package nautilus.game.arcade.kit.perks; import java.util.HashMap; import org.bukkit.Effect; import org.bukkit.EntityEffect; import org.bukkit.Sound; import org.bukkit.block.Block; import org.bukkit.block.BlockFace; import org.bukkit.entity.LivingEntity; import org.bukkit.entity.Player; import org.bukkit.event.EventHandler; import org.bukkit.event.block.Action; import org.bukkit.event.entity.EntityDamageEvent.DamageCause; import org.bukkit.event.player.PlayerInteractEvent; import mineplex.core.common.util.C; import mineplex.core.common.util.F; import mineplex.core.common.util.UtilAction; import mineplex.core.common.util.UtilAlg; import mineplex.core.common.util.UtilBlock; import mineplex.core.common.util.UtilEnt; import mineplex.core.common.util.UtilParticle; import mineplex.core.common.util.UtilParticle.ParticleType; import mineplex.core.common.util.UtilPlayer; import mineplex.core.recharge.Recharge; import nautilus.game.arcade.kit.Perk; public class PerkSeismicSlamCS extends Perk { public PerkSeismicSlamCS() { super("Ground Pound", new String[] { C.cYellow + "Right-Click" + C.cGray + " with Axe to " + C.cGreen + "Ground Pound" }); } @EventHandler public void Leap(PlayerInteractEvent event) { if (event.isCancelled()) return; if (event.getAction() != Action.RIGHT_CLICK_AIR && event.getAction() != Action.RIGHT_CLICK_BLOCK) return; if (UtilBlock.usable(event.getClickedBlock())) return; if (event.getPlayer().getItemInHand() == null) return; if (!event.getPlayer().getItemInHand().getType().toString().contains("_AXE")) return; Player player = event.getPlayer(); if (!Kit.HasKit(player)) return; if (!Recharge.Instance.use(player, GetName(), 10000, true)) return; //Action double range = 6; HashMap targets = UtilEnt.getInRadius(player.getLocation(), range); for (LivingEntity cur : targets.keySet()) { if (cur.equals(player)) continue; if (cur instanceof Player) { Player other = (Player)cur; if (!Manager.GetGame().IsAlive(other)) continue; if (Manager.GetGame().GetTeam(other).equals(Manager.GetGame().GetTeam(player))) continue; } //Damage Event Manager.GetDamage().NewDamageEvent(cur, player, null, DamageCause.CUSTOM, 8 * targets.get(cur) + 1, false, true, false, player.getName(), GetName()); //Velocity UtilAction.velocity(cur, UtilAlg.getTrajectory2d(player.getLocation().toVector(), cur.getLocation().toVector()), 1.8 * targets.get(cur), true, 0, 0.4 + 1.0 * targets.get(cur), 1.6, true); //Condition Manager.GetCondition().Factory().Falling(GetName(), cur, player, 10, false, true); //Inform if (cur instanceof Player) UtilPlayer.message((Player)cur, F.main("Game", F.name(player.getName()) +" hit you with " + F.skill(GetName()) + ".")); } //Effect player.getWorld().playSound(player.getLocation(), Sound.ZOMBIE_WOOD, 2f, 0.2f); for (Block cur : UtilBlock.getInRadius(player.getLocation(), 4d).keySet()) if (UtilBlock.airFoliage(cur.getRelative(BlockFace.UP)) && !UtilBlock.airFoliage(cur)) cur.getWorld().playEffect(cur.getLocation(), Effect.STEP_SOUND, cur.getTypeId()); //Inform UtilPlayer.message(player, F.main("Game", "You used " + F.skill(GetName()) + ".")); } }