package mineplex.minecraft.game.classcombat.Skill; import java.util.HashSet; import mineplex.core.common.util.C; import mineplex.core.common.util.UtilBlock; import mineplex.core.common.util.UtilMath; import mineplex.core.recharge.Recharge; import mineplex.minecraft.game.classcombat.Class.IPvpClass.ClassType; import mineplex.minecraft.game.classcombat.Skill.event.SkillTriggerEvent; import org.bukkit.Bukkit; import org.bukkit.Material; import org.bukkit.block.Block; import org.bukkit.enchantments.Enchantment; import org.bukkit.entity.Player; import org.bukkit.event.EventHandler; import org.bukkit.event.EventPriority; import org.bukkit.event.Listener; import org.bukkit.event.block.Action; import org.bukkit.event.player.PlayerInteractEvent; public abstract class SkillActive extends Skill implements Listener { protected int _energy; protected int _energyMod; protected long _recharge; protected long _rechargeMod; protected boolean _rechargeInform; protected HashSet _itemSet = new HashSet(); protected HashSet _actionSet = new HashSet(); public SkillActive(SkillFactory skills, String name, ClassType classType, SkillType skillType, int cost, int levels, int energy, int energyMod, long recharge, long rechargeMod, boolean rechargeInform, Material[] itemArray, Action[] actionArray) { super(skills, name, classType, skillType, cost, levels); _energy = energy; _energyMod = energyMod; _recharge = recharge; _rechargeMod = rechargeMod; _rechargeInform = rechargeInform; for (Material cur : itemArray) _itemSet.add(cur); for (Action cur : actionArray) _actionSet.add(cur); } public HashSet GetItems() { return _itemSet; } public HashSet GetActions() { return _actionSet; } @EventHandler(priority = EventPriority.LOW) public void Interact(PlayerInteractEvent event) { SkillCheck(event.getPlayer(), event.getAction(), event.getClickedBlock()); } public boolean SkillCheck(Player player, Action action, Block block) { int level = getLevel(player); if (level == 0) return false; //Check Block if (UtilBlock.usable(block)) return false; //Check Action if (!_actionSet.contains(action)) return false; //Check Material if (!_itemSet.contains(player.getItemInHand().getType())) return false; //Unique Weapon if (player.getItemInHand().getEnchantments().containsKey(Enchantment.ARROW_DAMAGE)) return false; //Check Allowed SkillTriggerEvent event = new SkillTriggerEvent(player, GetName(), GetClassType()); Bukkit.getServer().getPluginManager().callEvent(event); if (event.IsCancelled()) return false; //Custom Check if (!CustomCheck(player, level)) return false; //Check Energy/Recharge if (!EnergyRechargeCheck(player, level)) return false; //Do Ability Skill(player, level); return true; } public abstract boolean CustomCheck(Player player, int level); public abstract void Skill(Player player, int level); public boolean EnergyRechargeCheck(Player player, int level) { //Check Energy - DO NOT USE YET if (!Factory.Energy().Use(player, GetName(level), Energy(level), false, true)) return false; //Use Recharge if (!Recharge.Instance.use(player, GetName(), GetName(level), Recharge(level), _rechargeInform)) return false; //Use Energy Factory.Energy().Use(player, GetName(level), Energy(level), true, true); return true; } public int Energy(int level) { return _energy + (_energyMod*level); } public long Recharge(int level) { return _recharge + (_rechargeMod*level); } @Override public String GetEnergyString() { if (_energy == 0) return null; if (_energyMod != 0) return "Energy: " + "#" + _energy + "#" + _energyMod; else return "Energy: " + _energy; } @Override public String GetRechargeString() { if (_recharge == 0) return null; if (_rechargeMod != 0) return "Recharge: " + "#" + UtilMath.trim(1, _recharge/1000d) + "#" + UtilMath.trim(1, -1 * (_rechargeMod/1000d)) + " Seconds"; else return "Recharge: " + UtilMath.trim(1, _recharge/1000d) + " Seconds"; } }