit) { getCosmeticManager().setActive(true); } else if (event.GetState() == GameState.Prepare || event.GetState() == GameState.Loading || event.GetState() == GameState.Dead) { if (getCosmeticManager().isShowingInterface()) { getCosmeticManager().setActive(false); getCosmeticManager().disableItemsForGame(); } } } public void setTournamentTeam(Player player, GameTeam team) { if (!IsTeamRejoin()) return; _tournamentTeam.put(player.getName(), team.GetName()); } public void rejoinTournamentTeam(Player player) { if (_game == null) return; if (!_tournamentTeam.containsKey(player.getName())) return; GameTeam curPref = _game.GetTeamPreference(player); if (curPref != null) return; GameTeam curTeam = _game.GetTeam(player); if (curTeam != null) return; String teamName = _tournamentTeam.get(player.getName()); for (GameTeam team : _game.GetTeamList()) { if (team.GetName().equalsIgnoreCase(teamName)) { _gamePlayerManager.AddTeamPreference(_game, player, team); break; } } } }