package nautilus.game.arcade.kit.perks; import org.bukkit.Material; import org.bukkit.Sound; import org.bukkit.block.Block; import org.bukkit.entity.Item; import org.bukkit.entity.LivingEntity; import org.bukkit.entity.Player; import org.bukkit.event.EventHandler; import org.bukkit.event.entity.EntityDamageEvent.DamageCause; import org.bukkit.event.player.PlayerInteractEvent; import mineplex.core.common.util.C; import mineplex.core.common.util.UtilAction; import mineplex.core.common.util.UtilBlock; import mineplex.core.common.util.UtilEnt; import mineplex.core.common.util.UtilEvent; import mineplex.core.common.util.UtilEvent.ActionType; import mineplex.core.common.util.UtilInv; import mineplex.core.itemstack.ItemStackFactory; import mineplex.core.projectile.IThrown; import mineplex.core.projectile.ProjectileUser; import nautilus.game.arcade.ArcadeManager; import nautilus.game.arcade.kit.Perk; public class PerkAxeThrower extends Perk implements IThrown { public PerkAxeThrower(ArcadeManager manager) { super("Axe Thrower", new String[] { C.cYellow + "Right-Click" + C.cGray + " with Axes to " + C.cGreen + "Throw Axe", }); } @EventHandler public void Throw(PlayerInteractEvent event) { if (!UtilEvent.isAction(event, ActionType.R)) return; if (event.getPlayer().getItemInHand() == null) return; if (!event.getPlayer().getItemInHand().getType().toString().contains("_AXE")) return; if (UtilBlock.usable(event.getClickedBlock())) return; Player player = event.getPlayer(); if (!Kit.HasKit(player)) return; event.setCancelled(true); org.bukkit.entity.Item ent = player.getWorld().dropItem(player.getEyeLocation(), ItemStackFactory.Instance.CreateStack(player.getItemInHand().getType())); UtilAction.velocity(ent, player.getLocation().getDirection(), 1.2, false, 0, 0.2, 10, false); Manager.GetProjectile().AddThrow(ent, player, this, -1, true, true, true, false, 1d); //Remove Axe player.setItemInHand(null); UtilInv.Update(player); } @Override public void Collide(LivingEntity target, Block block, ProjectileUser data) { if (target == null) return; if (target instanceof Player) if (!Manager.GetGame().IsAlive((Player)target)) return; Item item = (Item)data.GetThrown(); int damage = 4; if (item.getItemStack().getType() == Material.STONE_AXE) damage = 5; else if (item.getItemStack().getType() == Material.IRON_AXE) damage = 6; else if (item.getItemStack().getType() == Material.DIAMOND_AXE) damage = 7; //Damage Event Manager.GetDamage().NewDamageEvent(target, data.GetThrower(), null, DamageCause.CUSTOM, damage, true, true, false, UtilEnt.getName(data.GetThrower()), GetName()); //Effect data.GetThrown().getWorld().playSound(data.GetThrown().getLocation(), Sound.ZOMBIE_WOOD, 1f, 1.6f); //Re-Drop data.GetThrown().getWorld().dropItem(data.GetThrown().getLocation(), ItemStackFactory.Instance.CreateStack(item.getItemStack().getType())).setPickupDelay(60); //Remove data.GetThrown().remove(); } @Override public void Idle(ProjectileUser data) { } @Override public void Expire(ProjectileUser data) { } }