package nautilus.game.arcade.kit.perks; import org.bukkit.Effect; import org.bukkit.Location; import org.bukkit.Sound; import org.bukkit.block.Block; import org.bukkit.block.BlockFace; import org.bukkit.entity.Player; import org.bukkit.event.EventHandler; import org.bukkit.event.block.Action; import org.bukkit.event.player.PlayerInteractEvent; import org.bukkit.util.Vector; import mineplex.core.common.util.C; import mineplex.core.common.util.F; import mineplex.core.common.util.UtilBlock; import mineplex.core.common.util.UtilPlayer; import mineplex.core.recharge.Recharge; import nautilus.game.arcade.kit.Perk; public class PerkBlink extends Perk { private String _name = ""; private double _range; private long _recharge; public PerkBlink(String name, double range, long recharge) { super("Leaper", new String[] { C.cYellow + "Right-Click" + C.cGray + " with Axes to " + C.cGreen + name }); _name = name; _range = range; _recharge = recharge; } @EventHandler public void Leap(PlayerInteractEvent event) { if (event.isCancelled()) return; if (event.getAction() != Action.RIGHT_CLICK_AIR && event.getAction() != Action.RIGHT_CLICK_BLOCK) return; if (UtilBlock.usable(event.getClickedBlock())) return; if (event.getPlayer().getItemInHand() == null) return; if (!event.getPlayer().getItemInHand().getType().toString().contains("_AXE")) return; Player player = event.getPlayer(); if (!Kit.HasKit(player)) return; if (!Recharge.Instance.use(player, _name, _recharge, true)) return; //Smoke Trail Block lastSmoke = player.getLocation().getBlock(); double curRange = 0; while (curRange <= _range) { Location newTarget = player.getLocation().add(new Vector(0,0.2,0)).add(player.getLocation().getDirection().multiply(curRange)); if (!UtilBlock.airFoliage(newTarget.getBlock()) || !UtilBlock.airFoliage(newTarget.getBlock().getRelative(BlockFace.UP))) break; //Progress Forwards curRange += 0.2; //Smoke Trail if (!lastSmoke.equals(newTarget.getBlock())) lastSmoke.getWorld().playEffect(lastSmoke.getLocation(), Effect.SMOKE, 4); lastSmoke = newTarget.getBlock(); } //Modify Range curRange -= 0.4; if (curRange < 0) curRange = 0; //Destination Location loc = player.getLocation().add(player.getLocation().getDirection().multiply(curRange).add(new Vector(0, 0.4, 0))); if (curRange > 0) player.teleport(loc); player.setFallDistance(0); //Inform UtilPlayer.message(player, F.main("Game", "You used " + F.skill(_name) + ".")); //Effect player.getWorld().playSound(player.getLocation(), Sound.WITHER_SHOOT, 0.4f, 1.2f); player.getWorld().playSound(player.getLocation(), Sound.SILVERFISH_KILL, 1f, 1.6f); } }